char tests[MAX_PATH]; char tests2[MAX_PATH]; DWORD _Player_Hp = (DWORD)GetModuleHandleA("CrySystem.dll") + 0x000947A4; DWORD Ofsset_1 = *(DWORD*)(_Player_Hp); DWORD Ofsset_2 = *(DWORD*)(Ofsset_1 + 0x31C); DWORD Ofsset_3 = *(DWORD*)(Ofsset_2 + 0x2A0); DWORD Ofsset_4 = *(DWORD*)(Ofsset_3 + 0xA0); DWORD AmmoPl = (DWORD)GetModuleHandleA("CryEntitySystem.dll") + 0x00036330; DWORD Ofset_1 = *(DWORD*)(AmmoPl); DWORD Ofset_2 = *(DWORD*)(Ofset_1 + 0xA4); DWORD Ofset_3 = *(DWORD*)(Ofset_2 + 0x450); DWORD Ofset_4 = *(DWORD*)(Ofset_3 + 0xA8); sprintf_s(tests, "Bullet=%d", Ofset_4); NewText(x + 180, y + 59, tests, D3DCOLOR_ARGB(240, 200, 200, 200), LText); sprintf_s(tests2, "HP=%d", Ofsset_4); NewText(x + 180, y + 79, tests2, D3DCOLOR_ARGB(240, 200, 200, 200), LText);