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29.07.2011, 17:03
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#1
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Пехотинец
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 Регистрация: 08.01.2010
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малярия у баффера?
помогите добавить малярию и флу у баффера... Сборка l2j-frozen;
бафер [Ссылки могут видеть только зарегистрированные пользователи. ]
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30.07.2011, 23:21
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#2
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Рыцарь
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 Регистрация: 19.02.2010
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Re: малярия у баффера?
за тебя ето делать врядли кто будет. + могут скрытые бафы сделать в бафере  вот лови ид скилов
id lvl название описание
Код:
4551 1 Ревматизм Горячих Источников Заражает Ревматизмом Горячих Источников. Увеличивает шанс крит. удара.
4551 2 Ревматизм Горячих Источников Заражает Ревматизмом Горячих Источников. Увеличивает шанс крит. удара but Физ. Защ. is decreased.
4551 3 Ревматизм Горячих Источников Заражает Ревматизмом Горячих Источников. Увеличивает шанс крит. удара but Физ. Защ. is decreased.
4551 4 Ревматизм Горячих Источников Заражает Ревматизмом Горячих Источников. Увеличивает шанс крит. удара but Физ. Защ. is decreased.
4551 5 Ревматизм Горячих Источников Заражает Ревматизмом Горячих Источников. Увеличивает шанс крит. удара but Физ. Защ. is decreased.
4551 6 Ревматизм Горячих Источников Заражает Ревматизмом Горячих Источников. Увеличивает шанс крит. удара but Физ. Защ. is decreased.
4551 7 Ревматизм Горячих Источников Заражает Ревматизмом Горячих Источников. Увеличивает шанс крит. удара but Физ. Защ. is decreased.
4551 8 Ревматизм Горячих Источников Заражает Ревматизмом Горячих Источников. Увеличивает шанс крит. удара but Физ. Защ. is decreased.
4551 9 Ревматизм Горячих Источников Заражает Ревматизмом Горячих Источников. Увеличивает шанс крит. удара but Физ. Защ. is decreased.
4551 10 Ревматизм Горячих Источников Заражает Ревматизмом Горячих Источников. Увеличивает шанс крит. удара but Физ. Защ. is decreased.
4552 1 Холера Горячих Источников Заражает Холерой Горячих Источников. Увеличивает Точность.
4552 2 Холера Горячих Источников Заражает Холерой Горячих Источников. Увеличивает Точность, но понижает Уклонение.
4552 3 Холера Горячих Источников Заражает Холерой Горячих Источников. Увеличивает Точность, но понижает Уклонение.
4552 4 Холера Горячих Источников Заражает Холерой Горячих Источников. Увеличивает Точность, но понижает Уклонение.
4552 5 Холера Горячих Источников Заражает Холерой Горячих Источников. Увеличивает Точность, но понижает Уклонение.
4552 6 Холера Горячих Источников Заражает Холерой Горячих Источников. Увеличивает Точность, но понижает Уклонение.
4552 7 Холера Горячих Источников Заражает Холерой Горячих Источников. Увеличивает Точность, но понижает Уклонение.
4552 8 Холера Горячих Источников Заражает Холерой Горячих Источников. Увеличивает Точность, но понижает Уклонение.
4552 9 Холера Горячих Источников Заражает Холерой Горячих Источников. Увеличивает Точность, но понижает Уклонение.
4552 10 Холера Горячих Источников Заражает Холерой Горячих Источников. Увеличивает Точность, но понижает Уклонение.
4553 1 Грипп Горячих Источников Заражает Гриппом Горячих Источников. Увеличивает Скор. Атк.
4553 2 Грипп Горячих Источников Заражает Гриппом Горячих Источников. Увеличивает Скор. Атк. и понижает Физ. Атк.
4553 3 Грипп Горячих Источников Заражает Гриппом Горячих Источников. Увеличивает Скор. Атк. и понижает Физ. Атк.
4553 4 Грипп Горячих Источников Заражает Гриппом Горячих Источников. Увеличивает Скор. Атк. и понижает Физ. Атк.
4553 5 Грипп Горячих Источников Заражает Гриппом Горячих Источников. Увеличивает Скор. Атк. и понижает Физ. Атк.
4553 6 Грипп Горячих Источников Заражает Гриппом Горячих Источников. Увеличивает Скор. Атк. и понижает Физ. Атк.
4553 7 Грипп Горячих Источников Заражает Гриппом Горячих Источников. Увеличивает Скор. Атк. и понижает Физ. Атк.
4553 8 Грипп Горячих Источников Заражает Гриппом Горячих Источников. Увеличивает Скор. Атк. и понижает Физ. Атк.
4553 9 Грипп Горячих Источников Заражает Гриппом Горячих Источников. Увеличивает Скор. Атк. и понижает Физ. Атк.
4553 10 Грипп Горячих Источников Заражает Гриппом Горячих Источников. Увеличивает Скор. Атк. и понижает Физ. Атк.
4554 1 Малярия Горячих Источников Заражает Малярией Горячих Источников. Увеличивает Скор. Маг.
4554 2 Малярия Горячих Источников Заражает Малярией Горячих Источников. Увеличивает Скор. Маг и снижает поглощение MP.
4554 3 Малярия Горячих Источников Заражает Малярией Горячих Источников. Увеличивает Скор. Маг и снижает поглощение MP.
4554 4 Малярия Горячих Источников Заражает Малярией Горячих Источников. Увеличивает Скор. Маг и снижает поглощение MP.
4554 5 Малярия Горячих Источников Заражает Малярией Горячих Источников. Увеличивает Скор. Маг и снижает поглощение MP.
4554 6 Малярия Горячих Источников Заражает Малярией Горячих Источников. Увеличивает Скор. Маг и снижает поглощение MP.
4554 7 Малярия Горячих Источников Заражает Малярией Горячих Источников. Увеличивает Скор. Маг и снижает поглощение MP.
4554 8 Малярия Горячих Источников Заражает Малярией Горячих Источников. Увеличивает Скор. Маг и снижает поглощение MP.
4554 9 Малярия Горячих Источников Заражает Малярией Горячих Источников. Увеличивает Скор. Маг и снижает поглощение MP.
4554 10 Малярия Горячих Источников Заражает Малярией Горячих Источников. Увеличивает Скор. Маг и снижает поглощение MP.
смотрим как вписаны в бафере бафы и добавлям свои
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03.08.2011, 19:21
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#3
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Разведчик
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 Регистрация: 08.11.2009
 Сообщений: 2
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Re: малярия у баффера?
Сделал чтоб при покупке пачкой бафались.
Код:
import sys
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jfrozen.gameserver.datatables import SkillTable
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
qn = "912_buffer"
#Включение\выключение разделов. Для выключения замените ON на OFF
attack = "ON"
defence = "ON"
resist = "ON"
support = "ON"
warcryer = "ON"
overlord = "ON"
song = "ON"
dance = "ON"
noble = "ON"
summon = "ON"
cubic = "OFF"
NPC = [40001]
prise_ID = 57
#Выставление цен на бафы
min_level = 1
max_level = 90
min_prise = 25000
buff_prise = 25000
Chant_prise = 25000
song_prise = 25000
Dance_prise = 25000
Hero_prise = 25000
Noble_prise = 25000
Summon_prise = 25000
Prophecy_prise = 25000
cubic_prise = 50000
Full_buff_f1_prise = 200000
Full_buff_f2_prise = 400000
Full_buff_f3_prise = 600000
Full_buff_m1_prise = 200000
Full_buff_m2_prise = 400000
Full_buff_m3_prise = 600000
all_song_prise = 100000
all_dance_prise = 100000
print "importing custom: 912_buffer OK"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(prise_ID)
if count < min_prise :
htmltext = "<html><body>You have not enought adena.</body></html>"
if st.getPlayer().getLevel() < min_level :
htmltext = "<html><body>Your level is too low. Min level is "+str(min_level)+"</body></html>"
if st.getPlayer().getLevel() < max_level :
htmltext = "<html><body>Your level is too hight. Max level is "+str(max_level)+"</body></html>"
else:
st.getPlayer().setTarget(st.getPlayer())
#Full buff fighter 3p
if event == "124":
st.takeItems(prise_ID,Full_buff_f3_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4551,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4552,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4553,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4554,10).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff fighter 2p
if event == "125":
st.takeItems(prise_ID,Full_buff_f2_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4551,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4552,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4553,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4554,10).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff fighter 1p
if event == "126":
st.takeItems(prise_ID,Full_buff_f1_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4551,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4552,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4553,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4554,10).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff mage 3p
if event == "120":
st.takeItems(prise_ID,Full_buff_m3_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4551,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4552,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4553,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4554,10).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff mage 2p
if event == "121":
st.takeItems(prise_ID,Full_buff_m2_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4551,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4552,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4553,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4554,10).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff mage 1p
if event == "122":
st.takeItems(prise_ID,Full_buff_m1_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4551,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4552,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4553,10).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4554,10).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#All Song
if event == "130":
st.takeItems(prise_ID,all_song_prise)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(State.COMPLETED)
#All dance
if event == "131":
st.takeItems(prise_ID,all_dance_prise)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(State.COMPLETED)
#Cancel
if event == "666":
st.getPlayer().stopAllEffects()
return "cancel.htm"
st.setState(State.COMPLETED)
#Restore
if event == "665":
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())
return "cancel.htm"
st.setState(State.COMPLETED)
if event == "2":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "3":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "4":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "5":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "6":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "7":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "8":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "9":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "10":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "11":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "12":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "13":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "14":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "15":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "16":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "17":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "18":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "19":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "20":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "21":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "22":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "23":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "24":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "25":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "26":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "27":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "28":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "29":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "30":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "31":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "32":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "33":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "34":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "35":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "36":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "37":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "38":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "39":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "40":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "41":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "42":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#CHANTS
if event == "43":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "44":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "45":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "47":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "60":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "61":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "62":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "63":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "64":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "65":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "66":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "67":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "68":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "69":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "70":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "71":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Overlord
if event == "48":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "49":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "50":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "51":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "52":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "53":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "54":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "55":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "56":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "57":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "58":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "59":
if overlord == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Songs
if event == "72":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "73":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "74":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "75":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "76":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "77":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "78":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "79":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "80":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "81":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "82":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "83":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "84":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "85":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Dance
if event == "86":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "87":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "88":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "89":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "90":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "91":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "92":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "93":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "94":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "95":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "96":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "97":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Noble
if event == "98":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "99":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "101":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "102":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "103":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "104":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "105":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "106":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Cubic
if event == "107":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().sendMessage("You used crystals for the call of cubic")
st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,8))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "108":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "109":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,8))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "110":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "111":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "112":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "113":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "114":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9))
return "cubic2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "115":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9))
return "cubic2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if htmltext != event:
st.setState(State.COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
return "buff.htm"
QUEST = Quest(912,qn,"Custom")
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
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Ваши права в разделе
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Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения
HTML код Выкл.
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Заявление об ответственности / Список мошенников
Часовой пояс GMT +4, время: 00:16.
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