Для тех кто не хочет ради одного (или нескольких) нового оружия закачивать новый iteminfo.x4 а хочет просто поменять сам некоторые оружия:
Обьясняю (что то может не соответствовать действительности, если это так извините переводил с испанского)
<weapon></weapon> - это оч важный тэг между которым описывается оружие
<client></client> - здесь описывается иконка в магазине и при смене оружия в игре (в лобби)
<license require=... это лицензия оружия, в нем описывается название, скрипт который должен сработать, функция и еще какаято непонятная вкусность.

<action></action>- это как и <weapon> является важным, но <weapon> это для оружия а <action> это для скилов.
Итак начнем:
[Claw/Vital Shock]
License (не обязательно):
Код:
<license require="LICENSE_ASSASSIN_CLAW" script="license_VitalShock.lua" script_func="OnVitalShockLicenseTest" license_map="104" />
Client (не обязательно):
Код:
<client>
<icon image="icon_sword_sudden.tga" />
<attrib comment_key="TIP277" />
<feature comment_key="F_TEXT277" />
</client>
Weapon:
Код:
<weapon>
<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_sudden.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
<ability type="20" rate_of_fire="1" power="5.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" *****ed_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="250" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/vital_shock.scn" />
</weapon>
[Dragonnade]
Client
Код:
<client>
<icon image="dragonade.tga" />
<attrib comment_key="TIP288" />
<feature comment_key="F_TEXT288" />
</client>
Weapon
Код:
<weapon>
<resources reload_sound_file="Resources/Sound/brail_reload.ogg" slot_image_file="Resources/Image/Weapon/dragonade.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_connonade" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_connonade_zoomin" auto_target_distance="500" />
<ability type="7" rate_of_fire="0.6" power="18.0" move_speed_rate="1.0" attack_move_speed_rate="0.7" magazine_capacity="5" *****ed_magazine_capacity="2" max_ammo="-1" accuracy="0" range="400.0" support_sniper_mode="1" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/dragonade.scn" />
<float value="2.5" />
<!-- 최대 데미지 대비 최소 데미지 비율 -->
<string value="Resources/Effects/weapon_canon_charge.seq" />
<!-- 조준1 시퀀스 파일 이름 -->
<string value="Resources/Sound/brail_charge.ogg" />
<!-- 조준1 사운드 파일 이름 -->
<string value="Resources/Effects/weapon_canon_charge_loop.seq" />
<!-- 조준2 시퀀스 파일 이름 -->
<string value="Resources/Sound/brail_charge_complete.ogg" />
<!-- 조준2 사운드 파일 이름 -->
<string value="Resources/Effects/weapon_canon_fire.seq" />
<!-- 사격1 시퀀스 파일 이름 -->
<string value="Resources/Sound/brail_blast.ogg" />
<!-- 사격1 사운드 파일 이름 -->
<string value="AreaRailgun_Fire_Dummy" />
<!-- 사격1 부모 노드 이름 -->
<string value="Resources/Effects/weapon_canon_fire_ma*****q" />
<!-- 사격2 시퀀스 파일 이름 -->
<string value="Resources/Sound/brail_blast_max.ogg" />
<!-- 사격2 사운드 파일 이름 -->
<string value="AreaRailgun_Fire_Dummy" />
<!-- 사격2 부모 노드 이름 -->
</weapon>
[Semi Cat/Cat Rifle]
Client
Код:
<client>
<icon image="icon_gun_semi_cat.tga" />
<attrib comment_key="TIP282" />
<feature comment_key="F_TEXT282" />
</client>
Weapon
Код:
<weapon>
<resources reload_sound_file="Resources/Sound/smg3_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_dual.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_rail_zoomin" auto_target_distance="0.0" />
<ability type="21" rate_of_fire="8.0" power="6.0" move_speed_rate="1.0" attack_move_speed_rate="1.0" magazine_capacity="50" *****ed_magazine_capacity="10" max_ammo="-1" accuracy="0.025" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/catdualgun.scn" />
<scene_kid value="resources/Model/Weapon/catdualgun.scn" />
</weapon>
[SMG Fish/DHa-41]
Client (не обязательно)
Код:
<client>
<icon image="icon_gun_sub_kid.tga" />
<attrib comment_key="T2010009" />
<feature comment_key="F2010009" />
</client>
Weapon
Код:
<weapon>
<resources reload_sound_file="Resources/Sound/smg_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_sub.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" auto_target_distance="0.0" />
<ability type="2" rate_of_fire="8.0" power="7.0" move_speed_rate="1.0" attack_move_speed_rate="1.0" magazine_capacity="30" *****ed_magazine_capacity="10" max_ammo="-1" accuracy="0.04" range="" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/gun_r_fish.scn" />
<scene value="resources/Model/Weapon/gun_l_fish.scn" />
</weapon>
[Mine gun/ Launcher]
License (не обязательно)
Код:
<license require="license_mine_gun" script="license_MineGun.lua" script_func="OnMineGunLicenseTest" license_map="104" />
Client (не обязательно)
Код:
<client>
<icon image="icon_gun_mine.tga" />
<attrib comment_key="TIP292" />
<feature comment_key="F_TEXT292" />
</client>
Weapon
Код:
<weapon>
<resources reload_sound_file="Resources/Sound/grenade_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_mine.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_mine" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_mine" auto_target_distance="0" />
<ability type="10" rate_of_fire="0.3" power="45.0" move_speed_rate="1.0" attack_move_speed_rate="1.0" magazine_capacity="1" *****ed_magazine_capacity="1" max_ammo="4" accuracy="0" range="500.0" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/minegun.scn" />
</weapon>
[Semi ayaya]
Client (не обязательно)
Код:
<client>
<icon image="ico_gun_semi_ayaya.tga" />
<attrib comment_key="T2010011" />
<feature comment_key="F2010011" />
</client>
Weapon
Код:
<weapon>
<resources reload_sound_file="Resources/Sound/smg2_reload.ogg" slot_image_file="Resources/Image/Weapon/icon_gun_semi_rifle.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_rail_zoomin" auto_target_distance="350" />
<ability type="4" rate_of_fire="8.0" power="5.3" move_speed_rate="1.0" attack_move_speed_rate="0.9" magazine_capacity="30" *****ed_magazine_capacity="8" max_ammo="-1" accuracy="0.01" range="" support_sniper_mode="1" sniper_mode_fov="25" />
<scene value="resources/Model/Weapon/ayaya.scn" />
</weapon>
[Card Gun]
Weapon
Код:
<weapon>
<resources reload_sound_file="Resources/Sound/card_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_gun_sub.tga" crosshair_file="Resources/Image/Weapon/crosshair_gun_revolver" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_gun_revolver" auto_target_distance="0.0" />
<ability type="15" rate_of_fire="1.0" power="8.0" move_speed_rate="1.1" attack_move_speed_rate="1.1" magazine_capacity="30" *****ed_magazine_capacity="10" max_ammo="-1" accuracy="0.04" range="" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/flycard.scn" />
<scene value="resources/Model/Weapon/card_hand_r.scn" />
<scene value="resources/Model/Weapon/card_hand_l.scn" />
<sequence parent_nodename="card_Dummy01" filename="Resources/Effects/weapon_card_bd.seq" />
<sequence parent_nodename="card_Dummy02" filename="Resources/Effects/weapon_card_bd.seq" />
<sequence parent_nodename="card_Dummy03" filename="Resources/Effects/weapon_card_bd.seq" />
<sequence parent_nodename="Card_hand_R" filename="Resources/Effects/weapon_card_hand.seq" />
<sequence parent_nodename="Card_hand_L" filename="Resources/Effects/weapon_card_hand.seq" />
</weapon>
[Katana/Nippondo]
Weapon
Код:
<weapon>
<resources reload_sound_file="Resources/Sound/sword_reload.ogg" slot_image_file="Resources/Image/Weapon/slot_sword_stormbat.tga" crosshair_file="Resources/Image/Weapon/crosshair_sword_plasma" crosshair_zoomin_file="Resources/Image/Weapon/crosshair_sword_plasma" auto_target_distance="0.0" />
<ability type="14" rate_of_fire="1" power="24.0" move_speed_rate="1.1" attack_move_speed_rate="1.0" magazine_capacity="-1" *****ed_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500" support_sniper_mode="0" sniper_mode_fov="15" />
<scene value="resources/Model/Weapon/nippondo.scn" />
<scene value="resources/Model/Weapon/nippondow.scn" />
<scene value="resources/Model/Weapon/nippondozip.scn" />
<!-- 점프 데미지 -->
<float value="30.0" />
<!-- 일섬 기본 데미지 -->
<float value="26.0" />
<!-- 일섬 맥스 데미지 -->
<float value="100.0" />
<!-- 일섬 사정거리 -->
<float value="5000.0" />
<!-- 모으기 노멀 시퀀스 파일 이름 -->
<string value="Resources/Effects/katana_save.seq" />
<!-- 모으기 노멀 사운드 파일 이름 -->
<string value="Resources/Sound/rail_blast.ogg" />
<!-- 모으기 맥스 시퀀스 파일 이름 -->
<string value="Resources/Effects/katana_save_ma*****q" />
<!-- 모으기 맥스 사운드 파일 이름 -->
<string value="Resources/Sound/rail_blast.ogg" />
</weapon>
[GS?¿?¿?¿]
Weapon (только найти и поменять эти две строчки)
Код:
<scene value="resources/Model/Weapon/gs.scn" />
<scene_kid value="resources/Model/Weapon/gs.scn" />
[Skills]
[Metallic]
Actions
Код:
<action>
<ability required_mp="10" decrement_mp="5" decrement_mp_delay="2" />
<resources type="7" slot_image_file="Resources/Image/Action/weapon_icon010.tga" feature_image_file="Resources/Image/Action/Skill_info_wall.tga" />
<float value="1.5" />
<float value="1.0" />
<float value="1.0" />
</action>
[Berserker]
Actions
Код:
<action>
<ability required_mp="70" decrement_mp="0" decrement_mp_delay="0" />
<resources type="8" slot_image_file="Resources/Image/Action/weapon_icon011.tga" feature_image_file="Resources/Image/Action/Skill_info_wall.tga" />
<float value="20.0" />
<float value="20.0" />
<float value="1.5" />
<float value="1.2" />
<float value="0.5" />
<float value="0.7" />
</action>
Тема будет дополнятся по мере возможностей, просьба сильно не флудить !!! Попробывали?? Не получается ?? Пробуем ЕЩЕ !!!
Вот файлик, в нем многие оружия заменены, практически все кроме скилов