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помогите с переводом с английскаго, гугл транслейт не предлагать - Общение и обсуждение по World of Tanks - Общение и обсуждение по темам World of Tanks |
19.01.2014, 16:36
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Разведчик
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 Регистрация: 10.10.2013
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Поблагодарили 4 раз(а) в 3 сообщениях
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помогите с переводом с английскаго, гугл транслейт не предлагать
Personal Rating
In order to make ‘Personal Rating’ fairer and easier to understand, the calculation formula in version 8.9 has received some changes:
Reduced the battle limit for Personal Rating calculations
Personal Rating is a representation of a player’s skill and experience within World of Tanks. By participating in games, a player learns the nuances of tactics and game mechanics, polishes new skills, and starts to learn the game in general. But in the first version of ‘Personal Rating,’ the importance of the battle amount was overvalued. That’s why we decided to rework the influence of this parameter. Now, during Personal Rating calculations, the amount of battles is a coefficient which multiplies the sum of other formula components. The influence of this coefficient, starting from 8.9, will be the following:
After reaching 500 battles, count coefficient is 0.1
After reaching 3,000 battles, count coefficient is 0.5
After reaching 5,000 battles, count coefficient is 0.7
After reaching 9,000 battles, count coefficient is 0.9
After 9,000 battles, count coefficient will gradually increase to 1
This way, with an increase of battle amounts, the game skills and the level of a player’s experience will be shown properly.
Added limit to avoid dramatically increasing rating by abusing several percentage parameters
In the first version of the ‘Personal Rating’ formula, there was only one limit, which prevented abuse of the win/loss ratio. In update 8.9, such limits are added to other percentage parameters: survivability and accuracy. This means that any of these parameters will influence ‘Personal Rating’ up to a certain limit. Statistics analysis has shown that exceeding that limit is usually possible with abuses and not gameplay. Extreme values won’t influence the formula anymore.
Removed low limits from 'average damage' and 'average XP per battle.' This was done in order to improve player statistics, and players who want to improve and show class in overall game skills without concentrating on one parameter and disregarding another.
Changes to Vehicle Characteristics
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