Скрипты для L2 Walker - Боты, скрипты и прочий софт для Lineage 2 - Весь софт по Lineage 2 и все, что связано с ботоводством, скриптописанием и брутом - в этом разделе
14.07.2010, 13:17
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Скрипты для L2 Walker
В данной теме прошу выкладывать готовые скрипты для
L2 Walker.
Просьба воздержатся от флуда, вопросы задавать тому кто выложил данный скрипт.
Код:
/// Скрипт Помогающий Учить скилы, Учит сразу Максимального lvl Скила. \\\
/// Чтобы ипользовать Скрипт, Начните Деалог с NPC У каторого учите скилы и \\\
/// ввидите в All чате Слово FireCat \\\
/// Aвтор: FireCat \\\
/// Версия: 1.3 \\\
var
bypass: string;
objectID, actionID, status: integer;
const
HTML='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco width=256 height=32>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<button value="Demon Weapon" action="bypass -h Demon Weapon" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="GameMaster Skills" action="bypass -h GM Скилы" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="HP/MP Increase" action="bypass -h HP/MP Increase" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Статы" action="bypass -h Stats" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Ultra Skills" action="bypass -h Ultra Skills" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Armor Mastery" action="bypass -h Armor Mastery" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Скилы Эпик бижи" action="bypass -h Epic" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Infinity Skills" action="bypass -h Infinity" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Эпик RB Скилы" action="bypass -h NBC" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Resist Skills" action="bypass -h Resist" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Скилы От Сэтов" action="bypass -h Set Skill" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Hero Skills" action="bypass -h Hero Skills" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="SA Skills" action="bypass -h SA" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Дансы" action="bypass -h Dance" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Сонги" action="bypass -h Song" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Buff" action="bypass -h Buff" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'</center></body></html>';
const
HTML_Zariche='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::Demon Weapon::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h Demon Sword Zariche">Demon Sword Zariche</a>'+
'<a action="bypass -h Blood Sword Akamanah">Blood Sword Akamanah</a>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'</center></body></html>';
const
HTML_Gm='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::Гм Скилы::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h Super Haste">Super Haste</a>'+
'<a action="bypass -h Masters Blessing - Chant of Vctory">Masters Blessing - Chant of Vctory</a>'+
'<a action="bypass -h Masters Blessing - Haste">Masters Blessing - Haste</a>'+
'<a action="bypass -h Masters Blessing - Wind Walk">Masters Blessing - Wind Walke</a>'+
'<a action="bypass -h Masters Blessing - Greater Might">Masters Blessing - Greater Might</a>'+
'<a action="bypass -h Masters Blessing - Greater Shield">SMasters Blessing - Greater Shield</a>'+
'<a action="bypass -h Masters Blessing - Acumen">Masters Blessing - Acumen</a>'+
'<a action="bypass -h Masters Blessing - Bersekcer Spirit">Masters Blessing - Bersekcer Spirit</a>'+
'<a action="bypass -h Masters Blessing - Might">Masters Blessing - Might</a>'+
'<a action="bypass -h Masters Blessing - Shield">Masters Blessing - Shield</a>'+
'<a action="bypass -h Masters Blessing - Focus">Masters Blessing - Focus</a>'+
'<a action="bypass -h Masters Blessing - Death Whisper">Masters Blessing - Death Whisper</a>'+
'<a action="bypass -h Masters Blessing - Guidance">Masters Blessing - Guidance</a>'+
'<a action="bypass -h Masters Blessing - Blessed Body">Masters Blessing - Blessed Body</a>'+
'<a action="bypass -h Masters Blessing - Blessed Soul">Masters Blessing - Blessed Soul</a>'+
'<a action="bypass -h Masters Blessing - Agility">Masters Blessing - Agility</a>'+
'<a action="bypass -h Masters Blessing - Magic Barrier">Masters Blessing - Magic Barrier</a>'+
'<a action="bypass -h Masters Blessing - Empower">Masters Blessing - Empower</a>'+
'<a action="bypass -h Masters Blessing - Prophecy of Wind">Masters Blessing - Prophecy of Wind</a>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'</center></body></html>';
const
HTML_HP='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::HP/MP Increase::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h Increase HP x2">Increase HP x2</a>'+
'<a action="bypass -h Increase HP x3">Increase HP x3</a>'+
'<a action="bypass -h Increase HP x4">Increase HP x4</a>'+
'<a action="bypass -h Increase HP x5">Increase HP x5</a>'+
'<a action="bypass -h Increase HP x6">Increase HP x6</a>'+
'<a action="bypass -h Increase HP x7">Increase HP x7</a>'+
'<a action="bypass -h Increase HP x8">Increase HP x8</a>'+
'<a action="bypass -h Increase HP x9">Increase HP x9</a>'+
'<a action="bypass -h Increase HP x12">Increase HP x12</a>'+
'<a action="bypass -h Increase MP x12">Increase MP x12</a>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'</center></body></html>';
const
HTML_stats='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::STATS::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h DEX+60">DEX+60</a>'+
'<a action="bypass -h CON+45">CON+45</a>'+
'<a action="bypass -h STR+40">STR+40</a>'+
'<a action="bypass -h INT+65">INT+65</a>'+
'<a action="bypass -h WIT+40">WIT+40</a>'+
'<a action="bypass -h MEN+51">MEN+51</a>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'</center></body></html>';
const
HTML_ultra='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::Ultra Skills::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h Ultra P.Atk">Ultra P.Atk</a>'+
'<a action="bypass -h Ultra M.Atk">Ultra M.Atk</a>'+
'<a action="bypass -h Ultra P.Def">Ultra P.Def</a>'+
'<a action="bypass -h Ultra M.Def">Ultra M.Def</a>'+
'<a action="bypass -h Ultimate Buff">Ultimate Buff</a>'+
'<a action="bypass -h Ultimate Buff2">Ultimate Buff2</a>'+
'<a action="bypass -h Ultimate Buff3">Ultimate Buff3</a>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'</center></body></html>';
const
HTML_Armor='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::Ultra Skills::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h Light Armor Mastery">Light Armor Mastery</a>'+
'<a action="bypass -h Robe Mastery">Robe Mastery</a>'+
'<a action="bypass -h Heavy Armor Mastery">Heavy Armor Mastery</a>'+
'<a action="bypass -h Weapon Mastery">Weapon Mastery</a>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'</center></body></html>';
const
HTML_epic='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::Скилы Эпик бижи::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h Earring of Antharas">Earring of Antharas</a>'+
'<a action="bypass -h Earring of Orfen">Earring of Orfen</a>'+
'<a action="bypass -h Earring of Zaken">Earring of Zaken</a>'+
'<a action="bypass -h Necklace of Valakas">Necklace of Valakas</a>'+
'<a action="bypass -h Ring of Baium">Ring of Baium</a>'+
'<a action="bypass -h Ring of Core">Ring of Core</a>'+
'<a action="bypass -h Ring of Queen Ant">Ring of Queen Ant</a>'+
'<a action="bypass -h Frintezza''s Necklace">Frintezza''s Necklace</a><br>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'</center></body></html>';
const
HTML_Inf='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::Infinity Skills::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h Infinity Blade">Infinity Blade</a>'+
'<a action="bypass -h Infinity Axe">Infinity Axe</a>'+
'<a action="bypass -h Infinity Cleaver">Infinity Cleaver</a>'+
'<a action="bypass -h Infinity Crusher">Infinity Crusher</a>'+
'<a action="bypass -h Infinity Fang">Infinity Fang</a>'+
'<a action="bypass -h Infinity Stinger">Infinity Stinger</a>'+
'<a action="bypass -h Infinity Spear">Infinity Spear</a>'+
'<a action="bypass -h Infinity Bow">Infinity Bow</a>'+
'<a action="bypass -h Infinity Scepter">Infinity Scepter</a>'+
'<a action="bypass -h Infinity Rod">Infinity Rod</a><br>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'</center></body></html>';
const
HTML_NBC='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::Эпик РБ Скилы::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<br><font color="04fbfb">.::Baium Skills::.</font><br>'+
'<a action="bypass -h Baium: General Attack">Baium: General Attack</a>'+
'<a action="bypass -h Baium Gift">Baium Gift</a>'+
'<br><font color="04fbfb">.::Valakas Skills::.</font><br>'+
'<a action="bypass -h Valakas Lava Skin">Valakas Lava Skin</a>'+
'<a action="bypass -h Valakas Shock">Valakas Shock</a>'+
'<br><font color="04fbfb">.::Antharas Skills::.</font><br>'+
'<a action="bypass -h Antharas Shock">Antharas Shock</a>'+
'<br><font color="04fbfb">.::RB Skills::.</font><br>'+
'<a action="bypass -h BOSS Shield">BOSS Shield</a>'+
'<a action="bypass -h BOSS Stun shot">BOSS Stun shot</a>'+
'<a action="bypass -h Increase Rage Might">Increase Rage Might</a>'+
'<a action="bypass -h NPC dash">NPC dash</a>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'</center></body></html>';
const
HTML_Resist='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::Resist Skills::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h Resist M.Atk">Resist M.Atk</a>'+
'<a action="bypass -h Resist Archery">Resist Archery</a>'+
'<a action="bypass -h Resist Physical Attack">Resist Physical Attack</a>'+
'<a action="bypass -h Resist Dagger">Resist Dagger</a>'+
'<a action="bypass -h Resist Two-handed Weapons">Resist Two-handed Weapons</a>'+
'<a action="bypass -h Resist Swords">Resist Swords</a>'+
'<a action="bypass -h Resist Dual-Sword Weapons">Resist Dual-Sword Weapons</a>'+
'<a action="bypass -h Resist Blunt Weapons">Resist Blunt Weapons</a>'+
'<a action="bypass -h Resist Hand-to-hand Weapons">Resist Hand-to-hand Weapons</a>'+
'<a action="bypass -h Resist Mental Derangement">Resist Mental Derangement</a>'+
'<a action="bypass -h Resist Paralysis">Resist Paralysis</a>'+
'<a action="bypass -h Resist Pole Arm">Resist Pole Arm</a>'+
'<a action="bypass -h Resist Sacred Attack">Resist Sacred Attack</a>'+
'<a action="bypass -h Resist Dark Attack">Resist Dark Attack</a>'+
'<a action="bypass -h Resist Hold">Resist Hold</a>'+
'<a action="bypass -h Resist Sleep">Resist Sleep</a><br>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'</center></body></html>';
const
HTML_Set='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::Resist Skills::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<font color="04fbfb">.::Armor Set (No Grade)::.</font><br>'+
'<a action="bypass -h Wooden Set">Wooden Set</a><br>'+
'<a action="bypass -h Devotion Set">Devotion Set</a><br>'+
'<font color="04fbfb">.::Armor Set (Grade D)::.</font><br>'+
'<a action="bypass -h Elven Mithril Set">Elven Mithril Set</a><br>'+
'<a action="bypass -h Knowledge Set">Knowledge Set</a><br>'+
'<a action="bypass -h Reinforced Leather Set">Reinforced Leather Set</a><br>'+
'<a action="bypass -h Manticore Set">Manticore Set</a><br>'+
'<a action="bypass -h Brigandine Set">Brigandine Set</a><br>'+
'<a action="bypass -h Mithril Heavy Armor Set">Mithril Heavy Armor Set</a><br>'+
'<font color="04fbfb">.::Armor Set (Grade C)::.</font><br>'+
'<a action="bypass -h Divine Set">Divine Set</a><br>'+
'<a action="bypass -h Karmian Set">Karmian Set</a><br>'+
'<a action="bypass -h Demon Set">Demon Set</a><br>'+
'<a action="bypass -h Drake Leather Set">Drake Leather Set</a><br>'+
'<a action="bypass -h Theca Leather Set">Theca Leather Set</a><br>'+
'<a action="bypass -h Plate Leather Set">Plate Leather Set</a><br>'+
'<a action="bypass -h Composite Set">Composite Set</a><br>'+
'<a action="bypass -h Chain Mail Set">Chain Mail Set</a><br>'+
'<a action="bypass -h Full Plate Set">Full Plate Set</a><br>'+
'<font color="04fbfb">.::Armor Set (Grade B)::.</font><br>'+
'<a action="bypass -h Doom Robe Set">Doom Robe Set</a><br>'+
'<a action="bypass -h Blue Wolf Robe Set">Blue Wolf Robe Set</a><br>'+
'<a action="bypass -h Avadon Robe Set">Avadon Robe Setp</a><br>'+
'<a action="bypass -h Zubei Robe Set">Zubei Robe Set</a><br>'+
'<a action="bypass -h Avadon Light Armor Set">Avadon Light Armor Set</a><br>'+
'<a action="bypass -h Zubei Light Armor Set">Zubei Light Armor Set</a><br>'+
'<a action="bypass -h Blue Wolf Light Armor Set">Blue Wolf Light Armor Set</a><br>'+
'<a action="bypass -h Doom Light Armor Set">Doom Light Armor Set</a><br>'+
'<a action="bypass -h Zubei Heavy Armor Set">Zubei Heavy Armor Set</a><br>'+
'<a action="bypass -h Avadon Heavy Armor Set">Avadon Heavy Armor Set</a><br>'+
'<a action="bypass -h Doom Heavy Armor Set">Doom Heavy Armor Setp</a><br>'+
'<a action="bypass -h Blue Wolf Heavy Armor Set">Blue Wolf Heavy Armor Set</a><br>'+
'<font color="04fbfb">.::Armor Set (Grade A)::.</font><br>'+
'<a action="bypass -h Majestic Robe Set">Majestic Robe Set</a><br>'+
'<a action="bypass -h Nightmare Robe Set">Nightmare Robe Set</a><br>'+
'<a action="bypass -h Tallum Robe Set">Tallum Robe Set</a><br>'+
'<a action="bypass -h Dark Crystal Robe Set">Dark Crystal Robe Set</a><br>'+
'<a action="bypass -h Majestic Light Armor Set">Majestic Light Armor Set</a><br>'+
'<a action="bypass -h Nightmare Light Armor Set">Nightmare Light Armor Set</a><br>'+
'<a action="bypass -h Tallum Light Armor Set">Tallum Light Armor Set</a><br>'+
'<a action="bypass -h Dark Crystal Light Armor Set">Dark Crystal Light Armor Set</a><br>'+
'<a action="bypass -h Nightmare Heavy Armor Set">Nightmare Heavy Armor Set</a><br>'+
'<a action="bypass -h Majestic Heavy Armor Set">Majestic Heavy Armor Set</a><br>'+
'<a action="bypass -h Tallum Heavy Armor Set">Tallum Heavy Armor Set</a><br>'+
'<a action="bypass -h Dark Crystal Heavy Armor Set">Dark Crystal Heavy Armor Set</a><br>'+
'<font color="04fbfb">.::Armor Set (Grade S)::.</font><br>'+
'<a action="bypass -h Major Arcana Robe Set">Major Arcana Robe Set</a><br>'+
'<a action="bypass -h Draconic Light Armor Set">Draconic Light Armor Set</a><br>'+
'<a action="bypass -h Imperial Crusader Heavy Armor Set">Imperial Crusader Heavy Armor Set</a><br>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'</center></body></html>';
const
HTML_Hero='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::Hero Skills::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h Heroic Berserker">Heroic Berserker</a>'+
'<a action="bypass -h Heroic Miracle">Heroic Miracle</a>'+
'<a action="bypass -h Heroic Dread">Heroic Dread</a>'+
'<a action="bypass -h Heroic Grandeur">Heroic Grandeur</a>'+
'<a action="bypass -h Blessing of Noblesse">Blessing of Noblesse</a>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'</center></body></html>';
const
HTML_SA='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::СА Скилы::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h Haste">Haste</a>'+
'<a action="bypass -h Guidance">Guidance</a>'+
'<a action="bypass -h Rsk.Agility">Rsk.Agility</a>'+
'<a action="bypass -h Critical Demage">Critical Demage</a>'+
'<a action="bypass -h Focus">Focus</a>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'</center></body></html>';
const
HTML_DANCE='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::Танцы::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h Dance of Fire">Dance of Fire</a>'+
'<a action="bypass -h Dance of Light">Dance of Light</a>'+
'<a action="bypass -h Dance of Inspiration">Dance of Inspiration</a>'+
'<a action="bypass -h Dance of Mystic">Dance of Mystic</a>'+
'<a action="bypass -h Dance of Concentration">Dance of Concentration</a>'+
'<a action="bypass -h Dance of Warrior">Dance of Warrior</a>'+
'<a action="bypass -h Dance of Fury">Dance of Fury</a>'+
'<a action="bypass -h Dance of Earth Guard">Dance of Earth Guard</a>'+
'<a action="bypass -h Dance of Protection">Dance of Protection</a>'+
'<a action="bypass -h Dance of Aqua Guard">Dance of Aqua Guard</a>'+
'<a action="bypass -h Dance of Vampire">Dance of Vampire</a>'+
'<a action="bypass -h Dance of Medusa">Dance of Medusa</a>'+
'<a action="bypass -h Dance of Siren">Dance of Siren</a>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'</center></body></html>';
const
HTML_Song='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::Песни::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h Song of Warding">Song of Warding</a>'+
'<a action="bypass -h Song of Invocation">Song of Invocation</a>'+
'<a action="bypass -h Song of Wind">Song of Wind</a>'+
'<a action="bypass -h Song of Hunter">Song of Hunter</a>'+
'<a action="bypass -h Song of Life">Song of Life</a>'+
'<a action="bypass -h Song of Earth">Song of Earth</a>'+
'<a action="bypass -h Song of Water">Song of Water</a>'+
'<a action="bypass -h Song of Flame Guard">Song of Flame Guard</a>'+
'<a action="bypass -h Song of Vitality">Song of Vitality</a>'+
'<a action="bypass -h Song of Storm Guard">Song of Storm Guard</a>'+
'<a action="bypass -h Song of Vengeance">Song of Vengeance</a>'+
'<a action="bypass -h Song of Meditation">Song of Meditation</a>'+
'<a action="bypass -h Song of Renewal">Song of Renewal</a>'+
'<a action="bypass -h Song of Champion">Song of Champion</a><br>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'</center></body></html>';
const
HTML_Buff='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco" width=256 height=32>'+
'<font color="04fbfb">.::Buff::.</font><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br><td>'+
'<a action="bypass -h Wind Walk">Wind Walk</a>'+
'<a action="bypass -h Shield">Shield</a>'+
'<a action="bypass -h Might">Might</a>'+
'<a action="bypass -h Bless Shield">Bless Shield</a>'+
'<a action="bypass -h Death Whisper">Death Whisper</a>'+
'<a action="bypass -h Guidancee">Guidance</a>'+
'<a action="bypass -h Mental Shield">Mental Shield</a>'+
'<a action="bypass -h Bless the Body">Bless the Body</a>'+
'<a action="bypass -h Bless the Soul">Bless the Soul</a>'+
'<a action="bypass -h Concentration">Concentration</a>'+
'<a action="bypass -h Focuss">Focus</a>'+
'<a action="bypass -h Hastee">Haste</a>'+
'<a action="bypass -h Magic Barrier">Magic Barrier</a>'+
'<a action="bypass -h Acumen">Acumen</a>'+
'<a action="bypass -h Berserker Spirit">Berserker Spirit</a>'+
'<a action="bypass -h Kiss of Eva">Kiss of Eva</a>'+
'<a action="bypass -h Regeneration">Regeneration</a>'+
'<a action="bypass -h Empower">Empower</a>'+
'<a action="bypass -h Wild Magic">Wild Magic</a>'+
'<a action="bypass -h Resist Shock">Resist Shock</a>'+
'<a action="bypass -h Agility">Agility</a>'+
'<a action="bypass -h Prophecy of Water">Prophecy of Water</a>'+
'<a action="bypass -h Prophecy of Wind">Prophecy of Wind</a>'+
'<a action="bypass -h Prophecy of Fire">Prophecy of Fire</a>'+
'<a action="bypass -h Chant of Victory">Chant of Victory</a><br>'+
'<button value="Назад" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"><br>'+
'<img src="L2UI.SquareWhite" width=260 height=1>'+
'<img src="L2UI.SquareBlank" width=260 height=4><br>'+
'<font color="04fbfb">.::Автор: FireCat::.</font><br>'+
'</center></body></html>';
Procedure ShowHTML( _html : string );
begin
buf:=#$00f;
WriteD(5);
WriteS(_HTML);
SendToClient;
end;
Procedure LearnSkill( skillId : integer; level : integer );
begin
buf:=#$6C;
WriteD(skillId);
WriteD(level);
WriteD(0);
SendToServer;
delay(100);
end;
begin
if FromClient and (pck=#$38#$46#$00#$69#$00#$72#$00#$65#$00#$43#$00#$61#$00#$74#$00#$00#$00#$03#$00#$00#$00) then
begin
ShowHTML(HTML);
end;
if FromClient and (pck[1]=#$21) then
begin
Bypass:=ReadS(2);
case Bypass of
'main' : ShowHTML(HTML);
'Demon Weapon' : ShowHTML(HTML_Zariche);
'GM Скилы' : ShowHTML(HTML_Gm);
'HP/MP Increase' : ShowHTML(HTML_HP);
'Stats' : ShowHTML(HTML_stats);
'Ultra Skills' : ShowHTML(HTML_ultra);
'Armor Mastery' : ShowHTML(HTML_Armor);
'Epic' : ShowHTML(HTML_epic);
'Infinity' : ShowHTML(HTML_Inf);
'NBC' : ShowHTML(HTML_NBC);
'Resist' : ShowHTML(HTML_Resist);
'Set Skill' : ShowHTML(HTML_Set);
'Hero Skills' : ShowHTML(HTML_Hero);
'SA' : ShowHTML(HTML_SA);
'Dance' : ShowHTML(HTML_DANCE);
'Song' : ShowHTML(HTML_Song);
'Buff' : ShowHTML(HTML_Buff);
{ Demon Weapon }
'Demon Sword Zariche' : Begin LearnSkill( 3603, 10); ShowHTML(HTML_Zariche); end;
'Blood Sword Akamanah' : Begin LearnSkill( 3629, 10); ShowHTML(HTML_Zariche); end;
{GM Скилы}
'Super Haste' : Begin LearnSkill( 7029 , 4); ShowHTML(HTML_Gm); end;
'Masters Blessing - Chant of Vctory' : Begin LearnSkill( 7064 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Haste' : Begin LearnSkill( 7043 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Wind Walk' : Begin LearnSkill( 7055 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Greater Might' : Begin LearnSkill( 7057 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Greater Shield' : Begin LearnSkill( 7058 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Acumen' : Begin LearnSkill( 7048 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Bersekcer Spirit' : Begin LearnSkill( 7056 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Might' : Begin LearnSkill( 7050 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Shield' : Begin LearnSkill( 7051 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Focus' : Begin LearnSkill( 7041 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Death Whisper' : Begin LearnSkill( 7042 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Guidance' : Begin LearnSkill( 7044 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Blessed Body' : Begin LearnSkill( 7045 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Blessed Soul' : Begin LearnSkill( 7046 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Agility' : Begin LearnSkill( 7047 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Magic Barrier' : Begin LearnSkill( 7052 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Empower' : Begin LearnSkill( 7054 , 1); ShowHTML(HTML_Gm); end;
'Masters Blessing - Prophecy of Wind' : Begin LearnSkill( 7063 , 1); ShowHTML(HTML_Gm); end;
{HP/MP Increase}
'Increase HP x2' : Begin LearnSkill( 4303 , 1); ShowHTML(HTML_HP); end;
'Increase HP x3' : Begin LearnSkill( 4304 , 1); ShowHTML(HTML_HP); end;
'Increase HP x4' : Begin LearnSkill( 4305 , 1); ShowHTML(HTML_HP); end;
'Increase HP x5' : Begin LearnSkill( 4306 , 1); ShowHTML(HTML_HP); end;
'Increase HP x6' : Begin LearnSkill( 4307 , 1); ShowHTML(HTML_HP); end;
'Increase HP x7' : Begin LearnSkill( 4308 , 1); ShowHTML(HTML_HP); end;
'Increase HP x8' : Begin LearnSkill( 4309 , 1); ShowHTML(HTML_HP); end;
'Increase HP x9' : Begin LearnSkill( 4310 , 1); ShowHTML(HTML_HP); end;
'Increase HP x12' : Begin LearnSkill( 4408 ,20); ShowHTML(HTML_HP); end;
'Increase MP x12' : Begin LearnSkill( 4409 ,20); ShowHTML(HTML_HP); end;
{D-C-S-I-W-M}
'DEX+60' : Begin LearnSkill( 9005 , 60); ShowHTML(HTML_stats); end;
'CON+45' : Begin LearnSkill( 9004 , 45); ShowHTML(HTML_stats); end;
'STR+40' : Begin LearnSkill( 9006 , 40); ShowHTML(HTML_stats); end;
'INT+65' : Begin LearnSkill( 9001 , 40); ShowHTML(HTML_stats); end;
'WIT+40' : Begin LearnSkill( 9002 , 70); ShowHTML(HTML_stats); end;
'MEN+51' : Begin LearnSkill( 9003 , 51); ShowHTML(HTML_stats); end;
{Ultra Skills}
'Ultra P.Atk' : begin LearnSkill( 4410, 22 ); ShowHTML(HTML_ultra); end;
'Ultra M.Atk' : begin LearnSkill( 4411, 22 ); ShowHTML(HTML_ultra); end;
'Ultra P.Def' : begin LearnSkill( 4412, 22 ); ShowHTML(HTML_ultra); end;
'Ultra M.Def' : begin LearnSkill( 4413, 22 ); ShowHTML(HTML_ultra); end;
'Ultimate Buff' : begin LearnSkill( 4318, 1 ); ShowHTML(HTML_ultra); end;
'Ultimate Buff2' : begin LearnSkill( 4340, 1 ); ShowHTML(HTML_ultra); end;
'Ultimate Buff3' : begin LearnSkill( 4341, 1 ); ShowHTML(HTML_ultra); end;
{Armor Mastery}
'Light Armor Mastery' :
begin
LearnSkill( 227, 50 );
LearnSkill( 233, 47 );
LearnSkill( 236, 41 );
LearnSkill( 252, 45 );
LearnSkill( 258, 33 );
ShowHTML(HTML_Armor);
end;
'Robe Mastery' :
begin
LearnSkill( 234, 41 );
LearnSkill( 235, 41 );
LearnSkill( 251, 45 );
ShowHTML(HTML_Armor);
end;
'Heavy Armor Mastery' :
begin
LearnSkill( 231, 50 );
LearnSkill( 232, 52 );
LearnSkill( 253, 43 );
LearnSkill( 259, 33 );
ShowHTML(HTML_Armor);
end;
'Weapon Mastery' :
begin
LearnSkill( 141, 3 );
LearnSkill( 249, 42 );
LearnSkill( 250, 42 );
ShowHTML(HTML_Armor);
end;
{ Скилы эпик бижи }
'Earring of Antharas' : begin LearnSkill( 3558, 1 ); ShowHTML(HTML_epic); end;
'Earring of Orfen' : begin LearnSkill( 3560, 1 ); ShowHTML(HTML_epic); end;
'Earring of Zaken' : begin LearnSkill( 3559, 1 ); ShowHTML(HTML_epic); end;
'Necklace of Valakas' : begin LearnSkill( 3557, 1 ); ShowHTML(HTML_epic); end;
'Ring of Baium' : begin LearnSkill( 3561, 1 ); ShowHTML(HTML_epic); end;
'Ring of Core' : begin LearnSkill( 3563, 1 ); ShowHTML(HTML_epic); end;
'Ring of Queen Ant' : begin LearnSkill( 3563, 1 ); ShowHTML(HTML_epic); end;
'Frintezza''s Necklace' : begin LearnSkill( 3604, 1 ); ShowHTML(HTML_epic); end;
{Infinity Weapon Skill}
'Infinity Blade' : begin LearnSkill( 3578, 1 ); ShowHTML(HTML_Inf); end;
'Infinity Axe' : begin LearnSkill( 3580, 1 ); ShowHTML(HTML_Inf); end;
'Infinity Cleaver' : begin LearnSkill( 3583, 1 ); ShowHTML(HTML_Inf); end;
'Infinity Crusher' : begin LearnSkill( 3583, 1 ); ShowHTML(HTML_Inf); end;
'Infinity Fang' : begin LearnSkill( 3587, 1 ); ShowHTML(HTML_Inf); end;
'Infinity Stinger' : begin LearnSkill( 3589, 1 ); ShowHTML(HTML_Inf); end;
'Infinity Spear' : begin LearnSkill( 3591, 1 ); ShowHTML(HTML_Inf); end;
'Infinity Bow' : begin LearnSkill( 3593, 1 ); ShowHTML(HTML_Inf); end;
'Infinity Scepter' : begin LearnSkill( 3595, 1 ); ShowHTML(HTML_Inf); end;
'Infinity Rod' : begin LearnSkill( 3597, 1 ); ShowHTML(HTML_Inf); end;
{Эпик RB Скилы}
'Baium: General Attack' : begin LearnSkill( 4127, 1 ); ShowHTML(HTML_NBC); end;
'Baium Gift' : begin LearnSkill( 4136, 1 ); ShowHTML(HTML_NBC); end;
'Valakas Lava Skin' : begin LearnSkill( 4680, 1 ); ShowHTML(HTML_NBC); end;
'Valakas Shock' : begin LearnSkill( 4688, 1 ); ShowHTML(HTML_NBC); end;
'Antharas Shock' : begin LearnSkill( 4106, 1 ); ShowHTML(HTML_NBC); end;
'BOSS Shield' : begin LearnSkill( 3597, 1 ); ShowHTML(HTML_NBC); end;
'BOSS Stun shot' : begin LearnSkill( 3597, 1 ); ShowHTML(HTML_NBC); end;
'Increase Rage Might' : begin LearnSkill( 4317, 5 ); ShowHTML(HTML_NBC); end;
'NPC dash' : begin LearnSkill( 4048, 3 ); ShowHTML(HTML_NBC); end;
{Resist Skills}
'Resist M.Atk' : begin LearnSkill( 4116, 10 ); ShowHTML(HTML_Resist); end;
'Resist Archery' : begin LearnSkill( 4071, 10 ); ShowHTML(HTML_Resist); end;
'Resist Physical Attack' : begin LearnSkill( 4084, 10 ); ShowHTML(HTML_Resist); end;
'Resist Dagger' : begin LearnSkill( 4273, 6 ); ShowHTML(HTML_Resist); end;
'Resist Two-handed Weapons' : begin LearnSkill( 4428, 5 ); ShowHTML(HTML_Resist); end;
'Resist Swords' : begin LearnSkill( 4427, 5 ); ShowHTML(HTML_Resist); end;
'Resist Dual-Sword Weapons' : begin LearnSkill( 4426, 5 ); ShowHTML(HTML_Resist); end;
'Resist Blunt Weapons' : begin LearnSkill( 4425, 5 ); ShowHTML(HTML_Resist); end;
'Resist Hand-to-hand Weapons' : begin LearnSkill( 4424, 5 ); ShowHTML(HTML_Resist); end;
'Resist Mental Derangement' : begin LearnSkill( 4389, 6 ); ShowHTML(HTML_Resist); end;
'Resist Paralysis' : begin LearnSkill( 4338, 6 ); ShowHTML(HTML_Resist); end;
'Resist Pole Arm' : begin LearnSkill( 4379, 6 ); ShowHTML(HTML_Resist); end;
'Resist Sacred Attack' : begin LearnSkill( 4337, 6 ); ShowHTML(HTML_Resist); end;
'Resist Dark Attack' : begin LearnSkill( 4333, 6 ); ShowHTML(HTML_Resist); end;
'Resist Hold' : begin LearnSkill( 4287, 6 ); ShowHTML(HTML_Resist); end;
'Resist Sleep' &n
Код:
L2 Walker Script HS квесты на S рецепты - hellbound
//
//HS S grade jewelry quests script
//
JMP(HS)
//
//==============================Goddard pathing=================================
//
LABEL(namko1)
MOVETO(148453,-56068,-2784)
MOVETO(149242,-56443,-2784)
MOVETO(150018,-56988,-2984)
MOVETO(149555,-57775,-2984)
MOVETO(149215,-57875,-2984)
MOVETO(149117,-57654,-2971)
MOVETO(149279,-57518,-2971)
JMP(NPC)
LABEL(namko2)
MOVETO(149287,-56442,-2784)
MOVETO(150115,-57054,-2984)
MOVETO(149570,-57886,-2984)
MOVETO(149202,-57885,-2984)
MOVETO(149133,-57666,-2971)
MOVETO(149286,-57511,-2971)
JMP(NPC)
LABEL(namko3)
MOVETO(147608,-56207,-2784)
MOVETO(148302,-56061,-2784)
MOVETO(149286,-56429,-2784)
MOVETO(150122,-57030,-2984)
MOVETO(149548,-57882,-2984)
MOVETO(149100,-58001,-2984)
MOVETO(149178,-57647,-2971)
MOVETO(149304,-57493,-2971)
JMP(NPC)
LABEL(namko4)
MOVETO(148378,-56070,-2784)
MOVETO(149166,-56337,-2784)
MOVETO(150030,-56971,-2984)
MOVETO(149686,-57594,-2984)
MOVETO(149686,-57594,-2984)
MOVETO(149363,-57921,-2984)
MOVETO(149200,-57889,-2984)
MOVETO(149119,-57669,-2971)
MOVETO(149297,-57503,-2971)
JMP(NPC)
LABEL(dole1)
MOVETO(145700,-57729,-2984)
MOVETO(146634,-58198,-2984)
MOVETO(148275,-58188,-2984)
MOVETO(149193,-57955,-2984)
MOVETO(149117,-57637,-2971)
MOVETO(149300,-57494,-2971)
JMP(NPC)
LABEL(dole2)
MOVETO(148325,-58151,-2984)
MOVETO(149208,-57940,-2984)
MOVETO(149108,-57642,-2971)
MOVETO(149277,-57513,-2971)
JMP(NPC)
LABEL(dole3)
MOVETO(150049,-57307,-2984)
MOVETO(149521,-57873,-2984)
MOVETO(149166,-57938,-2984)
MOVETO(149140,-57642,-2971)
MOVETO(149294,-57503,-2971)
JMP(NPC)
LABEL(dole4)
MOVETO(146538,-58175,-2984)
MOVETO(148100,-58168,-2984)
MOVETO(149155,-57956,-2984)
MOVETO(149147,-57631,-2971)
MOVETO(149307,-57490,-2971)
JMP(NPC)
LABEL(dole5)
MOVETO(150476,-56349,-3007)
MOVETO(150236,-56857,-3007)
MOVETO(149827,-57493,-3007)
MOVETO(149414,-57891,-3007)
MOVETO(149175,-57877,-3007)
MOVETO(149150,-57626,-2994)
MOVETO(149306,-57499,-2994)
JMP(NPC)
LABEL(dole6)
MOVETO(144808,-55567,-2984)
MOVETO(145017,-56262,-2984)
MOVETO(145433,-57144,-2984)
MOVETO(145817,-57864,-2984)
MOVETO(146633,-58270,-2984)
MOVETO(147879,-58266,-2984)
MOVETO(148951,-58030,-2984)
MOVETO(149177,-57871,-2984)
MOVETO(149140,-57616,-2971)
MOVETO(149306,-57491,-2971)
JMP(NPC)
LABEL(dole7)
MOVETO(147120,-58337,-3007)
MOVETO(148172,-58215,-3007)
MOVETO(149023,-57976,-3007)
MOVETO(149212,-57858,-3007)
MOVETO(149134,-57746,-2968)
MOVETO(149121,-57642,-2994)
MOVETO(149280,-57506,-2994)
JMP(NPC)
//
//=============================Goddard port positions===========================
//
LABEL(pozicia)
PosInRange(146364,-56256,-2784,500)
{
JMP(namko1)
}
PosInRange(148558,-55906,-2784,500)
{
JMP(namko2)
}
PosInRange(146829,-55901,-2784,500)
{
JMP(namko3)
}
PosInRange(147655,-56489,-2781,500)
{
JMP(namko4)
}
PosInRange(144957,-56223,-2984,500)
{
JMP(dole1)
}
PosInRange(147677,-58207,-2984,500)
{
JMP(dole2)
}
PosInRange(150396,-56752,-2984,500)
{
JMP(dole3)
}
PosInRange(145667,-57716,-2984,1000)
{
JMP(dole4)
}
PosInRange(150709,-55745,-2984,500)
{
JMP(dole5)
}
PosInRange(144493,-55085,-2984,500)
{
JMP(dole6)
}
PosInRange(146169,-58211,-3007,500)
{
JMP(dole7)
}
//
//===========================Goddard NPC - Q reward=============================
//
LABEL(NPC)
NPCSEL(Valentine[ID=31584])
NPCDLG(Valentine[ID=31584])
DELAY(1000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL("Jeremy sent me.")
DELAY(1000)
NPCSEL(Liesel[ID=31263])
NPCDLG(Liesel[ID=31263])
DELAY(1000)
DLGSEL(Buy Consumables )
DELAY(1000)
BUYITEM(Scroll of Escape[ID=736],1
USESKILL(Dash)
MOVETO(149150,-57727,-2971)
MOVETO(149238,-57994,-2984)
MOVETO(148327,-58172,-2984)
MOVETO(147179,-58225,-2984)
MOVETO(146536,-58158,-2984)
MOVETO(146216,-57943,-2984)
MOVETO(146404,-57572,-2970)
NPCSEL(Lietta[ID=31267])
NPCDLG(Lietta[ID=31267])
DELAY(1000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL("Jeremy sent me to get some adena." )
MOVETO(146125,-58099,-2984)
MOVETO(146917,-58363,-2984)
MOVETO(147584,-58260,-2984)
MOVETO(147685,-57805,-2930)
MOVETO(147745,-56940,-2784)
MOVETO(147788,-56187,-2784)
MOVETO(147949,-55321,-2737)
NPCSEL(Tatiana[ID=31275])
NPCDLG(Tatiana[ID=31275])
DELAY(5000)
DLGSEL(Teleport.)
DLGSEL(Hot Springs - 9300 Adena )
DELAY(10000)
JMP(HS)
//
//=================================HS Quests====================================
//
LABEL(HS)
SAY(Oujeee Tongue)
USESKILL(Stealth)
USEITEM(Haste Potion[ID=734])
MOVETO(145218,-113092,-2567)
MOVETO(146488,-112619,-2355)
MOVETO(147526,-112600,-2181)
MOVETO(149182,-112502,-2090)
MOVETO(149523,-112666,-2090)
NPCSEL(Jeremy[ID=31521])
NPCDLG(Jeremy[ID=31521])
DELAY(1000)
DLGSEL( Quest )
DELAY(1000)
DLGSEL([Egg Delivery])
DELAY(1000)
DLGSEL("I'll deliver your eggs.")
DELAY(1000)
NPCDLG(Jeremy[ID=31521])
DLGSEL( Quest )
DELAY(1000)
DLGSEL([Specialty Liquor Delivery])
DELAY(1000)
DLGSEL("I'll deliver your liquor." )
USESKILL(Stealth)
MOVETO(150103,-112992,-2150)
USESKILL(Dash)
MOVETO(150755,-115183,-1677)
MOVETO(153289,-114991,-1590)
MOVETO(154620,-115089,-1565)
MOVETO(157321,-115405,-1922)
MOVETO(157562,-115293,-1880)
USESKILL(Stealth)
NPCSEL(Pulin[ID=31543])
NPCDLG(Pulin[ID=31543])
DELAY(1000)
DLGSEL(Quest )
DELAY(1000)
DLGSEL("I've got some Boiled Eggs for you.")
USESKILL(Dash)
MOVETO(157392,-114356,-1903)
MOVETO(157005,-112804,-1704)
MOVETO(157010,-112402,-1840)
MOVETO(156797,-111575,-2440)
MOVETO(156640,-110634,-2633)
MOVETO(156478,-109324,-2691)
MOVETO(156177,-108034,-2649)
USESKILL(Stealth)
MOVETO(155980,-106399,-2761)
MOVETO(156028,-107209,-2667)
MOVETO(155972,-106258,-2765)
MOVETO(155762,-105970,-2728)
MOVETO(155843,-105822,-2776)
NPCSEL(Naff[ID=31544])
NPCDLG(Naff[ID=31544])
DELAY(1000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL("I have some Boiled Eggs for you!")
USESKILL(Stealth)
MOVETO(155258,-105141,-2771)
MOVETO(154765,-104562,-2802)
MOVETO(153840,-103060,-3005)
MOVETO(153244,-101948,-2762)
MOVETO(152217,-101225,-2917)
MOVETO(150383,-101295,-2920)
MOVETO(149139,-101122,-2900)
MOVETO(147879,-101127,-3050)
USESKILL(Stealth)
USESKILL(Dash)
MOVETO(147879,-101127,-2992)
MOVETO(146121,-101554,-3050)
MOVETO(145923,-101864,-2888)
MOVETO(144950,-102949,-3557)
MOVETO(143876,-103607,-3617)
MOVETO(142575,-104453,-3641)
MOVETO(141501,-104958,-3661)
MOVETO(140826,-105393,-3659)
USESKILL(Stealth)
NPCSEL(Crocus[ID=31545])
NPCDLG(Crocus[ID=31545])
DELAY(1000)
DLGSEL( Quest)
DELAY(1000)
DLGSEL(I've got your eggs right here. )
USESKILL(Dash)
MOVETO(140843,-105867,-3645)
MOVETO(140840,-106863,-3657)
MOVETO(141804,-108244,-3592)
MOVETO(141641,-109185,-3618)
USESKILL(Stealth)
NPCSEL(Kuber[ID=31546])
NPCDLG(Kuber[ID=31546])
DELAY(1000)
DLGSEL( Quest )
DELAY(1000)
DLGSEL("Egg delivery, sir!" )
MOVETO(142474,-109136,-3611)
MOVETO(143490,-108765,-3527)
MOVETO(145781,-108908,-3426)
MOVETO(148027,-108896,-2824)
MOVETO(148916,-108869,-2610)
USESKILL(Stealth)
USESKILL(Dash)
MOVETO(149296,-109216,-2523)
MOVETO(149530,-110144,-2399)
MOVETO(149528,-111103,-2279)
MOVETO(149102,-111342,-2200)
MOVETO(148888,-111585,-2192)
MOVETO(148309,-112499,-2194)
MOVETO(147862,-113013,-2150)
MOVETO(147762,-113054,-2104)
MOVETO(147592,-113235,-2138)
USESKILL(Stealth)
NPCSEL(Beolin[ID=31547])
NPCDLG(Beolin[ID=31547])
DELAY(1000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL([Egg Delivery (In Progress)])
DELAY(1000)
DLGSEL(I've got your eggs right here. )
DELAY(1000)
NPCSEL(Beolin[ID=31547])
NPCDLG(Beolin[ID=31547])
DELAY(1000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL([Specialty Liquor Delivery (In Progress)])
DELAY(1000)
DLGSEL( "I'm here to deliver some liquor." )
USESKILL(Stealth)
USESKILL(Dash)
MOVETO(147096,-112860,-2179)
MOVETO(145978,-112162,-2458)
MOVETO(145070,-111272,-3438)
MOVETO(143919,-110862,-3667)
MOVETO(143464,-110465,-3585)
MOVETO(142956,-109988,-3576)
MOVETO(142246,-109574,-3611)
MOVETO(141801,-109462,-3619)
USESKILL(Stealth)
NPCSEL(Kuber[ID=31546])
NPCDLG(Kuber[ID=31546])
DELAY(1000)
DLGSEL( Quest )
DELAY(1000)
DLGSEL("I'm here to deliver some liquor." )
MOVETO(141646,-108994,-3576)
MOVETO(141514,-108693,-3612)
MOVETO(141282,-108226,-3552)
MOVETO(141156,-107707,-3640)
MOVETO(140862,-106539,-3653)
MOVETO(140729,-105917,-3646)
MOVETO(140690,-105810,-3608)
MOVETO(140662,-105557,-3658)
USESKILL(Stealth)
NPCSEL(Crocus[ID=31545])
NPCDLG(Crocus[ID=31545])
DELAY(1000)
DLGSEL( Quest)
DELAY(1000)
DLGSEL("I have your liquor right here!")
USESKILL(Dash)
MOVETO(141316,-105054,-3656)
MOVETO(142277,-104292,-3651)
MOVETO(142918,-103704,-3617)
MOVETO(143675,-102886,-3576)
MOVETO(144558,-101559,-3460)
MOVETO(145002,-100659,-3289)
MOVETO(147221,-101032,-3133)
MOVETO(148771,-100961,-2961)
MOVETO(149956,-101257,-2912)
USESKILL(Stealth)
MOVETO(152738,-101287,-2948)
MOVETO(153071,-101740,-2757)
MOVETO(153528,-102290,-2876)
MOVETO(154102,-103293,-2985)
MOVETO(154773,-104389,-2822)
MOVETO(155255,-105142,-2771)
MOVETO(155617,-105661,-2781)
NPCSEL(Naff[ID=31544])
NPCDLG(Naff[ID=31544])
DELAY(1000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL(Say "I've brought you some specially brewed liquor!")
USESKILL(Stealth)
USESKILL(Dash)
MOVETO(155983,-106311,-2765)
MOVETO(156228,-106968,-2694)
MOVETO(156483,-107850,-2659)
MOVETO(156574,-108170,-2661)
MOVETO(155776,-108928,-2632)
MOVETO(155189,-109140,-2693)
MOVETO(153936,-110176,-2718)
MOVETO(152823,-111017,-2592)
MOVETO(152016,-111630,-2454)
MOVETO(151098,-112352,-2291)
USESKILL(Stealth)
MOVETO(150427,-113326,-2109)
MOVETO(150403,-114345,-1881)
MOVETO(150824,-114996,-1691)
MOVETO(151622,-114948,-1591)
MOVETO(153440,-114928,-1584)
MOVETO(154833,-114978,-1577)
MOVETO(156526,-115338,-1839)
MOVETO(157303,-115330,-1922)
MOVETO(157613,-115299,-1930)
NPCSEL(Pulin[ID=31543])
NPCDLG(Pulin[ID=31543])
DELAY(1000)
DLGSEL(Quest )
DELAY(1000)
DLGSEL("Here's the liquor delivery.")
USESKILL(Stealth)
USESKILL(Dash)
MOVETO(157056,-115362,-1916)
MOVETO(156060,-115257,-1743)
MOVETO(154956,-115035,-1586)
MOVETO(152521,-114591,-1637)
MOVETO(151704,-114839,-1591)
MOVETO(150230,-114720,-1832)
MOVETO(149876,-113558,-2086)
MOVETO(149803,-112766,-2090)
MOVETO(149568,-112675,-2090)
NPCSEL(Jeremy[ID=31521])
NPCDLG(Jeremy[ID=31521])
DELAY(1000)
DLGSEL( Quest )
DLGSEL([Egg Delivery (In Progress)])
DELAY(1000)
DLGSEL("I completed the delivery.")
DELAY(1000)
NPCSEL(Jeremy[ID=31521])
NPCDLG(Jeremy[ID=31521])
DELAY(1000)
DLGSEL( Quest )
DELAY(1000)
DLGSEL([Specialty Liquor Delivery (In Progress)])
DELAY(1000)
DLGSEL("I completed the delivery.")
USEITEM(Scroll of Escape[ID=736])
DELAY(30000)
JMP(pozicia)
L2 Walker Script Hot Springs Quest (recp S Grade)
Код:
LABEL(START)
delay(1000)
USEITEM(Haste Potion[ID=734])
UseSkill(Stealth[ID=411])
delay(1700)
NPCDLG(Tatiana[ID=31275])
NPCDLG(Tatiana[ID=31275])
delay(500)
DLGSEL(teleport)
delay(500)
DLGSEL(hot springs - 9300 adena )
DLGSEL(hot springs - 4700 adena )
delay(1500)
MOVETO(148952,-112476,-2110)
MOVETO(149351,-112559,-2090)
delay(1000)
NPCSEL(Jeremy[ID=31521])
NPCSEL(Jeremy[ID=31521])
delay(1000)
NPCDLG(Jeremy[ID=31521])
delay(1000)
DLGSEL( quest )
delay(1000)
DLGSEL([specialty liquor delivery])
delay(1000)
DLGSEL("i'll deliver your liquor." )
delay(1000)
MOVETO(149111,-112476,-2092)
MOVETO(147476,-113329,-2139)
delay(1000)
NPCSEL(Beolin[ID=31547])
NPCSEL(Beolin[ID=31547])
delay(1000)
NPCDLG(Beolin[ID=31547])
delay(1000)
DLGSEL(quest)
delay(1000)
DLGSEL( "i'm here to deliver some liquor." )
delay(1000)
UseSkill(Stealth[ID=411])
delay(1700)
MOVETO(146228,-111727,-2452)
MOVETO(143053,-109946,-3573)
MOVETO(142770,-109870,-3536)
MOVETO(141697,-109460,-3618)
delay(1000)
NPCSEL(Kuber[ID=31546])
NPCSEL(Kuber[ID=31546])
delay(1000)
NPCDLG(Kuber[ID=31546])
delay(1000)
DLGSEL( quest )
delay(1000)
DLGSEL("i'm here to deliver some liquor." )
delay(1000)
MOVETO(141711,-108093,-3587)
MOVETO(140705,-106125,-3653)
MOVETO(140661,-105571,-3658)
delay(1000)
NPCSEL(Crocus[ID=31545])
NPCSEL(Crocus[ID=31545])
delay(1000)
NPCDLG(Crocus[ID=31545])
delay(1000)
DLGSEL( quest)
delay(1000)
DLGSEL("i have your liquor right here!")
delay(1000)
UseSkill(Stealth[ID=411])
delay(1700)
MOVETO(144216,-102886,-3571)
MOVETO(144779,-100802,-3324)
MOVETO(148104,-100918,-3028)
MOVETO(150386,-101138,-2913)
MOVETO(152001,-101434,-2928)
MOVETO(153906,-101061,-2958)
UseSkill(Stealth[ID=411])
delay(1700)
MOVETO(153848,-103149,-3002)
MOVETO(155054,-104874,-2772)
MOVETO(155563,-105615,-2781)
delay(1000)
NPCSEL(Naff[ID=31544])
NPCSEL(Naff[ID=31544])
delay(1000)
NPCDLG(Naff[ID=31544])
delay(1000)
DLGSEL(quest)
delay(1000)
DLGSEL(say "i've brought you some specially brewed liquor!")
delay(1000)
MOVETO(153822,-110119,-2718)
UseSkill(Stealth[ID=411])
delay(1700)
MOVETO(150804,-112620,-2236)
MOVETO(150235,-114426,-1893)
MOVETO(151202,-115063,-1628)
MOVETO(154108,-114983,-1570)
MOVETO(157646,-115349,-1930)
delay(1000)
NPCSEL(Pulin[ID=31543])
NPCSEL(Pulin[ID=31543])
delay(1000)
NPCDLG(Pulin[ID=31543])
delay(1000)
DLGSEL(quest )
delay(1000)
DLGSEL("here's the liquor delivery.")
delay(1000)
UseSkill(Stealth[ID=411])
delay(1700)
MOVETO(156158,-114545,-1737)
MOVETO(156158,-114545,-1688)
MOVETO(154767,-113857,-1653)
MOVETO(152740,-113356,-1675)
MOVETO(152098,-113104,-1650)
MOVETO(149778,-112260,-2111)
MOVETO(149566,-112577,-2064)
delay(1000)
NPCSEL(Jeremy[ID=31521])
NPCSEL(Jeremy[ID=31521])
delay(1000)
NPCDLG(Jeremy[ID=31521])
delay(1000)
DLGSEL( quest )
delay(1000)
DLGSEL([specialty liquor delivery (in progress)])
delay(1000)
DLGSEL("i completed the delivery.")
delay(1000)
USEITEM(Scroll of Escape[ID=736])
DELAY(500)
JMP(SOE.START)
LABEL(SOE.START)
delay(38000)
POSINRANGE(147680,-56928,-2776,500)
{
CALL(1)
}
POSINRANGE(149872,-57424,-2968,500)
{
CALL(2)
}
POSINRANGE(150400,-56752,-2968,500)
{
CALL(3)
}
POSINRANGE(147680,-58208,-2968,500)
{
CALL(4)
}
POSINRANGE(149088,-56256,-2776,500)
{
CALL(5)
}
POSINRANGE(144752,-56752,-2968,500)
{
CALL(6)
}
POSINRANGE(148560,-55904,-2776,500)
{
CALL(7)
}
POSINRANGE(146272,-58176,-2976,500)
{
CALL(Cool
}
POSINRANGE(147664,-56464,-2776,500)
{
CALL(9)
}
POSINRANGE(147232,-58480,-2968,500)
{
CALL(10)
}
POSINRANGE(147680,-58208,-2968,500)
{
CALL(11)
}
POSINRANGE(148288,-58304,-2968,500)
{
CALL(12)
}
LABEL(1)
MOVETO(147688,-58644,-2976)
MOVETO(146149,-58006,-2976)
MOVETO(146417,-57537,-2960)
CALL(EXIT)
LABEL(2)
MOVETO(149288,-58252,-2976)
MOVETO(146074,-58172,-2976)
MOVETO(146417,-57537,-2960)
CALL(EXIT)
LABEL(3)
MOVETO(149288,-58252,-2976)
MOVETO(146074,-58172,-2976)
MOVETO(146417,-57537,-2960)
CALL(EXIT)
LABEL(4)
MOVETO(146017,-58255,-2976)
MOVETO(146417,-57537,-2960)
CALL(EXIT)
LABEL(5)
MOVETO(150013,-56953,-2976)
MOVETO(149288,-58252,-2976)
MOVETO(146074,-58172,-2976)
MOVETO(146417,-57537,-2960)
CALL(EXIT)
LABEL(6)
MOVETO(146074,-58172,-2976)
MOVETO(146417,-57537,-2960)
CALL(EXIT)
LABEL(7)
MOVETO(150013,-56953,-2976)
MOVETO(149288,-58252,-2976)
MOVETO(146074,-58172,-2976)
MOVETO(146417,-57537,-2960)
CALL(EXIT)
LABEL(Cool
MOVETO(146149,-58006,-2976)
MOVETO(146417,-57537,-2960)
CALL(EXIT)
LABEL(9)
MOVETO(147688,-58644,-2976)
MOVETO(146149,-58006,-2976)
MOVETO(146417,-57537,-2960)
CALL(EXIT)
LABEL(10)
MOVETO(146017,-58255,-2976)
MOVETO(146417,-57537,-2960)
CALL(EXIT)
LABEL(11)
MOVETO(146017,-58255,-2976)
MOVETO(146417,-57537,-2960)
CALL(EXIT)
LABEL(12)
MOVETO(146017,-58255,-2976)
MOVETO(146417,-57537,-2960)
CALL(EXIT)
LABEL(EXIT)
delay(1000)
NPCSEL(Lietta[ID=31267])
NPCSEL(Lietta[ID=31267])
delay(1000)
NPCDLG(Lietta[ID=31267])
delay(1000)
DLGSEL(quest)
delay(1000)
DLGSEL("jeremy sent me to get some adena.")
delay(1000)
MOVETO(146087,-58134,-3007)
MOVETO(145370,-57009,-3007)
MOVETO(146585,-56180,-2807)
MOVETO(147668,-55937,-2791)
MOVETO(147955,-55294,-2759)
MOVETO(147942,-55426,-2759)
JMP(START)
Автор данного скрипта xxdoomxx
Последний раз редактировалось ATJIaHTuK; 15.07.2010 в 15:57 .
2 пользователя(ей) сказали cпасибо:
15.07.2010, 15:47
#2
Разведчик
Регистрация: 04.09.2009
Сообщений: 37
Популярность: 32
Сказал(а) спасибо: 7
Поблагодарили 11 раз(а) в 11 сообщениях
Re: Скрипты для L2 Walker
Код:
LABEL(Begin)
CHARSTATUS(CMP,<,***)
{
USEITEM(Mana Potion)
}
DELAY(500)
JMP(Begin)
Мп банки
где звездочки поставить кол-во мп при котором нада юзать
Добавлено через 43 минуты
Рабочий скрипт на тт для интерлюдии
Код:
LABEL(name)
NPCSEL(Jeremy[ID=8521])
DELAY(1000)
NPCDLG(Jeremy[ID=8521])
DELAY(1000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL([Delivery of Special Liquor])
DELAY(1000)
DLGSEL("I'll deliver your liquor.")
DELAY(1000)
USEITEM(Greater Haste Potion[ID=1374])
DELAY(1000)
MOVETO(148891,-112338,-2143)
MOVETO(147808,-113001,-2152)
MOVETO(147629,-112931,-2148)
MOVETO(147566,-112898,-2120)
MOVETO(147566,-112926,-2120)
MOVETO(147522,-112926,-2104)
MOVETO(147503,-113110,-2138)
NPCSEL(Beolin[ID=8547])
DELAY(1000)
NPCDLG(Beolin[ID=8547])
DELAY(1000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL( "I'm here to deliver some liquor." )
DELAY(1000)
MOVETO(147125,-112782,-2182)
MOVETO(146208,-112617,-2403)
MOVETO(145147,-113119,-2577)
MOVETO(144535,-114023,-2621)
MOVETO(144041,-114721,-2663)
MOVETO(143228,-114101,-2635)
MOVETO(142138,-113249,-2652)
MOVETO(141856,-112906,-2658)
MOVETO(142069,-112473,-2604)
MOVETO(142311,-112019,-2831)
MOVETO(141789,-111416,-3132)
MOVETO(141746,-110457,-3627)
MOVETO(141634,-110014,-3612)
MOVETO(141640,-109550,-3619)
NPCSEL(Kuber[ID=8546])
DELAY(1000)
NPCDLG(Kuber[ID=8546])
DELAY(1000)
DLGSEL( Quest)
DELAY(1000)
DLGSEL("I'm here to deliver some liquor." )
DELAY(1000)
MOVETO(141544,-110009,-3612)
MOVETO(140910,-109993,-3623)
MOVETO(140240,-109543,-3704)
MOVETO(139906,-109379,-3762)
MOVETO(139709,-109602,-3697)
MOVETO(139506,-109682,-3512)
MOVETO(139485,-109859,-3428)
MOVETO(138827,-110017,-3263)
MOVETO(138287,-109675,-3250)
MOVETO(137886,-109211,-3236)
MOVETO(137406,-108856,-3180)
MOVETO(137040,-108613,-3093)
MOVETO(137127,-108020,-3056)
MOVETO(136919,-107651,-2886)
MOVETO(137029,-106955,-3049)
MOVETO(137910,-106136,-3098)
MOVETO(138627,-105476,-3114)
MOVETO(138959,-105369,-3097)
MOVETO(139262,-105202,-3336)
MOVETO(139717,-105196,-3636)
MOVETO(139994,-105369,-3650)
MOVETO(140382,-105433,-3654)
MOVETO(140616,-105475,-3657)
NPCSEL(Crocus[ID=8545])
DELAY(1000)
NPCDLG(Crocus[ID=8545])
DELAY(1000)
DLGSEL( Quest)
DELAY(1000)
DLGSEL("I have your liquor right here!")
DELAY(1000)
MOVETO(140195,-105390,-3655)
MOVETO(140034,-105394,-3616)
MOVETO(139856,-105336,-3650)
MOVETO(139894,-105013,-3640)
MOVETO(140095,-104772,-3576)
MOVETO(140396,-104276,-3406)
MOVETO(140515,-103857,-3328)
MOVETO(140814,-103182,-3256)
MOVETO(140820,-103117,-3253)
MOVETO(140881,-102835,-3105)
MOVETO(140858,-102460,-3003)
MOVETO(140273,-101860,-3071)
MOVETO(140306,-101404,-3053)
MOVETO(141360,-100629,-2988)
MOVETO(142120,-99737,-2958)
MOVETO(143109,-99656,-3023)
MOVETO(144970,-100682,-3292)
MOVETO(145774,-100911,-3247)
MOVETO(147801,-100938,-3063)
MOVETO(148956,-100953,-2949)
MOVETO(149991,-101110,-2927)
MOVETO(151832,-101528,-2921)
MOVETO(152645,-101281,-2948)
MOVETO(152824,-101732,-2867)
MOVETO(153159,-101810,-2746)
MOVETO(154077,-102180,-2977)
MOVETO(154299,-102526,-2840)
MOVETO(154777,-102913,-2724)
MOVETO(155181,-103215,-2664)
MOVETO(155725,-103935,-2721)
MOVETO(155779,-104979,-2770)
MOVETO(155816,-105388,-2781)
MOVETO(155661,-105620,-2781)
NPCSEL(Naff[ID=8544])
DELAY(1000)
NPCDLG(Naff[ID=8544])
DELAY(1000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL(Say "I've brought you some specially brewed liquor!")
DELAY(1000)
MOVETO(155966,-104910,-2744)
MOVETO(156198,-103943,-2563)
MOVETO(156220,-103622,-2422)
MOVETO(156782,-103526,-2413)
MOVETO(158294,-103700,-2507)
MOVETO(159198,-104379,-2382)
MOVETO(159893,-105087,-2254)
MOVETO(160360,-105714,-2236)
MOVETO(162096,-108051,-2269)
MOVETO(162810,-108589,-2348)
MOVETO(162810,-108589,-2348)
MOVETO(162810,-108589,-2348)
MOVETO(162810,-108589,-2348)
MOVETO(162810,-108589,-2348)
MOVETO(162810,-108589,-2348)
MOVETO(162810,-108589,-2296)
MOVETO(162713,-109631,-2209)
MOVETO(162243,-110668,-2124)
MOVETO(161990,-111196,-2025)
MOVETO(161843,-111664,-2000)
MOVETO(161757,-113182,-2436)
MOVETO(161674,-114496,-2395)
MOVETO(161680,-114963,-2331)
MOVETO(161615,-115131,-2316)
MOVETO(161186,-115389,-2003)
MOVETO(159921,-115396,-1823)
MOVETO(158965,-115406,-2019)
MOVETO(158786,-115330,-1968)
MOVETO(158629,-115325,-1973)
MOVETO(158339,-115137,-1938)
MOVETO(158115,-114940,-1918)
MOVETO(157728,-115079,-1932)
MOVETO(157661,-115313,-1930)
NPCSEL(Pulin[ID=8543])
DELAY(1000)
NPCDLG(Pulin[ID=8543])
DELAY(1000)
DLGSEL(Quest )
DELAY(1000)
DLGSEL("Here's the liquor delivery.")
DELAY(1000)
MOVETO(158009,-114898,-1916)
MOVETO(158433,-115144,-1953)
MOVETO(158911,-115024,-2017)
MOVETO(159419,-115425,-1999)
MOVETO(159697,-115572,-1828)
MOVETO(159706,-116780,-1577)
MOVETO(159330,-117458,-1285)
MOVETO(158689,-118587,-1319)
MOVETO(158145,-118586,-1214)
MOVETO(156973,-118575,-1325)
MOVETO(155504,-118578,-1278)
MOVETO(155036,-118564,-1258)
MOVETO(154471,-118578,-1193)
MOVETO(154471,-118578,-1193)
MOVETO(154471,-118578,-1193)
MOVETO(154471,-118578,-1193)
MOVETO(154471,-118578,-1144)
MOVETO(153411,-117933,-1227)
MOVETO(152024,-117998,-1167)
MOVETO(152360,-117630,-1236)
MOVETO(152660,-117339,-1365)
MOVETO(151818,-118134,-1120)
MOVETO(151058,-118124,-1148)
MOVETO(150170,-117550,-1328)
MOVETO(149568,-116485,-1327)
MOVETO(149055,-116040,-1416)
MOVETO(148632,-116105,-1515)
MOVETO(147939,-115296,-2137)
MOVETO(148442,-114098,-2075)
MOVETO(149053,-112679,-2090)
MOVETO(149117,-112371,-2098)
MOVETO(149358,-112568,-2090)
MOVETO(149541,-112675,-2090)
NPCSEL(Jeremy[ID=8521])
DELAY(1000)
NPCDLG(Jeremy[ID=8521])
DELAY(1000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL([Delivery of Special Liquor (Continue)])
DELAY(1000)
DLGSEL("Yes, I finished all the deliveries.")
DELAY(1000)
JMP(name)
Проверено firepoint.ru
________________
Помог? жми спасибку
Последний раз редактировалось Hapk0BapbIra; 15.07.2010 в 16:31 .
Причина: Добавлено сообщение
15.07.2010, 19:29
#3
Разведчик
Регистрация: 01.12.2009
Сообщений: 1
Популярность: 10
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Поблагодарили 0 раз(а) в 0 сообщениях
Re: Скрипты для L2 Walker
скрипт на потрошение рыбы
Код:
// Script Name: Cleaning_Fishes;
LABEL(Fish001)
ItemCount(Small Nimble Green Fish[ID=6411],>,0)
{
UseItem(Small Nimble Green Fish[ID=6411])
DELAY(100)
JMP(Fish001)
}
LABEL(Fish002)
ItemCount(Small Ugly Green Fish[ID=6412],>,0)
{
UseItem(Small Ugly Green Fish[ID=6412])
DELAY(100)
JMP(FISH002)
}
LABEL(FISH003)
ItemCount(Small Pudgy Green Fish[ID=6413],>,0)
{
UseItem(Small Pudgy Green Fish[ID=6413])
DELAY(100)
JMP(FISH003)
}
LABEL(FISH004)
ItemCount(Nimble Green Fish[ID=6414],>,0)
{
UseItem(Nimble Green Fish[ID=6414])
DELAY(100)
JMP(FISH004)
}
LABEL(FISH005)
ItemCount(Ugly Green Fish[ID=6415],>,0)
{
UseItem(Ugly Green Fish[ID=6415])
DELAY(100)
JMP(FISH005)
}
LABEL(FISH006)
ItemCount(Pudgy Green Fish[ID=6416],>,0)
{
UseItem(Pudgy Green Fish[ID=6416])
DELAY(100)
JMP(FISH006)
}
LABEL(FISH007)
ItemCount(Large Nimble Green Fish[ID=6417],>,0)
{
UseItem(Large Nimble Green Fish[ID=6417])
DELAY(100)
JMP(FISH007)
}
LABEL(FISH008)
ItemCount(Large Ugly Green Fish[ID=6418],>,0)
{
UseItem(Large Ugly Green Fish[ID=6418])
DELAY(100)
JMP(FISH008)
}
LABEL(FISH009)
ItemCount(Large Pudgy Green Fish[ID=6419],>,0)
{
UseItem(Large Pudgy Green Fish[ID=6419])
DELAY(100)
JMP(FISH009)
}
LABEL(FISH010)
ItemCount(Small Jade Nimble Fish[ID=6420],>,0)
{
UseItem(Small Jade Nimble Fish[ID=6420])
DELAY(100)
JMP(FISH010)
}
LABEL(FISH011)
ItemCount(Small Jade Ugly Fish[ID=6421],>,0)
{
UseItem(Small Jade Ugly Fish[ID=6421])
DELAY(100)
JMP(FISH011)
}
LABEL(FISH012)
ItemCount(Small Jade Fat Fish[ID=6422],>,0)
{
UseItem(Small Jade Fat Fish[ID=6422])
DELAY(100)
JMP(FISH012)
}
LABEL(FISH013)
ItemCount(Jade Nimble Fish[ID=6423],>,0)
{
UseItem(Jade Nimble Fish[ID=6423])
DELAY(100)
JMP(FISH013)
}
LABEL(FISH014)
ItemCount(Jade Ugly Fish[ID=6424],>,0)
{
UseItem(Jade Ugly Fish[ID=6424])
DELAY(100)
JMP(FISH014)
}
LABEL(FISH015)
ItemCount(Jade Fat Fish[ID=6425],>,0)
{
UseItem(Jade Fat Fish[ID=6425])
DELAY(100)
JMP(FISH015)
}
LABEL(FISH016)
ItemCount(Big Jade Nimble Fish[ID=6426],>,0)
{
UseItem(Big Jade Nimble Fish[ID=6426])
DELAY(100)
JMP(FISH016)
}
LABEL(FISH017)
ItemCount(Big Jade Ugly Fish[ID=6427],>,0)
{
UseItem(Big Jade Ugly Fish[ID=6427])
DELAY(100)
JMP(FISH017)
}
LABEL(FISH018)
ItemCount(Big Jade Fat Fish[ID=6428],>,0)
{
UseItem(Big Jade Fat Fish[ID=6428])
DELAY(100)
JMP(FISH018)
}
LABEL(FISH019)
ItemCount(Small Blue Nimble Fish[ID=6429],>,0)
{
UseItem(Small Blue Nimble Fish[ID=6429])
DELAY(100)
JMP(FISH019)
}
LABEL(FISH020)
ItemCount(Small Blue Ugly Fish[ID=6430],>,0)
{
UseItem(Small Blue Ugly Fish[ID=6430])
DELAY(100)
JMP(FISH020)
}
LABEL(FISH021)
ItemCount(Small Blue Fat Fish[ID=6431],>,0)
{
UseItem(Small Blue Fat Fish[ID=6431])
DELAY(100)
JMP(FISH021)
}
LABEL(FISH022)
ItemCount(Blue Nimble Fish[ID=6432],>,0)
{
UseItem(Blue Nimble Fish[ID=6432])
DELAY(100)
JMP(FISH022)
}
LABEL(FISH023)
ItemCount(Blue Ugly Fish[ID=6433],>,0)
{
UseItem(Blue Ugly Fish[ID=6433])
DELAY(100)
JMP(FISH023)
}
LABEL(FISH024)
ItemCount(Blue Fat Fish[ID=6434],>,0)
{
UseItem(Blue Fat Fish[ID=6434])
DELAY(100)
JMP(FISH024)
}
LABEL(FISH025)
ItemCount(Big Blue Nimble Fish[ID=6435],>,0)
{
UseItem(Big Blue Nimble Fish[ID=6435])
DELAY(100)
JMP(FISH025)
}
LABEL(FISH026)
ItemCount(Big Blue Ugly Fish[ID=6436],>,0)
{
UseItem(Big Blue Ugly Fish[ID=6436])
DELAY(100)
JMP(FISH026)
}
LABEL(FISH027)
ItemCount(Big Blue Fat Fish[ID=6437],>,0)
{
UseItem(Big Blue Fat Fish[ID=6437])
DELAY(100)
JMP(FISH027)
}
LABEL(FISH028)
ItemCount(Small Yellow Nimble Fish[ID=6438],>,0)
{
UseItem(Small Yellow Nimble Fish[ID=6438])
DELAY(100)
JMP(FISH028)
}
LABEL(FISH029)
ItemCount(Small Yellow Ugly Fish[ID=6439],>,0)
{
UseItem(Small Yellow Ugly Fish[ID=6439])
DELAY(100)
JMP(FISH029)
}
LABEL(FISH030)
ItemCount(Small Yellow Fat Fish[ID=6440],>,0)
{
UseItem(Small Yellow Fat Fish[ID=6440])
DELAY(100)
JMP(FISH030)
}
LABEL(FISH031)
ItemCount(Yellow Nimble Fish[ID=6441],>,0)
{
UseItem(Yellow Nimble Fish[ID=6441])
DELAY(100)
JMP(FISH031)
}
LABEL(FISH032)
ItemCount(Yellow Ugly Fish[ID=6442],>,0)
{
UseItem(Yellow Ugly Fish[ID=6442])
DELAY(100)
JMP(FISH032)
}
LABEL(FISH033)
ItemCount(Yellow Fat Fish[ID=6443],>,0)
{
UseItem(Yellow Fat Fish[ID=6443])
DELAY(100)
JMP(FISH033)
}
LABEL(FISH034)
ItemCount(Big Yellow Nimble Fish[ID=6444],>,0)
{
UseItem(Big Yellow Nimble Fish[ID=6444])
DELAY(100)
JMP(FISH034)
}
LABEL(FISH035)
ItemCount(Big Yellow Ugly Fish[ID=6445],>,0)
{
UseItem(Big Yellow Ugly Fish[ID=6445])
DELAY(100)
JMP(FISH035)
}
LABEL(FISH036)
ItemCount(Big Yellow Fat Fish[ID=6446],>,0)
{
UseItem(Big Yellow Fat Fish[ID=6446])
DELAY(100)
JMP(FISH036)
}
LABEL(FISH037)
ItemCount(Small Orange Nimble Fish[ID=6447],>,0)
{
UseItem(Small Orange Nimble Fish[ID=6447])
DELAY(100)
JMP(FISH037)
}
LABEL(FISH038)
ItemCount(Small Orange Ugly Fish[ID=6448],>,0)
{
UseItem(Small Orange Ugly Fish[ID=6448])
DELAY(100)
JMP(FISH038)
}
LABEL(FISH039)
ItemCount(Small Orange Fat Fish[ID=6449],>,0)
{
UseItem(Small Orange Fat Fish[ID=6449])
DELAY(100)
JMP(FISH039)
}
LABEL(FISH040)
ItemCount(Orange Nimble Fish[ID=6450],>,0)
{
UseItem(Orange Nimble Fish[ID=6450])
DELAY(100)
JMP(FISH040)
}
LABEL(FISH041)
ItemCount(Orange Ugly Fish[ID=6451],>,0)
{
UseItem(Orange Ugly Fish[ID=6451])
DELAY(100)
JMP(FISH041)
}
LABEL(FISH042)
ItemCount(Orange Fat Fish[ID=6452],>,0)
{
UseItem(Orange Fat Fish[ID=6452])
DELAY(100)
JMP(FISH042)
}
LABEL(FISH043)
ItemCount(Big Orange Nimble Fish[ID=6453],>,0)
{
UseItem(Big Orange Nimble Fish[ID=6453])
DELAY(100)
JMP(FISH043)
}
LABEL(FISH044)
ItemCount(Big Orange Ugly Fish[ID=6454],>,0)
{
UseItem(Big Orange Ugly Fish[ID=6454])
DELAY(100)
JMP(FISH044)
}
LABEL(FISH045)
ItemCount(Big Orange Fat Fish[ID=6455],>,0)
{
UseItem(Big Orange Fat Fish[ID=6455])
DELAY(100)
JMP(FISH045)
}
LABEL(FISH046)
ItemCount(Small Purple Nimble Fish[ID=6456],>,0)
{
UseItem(Small Purple Nimble Fish[ID=6456])
DELAY(100)
JMP(FISH046)
}
LABEL(FISH047)
ItemCount(Small Purple Ugly Fish[ID=6457],>,0)
{
UseItem(Small Purple Ugly Fish[ID=6457])
DELAY(100)
JMP(FISH047)
}
LABEL(FISH048)
ItemCount(Small Purple Fat Fish[ID=6458],>,0)
{
UseItem(Small Purple Fat Fish[ID=6458])
DELAY(100)
JMP(FISH048)
}
LABEL(FISH049)
ItemCount(Purple Nimble Fish[ID=6459],>,0)
{
UseItem(Purple Nimble Fish[ID=6459])
DELAY(100)
JMP(FISH049)
}
LABEL(FISH050)
ItemCount(Purple Ugly Fish[ID=6460],>,0)
{
UseItem(Purple Ugly Fish[ID=6460])
DELAY(100)
JMP(FISH050)
}
LABEL(FISH051)
ItemCount(Purple Fat Fish[ID=6461],>,0)
{
UseItem(Purple Fat Fish[ID=6461])
DELAY(100)
JMP(FISH051)
}
LABEL(FISH052)
ItemCount(Big Purple Nimble Fish[ID=6462],>,0)
{
UseItem(Big Purple Nimble Fish[ID=6462])
DELAY(100)
JMP(FISH052)
}
LABEL(FISH053)
ItemCount(Big Purple Ugly Fish[ID=6463],>,0)
{
UseItem(Big Purple Ugly Fish[ID=6463])
DELAY(100)
JMP(FISH053)
}
LABEL(FISH054)
ItemCount(Big Purple Fat Fish[ID=6464],>,0)
{
UseItem(Big Purple Fat Fish[ID=6464])
DELAY(100)
JMP(FISH054)
}
LABEL(FISH055)
ItemCount(Small Red Nimble Fish[ID=6465],>,0)
{
UseItem(Small Red Nimble Fish[ID=6465])
DELAY(100)
JMP(FISH055)
}
LABEL(FISH056)
ItemCount(Small Red Ugly Fish[ID=6466],>,0)
{
UseItem(Small Red Ugly Fish[ID=6466])
DELAY(100)
JMP(FISH056)
}
LABEL(FISH057)
ItemCount(Small Red Fat Fish[ID=6467],>,0)
{
UseItem(Small Red Fat Fish[ID=6467])
DELAY(100)
JMP(FISH057)
}
LABEL(FISH058)
ItemCount(Red Nimble Fish[ID=6468],>,0)
{
UseItem(Red Nimble Fish[ID=6468])
DELAY(100)
JMP(FISH058)
}
LABEL(FISH059)
ItemCount(Red Ugly Fish[ID=6469],>,0)
{
UseItem(Red Ugly Fish[ID=6469])
DELAY(100)
JMP(FISH059)
}
LABEL(FISH060)
ItemCount(Red Fat Fish[ID=6470],>,0)
{
UseItem(Red Fat Fish[ID=6470])
DELAY(100)
JMP(FISH060)
}
LABEL(FISH061)
ItemCount(Big Red Nimble Fish[ID=6471],>,0)
{
UseItem(Big Red Nimble Fish[ID=6471])
DELAY(100)
JMP(FISH061)
}
LABEL(FISH062)
ItemCount(Big Red Ugly Fish[ID=6472],>,0)
{
UseItem(Big Red Ugly Fish[ID=6472])
DELAY(100)
JMP(FISH062)
}
LABEL(FISH063)
ItemCount(Big Red Fat Fish[ID=6473],>,0)
{
UseItem(Big Red Fat Fish[ID=6473])
DELAY(100)
JMP(FISH063)
}
LABEL(FISH064)
ItemCount(Small White Nimble Fish[ID=6474],>,0)
{
UseItem(Small White Nimble Fish[ID=6474])
DELAY(100)
JMP(FISH064)
}
LABEL(FISH065)
ItemCount(Small White Ugly Fish[ID=6475],>,0)
{
UseItem(Small White Ugly Fish[ID=6475])
DELAY(100)
JMP(FISH065)
}
LABEL(FISH066)
ItemCount(Small White Fat Fish[ID=6476],>,0)
{
UseItem(Small White Fat Fish[ID=6476])
DELAY(100)
JMP(FISH066)
}
LABEL(FISH067)
ItemCount(White Nimble Fish[ID=6477],>,0)
{
UseItem(White Nimble Fish[ID=6477])
DELAY(100)
JMP(FISH067)
}
LABEL(FISH068)
ItemCount(White Ugly Fish[ID=6478],>,0)
{
UseItem(White Ugly Fish[ID=6478])
DELAY(100)
JMP(FISH068)
}
LABEL(FISH069)
ItemCount(White Fat Fish[ID=6479],>,0)
{
UseItem(White Fat Fish[ID=6479])
DELAY(100)
JMP(FISH069)
}
LABEL(FISH070)
ItemCount(Big White Nimble Fish[ID=6480],>,0)
{
UseItem(Big White Nimble Fish[ID=6480])
DELAY(100)
JMP(FISH070)
}
LABEL(FISH071)
ItemCount(Big White Ugly Fish[ID=6481],>,0)
{
UseItem(Big White Ugly Fish[ID=6481])
DELAY(100)
JMP(FISH071)
}
LABEL(FISH072)
ItemCount(Big White Fat Fish[ID=6482],>,0)
{
UseItem(Big White Fat Fish[ID=6482])
DELAY(100)
JMP(FISH072)
}
LABEL(FISH073)
ItemCount(Small Black Nimble Fish[ID=6483],>,0)
{
UseItem(Small Black Nimble Fish[ID=6483])
DELAY(100)
JMP(FISH073)
}
LABEL(FISH074)
ItemCount(Small Black Ugly Fish[ID=6484],>,0)
{
UseItem(Small Black Ugly Fish[ID=6484])
DELAY(100)
JMP(FISH074)
}
LABEL(FISH075)
ItemCount(Small Black Fat Fish[ID=6485],>,0)
{
UseItem(Small Black Fat Fish[ID=6485])
DELAY(100)
JMP(FISH075)
}
LABEL(FISH076)
ItemCount(Black Nimble Fish[ID=6486],>,0)
{
UseItem(Black Nimble Fish[ID=6486])
DELAY(100)
JMP(FISH076)
}
LABEL(FISH077)
ItemCount(Black Ugly Fish[ID=6487],>,0)
{
UseItem(Black Ugly Fish[ID=6487])
DELAY(100)
JMP(FISH077)
}
LABEL(FISH078)
ItemCount(Black Fat Fish[ID=6488],>,0)
{
UseItem(Black Fat Fish[ID=6488])
DELAY(100)
JMP(FISH078)
}
LABEL(FISH079)
ItemCount(Big Black Nimble Fish[ID=6489],>,0)
{
UseItem(Big Black Nimble Fish[ID=6489])
DELAY(100)
JMP(FISH079)
}
LABEL(FISH080)
ItemCount(Big Black Ugly Fish[ID=6490],>,0)
{
UseItem(Big Black Ugly Fish[ID=6490])
DELAY(100)
JMP(FISH080)
}
LABEL(FISH081)
ItemCount(Big Black Fat Fish[ID=6491],>,0)
{
UseItem(Big Black Fat Fish[ID=6491])
DELAY(100)
JMP(FISH081)
}
LABEL(FISH082)
ItemCount(Small Nimble Green Fish - Upper Grade[ID=8403],>,0)
{
UseItem(Small Nimble Green Fish - Upper Grade[ID=8403])
DELAY(100)
JMP(FISH082)
}
LABEL(FISH083)
ItemCount(Small Ugly Green Fish - Upper Grade[ID=8404],>,0)
{
UseItem(Small Ugly Green Fish - Upper Grade[ID=8404])
DELAY(100)
JMP(FISH083)
}
LABEL(FISH084)
ItemCount(Small Pudgy Green Fish - Upper Grade[ID=8405],>,0)
{
UseItem(Small Pudgy Green Fish - Upper Grade[ID=8405])
DELAY(100)
JMP(FISH084)
}
LABEL(FISH085)
ItemCount(Nimble Green Fish - Upper Grade[ID=8406],>,0)
{
UseItem(Nimble Green Fish - Upper Grade[ID=8406])
DELAY(100)
JMP(FISH085)
}
LABEL(FISH086)
ItemCount(Ugly Green Fish - Upper Grade[ID=8407],>,0)
{
UseItem(Ugly Green Fish - Upper Grade[ID=8407])
DELAY(100)
JMP(FISH086)
}
LABEL(FISH087)
ItemCount(Pudgy Green Fish - Upper Grade[ID=8408],>,0)
{
UseItem(Pudgy Green Fish - Upper Grade[ID=8408])
DELAY(100)
JMP(FISH087)
}
LABEL(FISH088)
ItemCount(Large Nimble Green Fish - Upper Grade[ID=8409],>,0)
{
UseItem(Large Nimble Green Fish - Upper Grade[ID=8409])
DELAY(100)
JMP(FISH088)
}
LABEL(FISH089)
ItemCount(Large Ugly Green Fish - Upper Grade[ID=8410],>,0)
{
UseItem(Large Ugly Green Fish - Upper Grade[ID=8410])
DELAY(100)
JMP(FISH089)
}
LABEL(FISH090)
ItemCount(Large Pudgy Green Fish - Upper Grade[ID=8411],>,0)
{
UseItem(Large Pudgy Green Fish - Upper Grade[ID=8411])
DELAY(100)
JMP(FISH090)
}
LABEL(FISH091)
ItemCount(Small Jade Nimble Fish - Upper Grade[ID=8412],>,0)
{
UseItem(Small Jade Nimble Fish - Upper Grade[ID=8412])
DELAY(100)
JMP(FISH091)
}
LABEL(FISH092)
ItemCount(Small Jade Ugly Fish - Upper Grade[ID=8413],>,0)
{
UseItem(Small Jade Ugly Fish - Upper Grade[ID=8413])
DELAY(100)
JMP(FISH092)
}
LABEL(FISH093)
ItemCount(Small Jade Fat Fish - Upper Grade[ID=8414],>,0)
{
UseItem(Small Jade Fat Fish - Upper Grade[ID=8414])
DELAY(100)
JMP(FISH093)
}
LABEL(FISH094)
ItemCount(Jade Nimble Fish - Upper Grade[ID=8415],>,0)
{
UseItem(Jade Nimble Fish - Upper Grade[ID=8415])
DELAY(100)
JMP(FISH094)
}
LABEL(FISH095)
ItemCount(Jade Ugly Fish - Upper Grade[ID=8416],>,0)
{
UseItem(Jade Ugly Fish - Upper Grade[ID=8416])
DELAY(100)
JMP(FISH095)
}
LABEL(FISH096)
ItemCount(Jade Fat Fish - Upper Grade[ID=8417],>,0)
{
UseItem(Jade Fat Fish - Upper Grade[ID=8417])
DELAY(100)
JMP(FISH096)
}
LABEL(FISH097)
ItemCount(Large Jade Nimble Fish - Upper Grade[ID=8418],>,0)
{
UseItem(Large Jade Nimble Fish - Upper Grade[ID=8418])
DELAY(100)
JMP(FISH097)
}
LABEL(FISH098)
ItemCount(Large Jade Ugly Fish - Upper Grade[ID=8419],>,0)
{
UseItem(Large Jade Ugly Fish - Upper Grade[ID=8419])
DELAY(100)
JMP(FISH098)
}
LABEL(FISH099)
ItemCount(Large Jade Fat Fish - Upper Grade[ID=8420],>,0)
{
UseItem(Large Jade Fat Fish - Upper Grade[ID=8420])
DELAY(100)
JMP(FISH099)
}
LABEL(FISH100)
ItemCount(Small Blue Nimble Fish - Upper Grade[ID=8421],>,0)
{
UseItem(Small Blue Nimble Fish - Upper Grade[ID=8421])
DELAY(100)
JMP(FISH100)
}
LABEL(FISH101)
ItemCount(Small Blue Ugly Fish - Upper Grade[ID=8422],>,0)
{
UseItem(Small Blue Ugly Fish - Upper Grade[ID=8422])
DELAY(100)
JMP(FISH101)
}
LABEL(FISH102)
ItemCount(Small Blue Fat Fish - Upper Grade[ID=8423],>,0)
{
UseItem(Small Blue Fat Fish - Upper Grade[ID=8423])
DELAY(100)
JMP(FISH102)
}
LABEL(FISH103)
ItemCount(Blue Nimble Fish - Upper Grade[ID=8424],>,0)
{
UseItem(Blue Nimble Fish - Upper Grade[ID=8424])
DELAY(100)
JMP(FISH103)
}
LABEL(FISH104)
ItemCount(Blue Ugly Fish - Upper Grade[ID=8425],>,0)
{
UseItem(Blue Ugly Fish - Upper Grade[ID=8425])
DELAY(100)
JMP(FISH104)
}
LABEL(FISH105)
ItemCount(Blue Fat Fish - Upper Grade[ID=8426],>,0)
{
UseItem(Blue Fat Fish - Upper Grade[ID=8426])
DELAY(100)
JMP(FISH105)
}
LABEL(FISH106)
ItemCount(Large Blue Nimble Fish - Upper Grade[ID=8427],>,0)
{
UseItem(Large Blue Nimble Fish - Upper Grade[ID=8427])
DELAY(100)
JMP(FISH106)
}
LABEL(FISH107)
ItemCount(Large Blue Ugly Fish - Upper Grade[ID=8428],>,0)
{
UseItem(Large Blue Ugly Fish - Upper Grade[ID=8428])
DELAY(100)
JMP(FISH107)
}
LABEL(FISH108)
ItemCount(Large Blue Fat Fish - Upper Grade[ID=8429],>,0)
{
UseItem(Large Blue Fat Fish - Upper Grade[ID=8429])
DELAY(100)
JMP(FISH108)
}
LABEL(FISH109)
ItemCount(Small Yellow Nimble Fish - Upper Grade[ID=8430],>,0)
{
UseItem(Small Yellow Nimble Fish - Upper Grade[ID=8430])
DELAY(100)
JMP(FISH109)
}
LABEL(FISH110)
ItemCount(Small Yellow Ugly Fish - Upper Grade[ID=8431],>,0)
{
UseItem(Small Yellow Ugly Fish - Upper Grade[ID=8431])
DELAY(100)
JMP(FISH110)
}
LABEL(FISH111)
ItemCount(Small Yellow Fat Fish - Upper Grade[ID=8432],>,0)
{
UseItem(Small Yellow Fat Fish - Upper Grade[ID=8432])
DELAY(100)
JMP(FISH111)
}
LABEL(FISH112)
ItemCount(Yellow Nimble Fish - Upper Grade[ID=8433],>,0)
{
UseItem(Yellow Nimble Fish - Upper Grade[ID=8433])
DELAY(100)
JMP(FISH112)
}
LABEL(FISH113)
ItemCount(Yellow Ugly Fish - Upper Grade[ID=8434],>,0)
{
UseItem(Yellow Ugly Fish - Upper Grade[ID=8434])
DELAY(100)
JMP(FISH113)
}
LABEL(FISH114)
ItemCount(Yellow Fat Fish - Upper Grade[ID=8435],>,0)
{
UseItem(Yellow Fat Fish - Upper Grade[ID=8435])
DELAY(100)
JMP(FISH114)
}
LABEL(FISH115)
ItemCount(Large Yellow Nimble Fish - Upper Grade[ID=8436],>,0)
{
UseItem(Large Yellow Nimble Fish - Upper Grade[ID=8436])
DELAY(100)
JMP(FISH115)
}
LABEL(FISH116)
ItemCount(Large Yellow Ugly Fish - Upper Grade[ID=8437],>,0)
{
UseItem(Large Yellow Ugly Fish - Upper Grade[ID=8437])
DELAY(100)
JMP(FISH116)
}
LABEL(FISH117)
ItemCount(Large Yellow Fat Fish - Upper Grade[ID=8438],>,0)
{
UseItem(Large Yellow Fat Fish - Upper Grade[ID=8438])
DELAY(100)
JMP(FISH117)
}
LABEL(FISH118)
ItemCount(Small Orange Nimble Fish - Upper Grade[ID=8439],>,0)
{
UseItem(Small Orange Nimble Fish - Upper Grade[ID=8439])
DELAY(100)
JMP(FISH118)
}
LABEL(FISH119)
ItemCount(Small Orange Ugly Fish - Upper Grade[ID=8440],>,0)
{
UseItem(Small Orange Ugly Fish - Upper Grade[ID=8440])
DELAY(100)
JMP(FISH119)
}
LABEL(FISH120)
ItemCount(Small Orange Fat Fish - Upper Grade[ID=8441],>,0)
{
UseItem(Small Orange Fat Fish - Upper Grade[ID=8441])
DELAY(100)
JMP(FISH120)
}
LABEL(FISH121)
ItemCount(Orange Nimble Fish - Upper Grade[ID=8442],>,0)
{
UseItem(Orange Nimble Fish - Upper Grade[ID=8442])
DELAY(100)
JMP(FISH121)
}
LABEL(FISH122)
ItemCount(Orange Ugly Fish - Upper Grade[ID=8443],>,0)
{
UseItem(Orange Ugly Fish - Upper Grade[ID=8443])
DELAY(100)
JMP(FISH122)
}
LABEL(FISH123)
ItemCount(Orange Fat Fish - Upper Grade[ID=8444],>,0)
{
UseItem(Orange Fat Fish - Upper Grade[ID=8444])
DELAY(100)
JMP(FISH123)
}
LABEL(FISH124)
ItemCount(Large Orange Nimble Fish - Upper Grade[ID=8445],>,0)
{
UseItem(Large Orange Nimble Fish - Upper Grade[ID=8445])
DELAY(100)
JMP(FISH124)
}
LABEL(FISH125)
ItemCount(Large Orange Ugly Fish - Upper Grade[ID=8446],>,0)
{
UseItem(Large Orange Ugly Fish - Upper Grade[ID=8446])
DELAY(100)
JMP(FISH125)
}
LABEL(FISH126)
ItemCount(Large Orange Fat Fish - Upper Grade[ID=8447],>,0)
{
UseItem(Large Orange Fat Fish - Upper Grade[ID=8447])
DELAY(100)
JMP(FISH126)
}
LABEL(FISH127)
ItemCount(Small Purple Nimble Fish - Upper Grade[ID=8448],>,0)
{
UseItem(Small Purple Nimble Fish - Upper Grade[ID=8448])
DELAY(100)
JMP(FISH127)
}
LABEL(FISH128)
ItemCount(Small Purple Ugly Fish - Upper Grade[ID=8449],>,0)
{
UseItem(Small Purple Ugly Fish - Upper Grade[ID=8449])
DELAY(100)
JMP(FISH128)
}
LABEL(FISH129)
ItemCount(Small Purple Fat Fish - Upper Grade[ID=8450],>,0)
{
UseItem(Small Purple Fat Fish - Upper Grade[ID=8450])
DELAY(100)
JMP(FISH129)
}
LABEL(FISH130)
ItemCount(Purple Nimble Fish - Upper Grade[ID=8451],>,0)
{
UseItem(Purple Nimble Fish - Upper Grade[ID=8451])
DELAY(100)
JMP(FISH130)
}
LABEL(FISH131)
ItemCount(Purple Ugly Fish - Upper Grade[ID=8452],>,0)
{
UseItem(Purple Ugly Fish - Upper Grade[ID=8452])
DELAY(100)
JMP(FISH131)
}
LABEL(FISH132)
ItemCount(Purple Fat Fish - Upper Grade[ID=8453],>,0)
{
UseItem(Purple Fat Fish - Upper Grade[ID=8453])
DELAY(100)
JMP(FISH132)
}
LABEL(FISH133)
ItemCount(Large Purple Nimble Fish - Upper Grade[ID=8454],>,0)
{
UseItem(Large Purple Nimble Fish - Upper Grade[ID=8454])
DELAY(100)
JMP(FISH133)
}
LABEL(FISH134)
ItemCount(Large Purple Ugly Fish - Upper Grade[ID=8455],>,0)
{
UseItem(Large Purple Ugly Fish - Upper Grade[ID=8455])
DELAY(100)
JMP(FISH134)
}
LABEL(FISH135)
ItemCount(Large Purple Fat Fish - Upper Grade[ID=8456],>,0)
{
UseItem(Large Purple Fat Fish - Upper Grade[ID=8456])
DELAY(100)
JMP(FISH135)
}
LABEL(FISH136)
ItemCount(Small Red Nimble Fish - Upper Grade[ID=8457],>,0)
{
UseItem(Small Red Nimble Fish - Upper Grade[ID=8457])
DELAY(100)
JMP(FISH136)
}
LABEL(FISH137)
ItemCount(Small Red Ugly Fish - Upper Grade[ID=8458],>,0)
{
UseItem(Small Red Ugly Fish - Upper Grade[ID=8458])
DELAY(100)
JMP(FISH137)
}
LABEL(FISH138)
ItemCount(Small Red Fat Fish - Upper Grade[ID=8459],>,0)
{
UseItem(Small Red Fat Fish - Upper Grade[ID=8459])
DELAY(100)
JMP(FISH138)
}
LABEL(FISH139)
ItemCount(Red Nimble Fish - Upper Grade[ID=8460],>,0)
{
UseItem(Red Nimble Fish - Upper Grade[ID=8460])
DELAY(100)
JMP(FISH139)
}
LABEL(FISH140)
ItemCount(Red Ugly Fish - Upper Grade[ID=8461],>,0)
{
UseItem(Red Ugly Fish - Upper Grade[ID=8461])
DELAY(100)
JMP(FISH140)
}
LABEL(FISH141)
ItemCount(Red Fat Fish - Upper Grade[ID=8462],>,0)
{
UseItem(Red Fat Fish - Upper Grade[ID=8462])
DELAY(100)
JMP(FISH141)
}
LABEL(FISH142)
ItemCount(Large Red Nimble Fish - Upper Grade[ID=8463],>,0)
{
UseItem(Large Red Nimble Fish - Upper Grade[ID=8463])
DELAY(100)
JMP(FISH142)
}
LABEL(FISH143)
ItemCount(Large Red Ugly Fish - Upper Grade[ID=8464],>,0)
{
UseItem(Large Red Ugly Fish - Upper Grade[ID=8464])
DELAY(100)
JMP(FISH143)
}
LABEL(FISH144)
ItemCount(Large Red Fat Fish - Upper Grade[ID=8465],>,0)
{
UseItem(Large Red Fat Fish - Upper Grade[ID=8465])
DELAY(100)
JMP(FISH144)
}
LABEL(FISH145)
ItemCount(Small White Nimble Fish - Upper Grade[ID=8466],>,0)
{
UseItem(Small White Nimble Fish - Upper Grade[ID=8466])
DELAY(100)
JMP(FISH145)
}
LABEL(FISH146)
ItemCount(Small White Ugly Fish - Upper Grade[ID=8467],>,0)
{
UseItem(Small White Ugly Fish - Upper Grade[ID=8467])
DELAY(100)
JMP(FISH146)
}
LABEL(FISH147)
ItemCount(Small White Fat Fish - Upper Grade[ID=8468],>,0)
{
UseItem(Small White Fat Fish - Upper Grade[ID=8468])
DELAY(100)
JMP(FISH147)
}
LABEL(FISH148)
ItemCount(White Nimble Fish - Upper Grade[ID=8469],>,0)
{
UseItem(White Nimble Fish - Upper Grade[ID=8469])
DELAY(100)
JMP(FISH148)
}
LABEL(FISH149)
ItemCount(White Ugly Fish - Upper Grade[ID=8470],>,0)
{
UseItem(White Ugly Fish - Upper Grade[ID=8470])
DELAY(100)
JMP(FISH149)
}
LABEL(FISH150)
ItemCount(White Fat Fish - Upper Grade[ID=8471],>,0)
{
UseItem(White Fat Fish - Upper Grade[ID=8471])
DELAY(100)
JMP(FISH150)
}
LABEL(FISH151)
ItemCount(High Grade - Large White Nimble Fish[ID=8472],>,0)
{
UseItem(High Grade - Large White Nimble Fish[ID=8472])
DELAY(100)
JMP(FISH151)
}
LABEL(FISH152)
ItemCount(Large White Ugly Fish - Upper Grade[ID=8473],>,0)
{
UseItem(Large White Ugly Fish - Upper Grade[ID=8473])
DELAY(100)
JMP(FISH152)
}
LABEL(FISH153)
ItemCount(Large White Fat Fish - Upper Grade[ID=8474],>,0)
{
UseItem(Large White Fat Fish - Upper Grade[ID=8474])
DELAY(100)
JMP(FISH153)
}
LABEL(FISH154)
ItemCount(Small Black Nimble Fish - Upper Grade[ID=8475],>,0)
{
UseItem(Small Black Nimble Fish - Upper Grade[ID=8475])
DELAY(100)
JMP(FISH154)
}
LABEL(FISH155)
ItemCount(Small Black Ugly Fish - Upper Grade[ID=8476],>,0)
{
UseItem(Small Black Ugly Fish - Upper Grade[ID=8476])
JMP(FISH155)
}
LABEL(FISH156)
ItemCount(Small Black Fat Fish - Upper Grade[ID=8477],>,0)
{
UseItem(Small Black Fat Fish - Upper Grade[ID=8477])
JMP(FISH156)
}
LABEL(FISH157)
ItemCount(Black Nimble Fish - Upper Grade[ID=8478],>,0)
{
UseItem(Black Nimble Fish - Upper Grade[ID=8478])
JMP(FISH157)
}
LABEL(FISH158)
ItemCount(Black Ugly Fish - Upper Grade[ID=8479],>,0)
{
UseItem(Black Ugly Fish - Upper Grade[ID=8479])
JMP(FISH158)
}
LABEL(FISH159)
ItemCount(Black Fat Fish - Upper Grade[ID=8480],>,0)
{
UseItem(Black Fat Fish - Upper Grade[ID=8480])
JMP(FISH159)
}
LABEL(FISH160)
ItemCount(Large Black Nimble Fish - Upper Grade[ID=8481],>,0)
{
UseItem(Large Black Nimble Fish - Upper Grade[ID=8481])
JMP(FISH160)
}
LABEL(FISH161)
ItemCount(Large Black Ugly Fish - Upper Grade[ID=8482],>,0)
{
UseItem(Large Black Ugly Fish - Upper Grade[ID=8482])
JMP(FISH161)
}
LABEL(FISH162)
ItemCount(Large Black Fat Fish - Upper Grade[ID=8483],>,0)
{
UseItem(Large Black Fat Fish - Upper Grade[ID=8483])
JMP(FISH162)
}
LABEL(FISH163)
ItemCount(Small Green Treasure Chest[ID=6492],>,0)
{
UseItem(Small Green Treasure Chest[ID=6492])
JMP(FISH163)
}
LABEL(FISH164)
ItemCount(Green Treasure Chest[ID=6493],>,0)
{
UseItem(Green Treasure Chest[ID=6493])
JMP(FISH164)
}
LABEL(FISH165)
ItemCount(Big Green Treasure Chest[ID=6494],>,0)
{
UseItem(Big Green Treasure Chest[ID=6494])
JMP(FISH165)
}
LABEL(FISH166)
ItemCount(Small Jade Treasure Chest[ID=6495],>,0)
{
UseItem(Small Jade Treasure Chest[ID=6495])
JMP(FISH166)
}
LABEL(FISH167)
ItemCount(Jade Treasure Chest[ID=6496],>,0)
{
UseItem(Jade Treasure Chest[ID=6496])
JMP(FISH167)
}
LABEL(FISH168)
ItemCount(Big Jade Treasure Chest[ID=6497],>,0)
{
UseItem(Big Jade Treasure Chest[ID=6497])
JMP(FISH168)
}
LABEL(FISH169)
ItemCount(Small Blue Treasure Chest[ID=6498],>,0)
{
UseItem(Small Blue Treasure Chest[ID=6498])
JMP(FISH169)
}
LABEL(FISH170)
ItemCount(Blue Treasure Chest[ID=6499],>,0)
{
UseItem(Blue Treasure Chest[ID=6499])
JMP(FISH170)
}
LABEL(FISH171)
ItemCount(Big Blue Treasure Chest[ID=6500],>,0)
{
UseItem(Big Blue Treasure Chest[ID=6500])
JMP(FISH171)
}
LABEL(FISH172)
ItemCount(Small Yellow Treasure Chest[ID=6501],>,0)
{
UseItem(Small Yellow Treasure Chest[ID=6501])
JMP(FISH172)
}
LABEL(FISH173)
ItemCount(Yellow Treasure Chest[ID=6502],>,0)
{
UseItem(Yellow Treasure Chest[ID=6502])
JMP(FISH173)
}
LABEL(FISH174)
ItemCount(Big Yellow Treasure Chest[ID=6503],>,0)
{
UseItem(Big Yellow Treasure Chest[ID=6503])
JMP(FISH174)
}
LABEL(FISH175)
ItemCount(Small Orange Treasure Chest[ID=6504],>,0)
{
UseItem(Small Orange Treasure Chest[ID=6504])
JMP(FISH175)
}
LABEL(FISH176)
ItemCount(Orange Treasure Chest[ID=6505],>,0)
{
UseItem(Orange Treasure Chest[ID=6505])
JMP(FISH176)
}
LABEL(FISH177)
ItemCount(Big Orange Treasure Chest[ID=6506],>,0)
{
UseItem(Big Orange Treasure Chest[ID=6506])
JMP(FISH177)
}
LABEL(FISH178)
ItemCount(Small Purple Treasure Chest[ID=6507],>,0)
{
UseItem(Small Purple Treasure Chest[ID=6507])
JMP(FISH178)
}
LABEL(FISH179)
ItemCount(Purple Treasure Chest[ID=6508],>,0)
{
UseItem(Purple Treasure Chest[ID=6508])
JMP(FISH179)
}
LABEL(FISH180)
ItemCount(Big Purple Treasure Chest[ID=6509],>,0)
{
UseItem(Big Purple Treasure Chest[ID=6509])
JMP(FISH180)
}
LABEL(FISH181)
ItemCount(Small Red Treasure Chest[ID=6510],>,0)
{
UseItem(Small Red Treasure Chest[ID=6510])
JMP(FISH181)
}
LABEL(FISH182)
ItemCount(Red Treasure Chest[ID=6511],>,0)
{
UseItem(Red Treasure Chest[ID=6511])
JMP(FISH182)
}
LABEL(FISH183)
ItemCount(Big Red Treasure Chest[ID=6512],>,0)
{
UseItem(Big Red Treasure Chest[ID=6512])
JMP(FISH183)
}
LABEL(FISH184)
ItemCount(Small White Treasure Chest[ID=6513],>,0)
{
UseItem(Small White Treasure Chest[ID=6513])
JMP(FISH184)
}
LABEL(FISH185)
ItemCount(White Treasure Chest[ID=6514],>,0)
{
UseItem(White Treasure Chest[ID=6514])
JMP(FISH185)
}
LABEL(FISH186)
ItemCount(Big White Treasure Chest[ID=6515],>,0)
{
UseItem(Big White Treasure Chest[ID=6515])
JMP(FISH186)
}
LABEL(FISH187)
ItemCount(Small Black Treasure Chest[ID=6516],>,0)
{
UseItem(Small Black Treasure Chest[ID=6516])
JMP(FISH187)
}
LABEL(FISH188)
ItemCount(Black Treasure Chest[ID=6517],>,0)
{
UseItem(Black Treasure Chest[ID=6517])
JMP(FISH188)
}
LABEL(FISH189)
ItemCount(Big Black Treasure Chest[ID=6518],>,0)
{
UseItem(Big Black Treasure Chest[ID=6518])
JMP(FISH189)
}
вот еще путь в ТОИ на 5 этаж
Код:
//старт на споте в тои
MOVETO(114742, 15805, -5096)
MOVETO(117374, 16507, -5096)
MOVETO(116840, 17721, -472
MOVETO(115937, 18489, -4640)
MOVETO(114581, 18714, -4376)
MOVETO(112242, 16030, -4376)
MOVETO(110869, 16137, -4376)
MOVETO(110933, 16964, -4320)
MOVETO(111631, 18360, -3992)
MOVETO(112809, 19418, -3896)
MOVETO(114746, 19874, -3608)
MOVETO(114649, 18758, -3608)
MOVETO(113145, 18418, -3256)
MOVETO(112095, 17146, -3072)
MOVETO(111998, 15954, -2896)
MOVETO(114701, 13682, -2896)
MOVETO(114595, 12302, -2896)
MOVETO(113611, 12392, -2808)
MOVETO(112354, 13066, -2512)
MOVETO(111342, 14111, -2448)
MOVETO(110840, 16083, -2120)
MOVETO(111963, 15998, -2120)
MOVETO(112426, 14403, -1752)
MOVETO(114741, 13349, -1408)
MOVETO(117097, 16142, -1408)
MOVETO(118419, 16044, -1408)
MOVETO(118333, 15055, -1328)
MOVETO(117615, 13668, -1024)
MOVETO(116319, 12638, -880)
MOVETO(114645, 12254, -640)
MOVETO(114632, 13438, -640)
MOVETO(115558, 13436, -496)
MOVETO(116658, 14141, -272)
MOVETO(117387, 16085, 64)
MOVETO(114555, 18446, 64)
MOVETO(114744, 19845, 64)
MOVETO(115900, 19659, 208)
MOVETO(117052, 19003, 448)
MOVETO(117995, 17927, 536)
MOVETO(118417, 16556, 832)
MOVETO(118321, 15990, 832)
MOVETO(117081, 16093, 928)
MOVETO(116867, 15479, 928)
04.08.2010, 15:05
#4
Разведчик
Регистрация: 06.08.2009
Сообщений: 39
Популярность: 32
Сказал(а) спасибо: 16
Поблагодарили 11 раз(а) в 11 сообщениях
Re: Скрипты для L2 Walker
Скрипт для кача в Cemetery (Aden) 52-61 лвл.
А также делаем квест Seductive Whispers (награда зависит от удачи в целом оч. прилично)
Хроники: T2 Gracia Part 1
Начальная локация: Любая точка в окресностях Aden
Цитата:
MSG(----------создано XSample для T2 Gracia Part1-----------)
MSG(Скрипт на кач в Цеметери (под Аденом) (52-61 лвл))
MSG(Стартова локация: Аден, любая точка)
MSG(Бот берет квест Seductive Whispers (награда зависит от удачи в целом оч. прилично))
//
MSG(Настройка бота
MSG(Heal Options)
MSG(HP < 90%, use pots)
MSG(Оч. рекомендую начинать в Б грейде - мобы злые )
MSG(Атака всех мобов, можно отключить сундуки Treasure Chest)
MSG(После смерти запускаем этот скрипт)
MSG(Иногда заходим в игру и бежим к кузнецу Wilbert - Aden играть в его)
MSG(интеллектуальную игру.)
//Основная часть скрипта
//Мертвых чаров отправляем в город
CALL(DEAD_RETURN)
LABEL(MAIN)
SET(FIGHTSTOP)
SET(RANGETYPE,DEFPOS,175553,22836,-3240,3000)
CALL(GO_GROCERY)
CALL(BUY_BOTTLES)
C ALL(HANDLE_QUEST_AND_GO_BUFF)
CALL(BUFF)
//Если сосок много просто бежим к ГК
ITEMCOUNT(Soulshot: C-grade[ID=1464],>,15000)
{
CALL(GO_TO_GK)
}
//Если нет то забегаем в ВХ по дороге
ITEMCOUNT(Soulshot: C-grade[ID=1464],<,15000)
{
CALL(GO_TO_WH_GK)
}
CALL(GOTO_SPOT)
JMP(MAIN)
//Конец скрипта
//-------------------------------------------------------------
//Мертвых чаров посылаем в город
//-------------------------------------------------------------
LABEL(DEAD_RETURN)
CHARSTATUS(CHP,==,0)
{
SET(FIGHTSTOP)
GOHOME()
}
RET URN
//-------------------------------------------------------------
//Проверяем все точки респа и бежим к общей точке
//я нашел 16 точек респа если бот вдруг вылетит в неизвестной
//он использует СОЕ и наверняка попадет в одну из этих
//-------------------------------------------------------------
LABEL(GO_GROCERY)
LABEL(CYCLE_TRAVEL)
//точка 1
POSINRANGE(146819, 28063, -2264, 10)
{
MOVETO(146367,28247,-2295)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 2
POSINRANGE(146814, 27108, -2200, 10)
{
MOVETO(146364,28242,-2295)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 3
POSINRANGE(148010, 27996, -2264, 10)
{
MOVETO(146403,28235,-2295)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 4
POSINRANGE(147970, 27040, -2200, 10)
{
MOVETO(147327,27264,-2230)
MOVETO(147181,27373,-2231)
MOVETO(146372,28245,-2295)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 5
POSINRANGE(145686, 21114, -2136, 10)
{
MOVETO(145691,21740,-2167)
MOVETO(145082,22568,-2167)
MOVETO(145026,25140,-2167)
MOVETO(145144,27622,-2295)
//Общая точка слева
CALL(LOCAL_TRAVEL_GROCERY)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 6
POSINRANGE(144559, 22835, -2136, 10)
{
MOVETO(144985,23715,-2167)
MOVETO(144982,25270,-2167)
MOVETO(145138,27470,-2264)
MOVETO(145164,27674,-2295)
//Общая точка слева
CALL(LOCAL_TRAVEL_GROCERY)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 7
POSINRANGE(144526, 24661, -2136, 10)
{
MOVETO(144924,25369,-2167)
MOVETO(145138,27470,-2264)
//Общая точка слева
CALL(LOCAL_TRAVEL_GROCERY)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 8
POSINRANGE(144635, 26664, -2264, 10)
{
MOVETO(144723,26957,-2295)
MOVETO(145191,27587,-2295)
//Общая точка слева
CALL(LOCAL_TRAVEL_GROCERY)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 9
POSINRANGE(144626, 29145, -2456, 10)
{
MOVETO(144997,28737,-2477)
MOVETO(145000,27907,-2308)
MOVETO(145173,27682,-2295)
//Общая точка слева
CALL(LOCAL_TRAVEL_GROCERY)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 10
POSINRANGE(146038, 30519, -2456, 10)
{
MOVETO(146764,30192,-2487)
MOVETO(147421,29968,-2487)
//Общая точка внизу
CALL(LOCAL_TRAVEL_GROCERY2)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 11
POSINRANGE(146494, 30584, -2456, 10)
{
MOVETO(147181,30195,-2487)
MOVETO(147439,29966,-2487)
//Общая точка внизу
CALL(LOCAL_TRAVEL_GROCERY2)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 12
POSINRANGE(150227, 29104, -2456, 10)
{
MOVETO(149530,29863,-2487)
MOVETO(148766,30043,-2487)
MOVETO(147442,29952,-2487)
//Общая точка внизу
CALL(LOCAL_TRAVEL_GROCERY2)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 13
POSINRANGE(148565, 30463, -2456, 10)
{
MOVETO(147525,29979,-2487)
//Общая точка внизу
CALL(LOCAL_TRAVEL_GROCERY2)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 14
POSINRANGE(148112, 30439, -2456, 10)
{
MOVETO(147491,29990,-2487)
//Общая точка внизу
CALL(LOCAL_TRAVEL_GROCERY2)
//Забегаем в гросери
CALL(LOCAL_IN_GROC)
RETURN
}
//точка 15
POSINRANGE(148946, 21121, -2136, 10)
{
MOVETO(149637,22427,-2167)
MOVETO(149701,23764,-2167)
MOVETO(149457,24106,-2167)
MOVETO(148579,24337,-2039)
MOVETO(148520,25590, -2039)
MOVETO(148185,25763,-2039)
MOVETO(147596,25855,-2039)
MOVETO(147385,26948,-2230)
MOVETO(146376,28219,-2295)
RETURN
}
//точка 16
POSINRANGE(146814, 27108, -2200, 10)
{
MOVETO(146370,28244,-2295)
RETURN
}
//Что сереьезно есть точка 17?
//Используем СОЕ и пробуем еще раз
USEITEM(Scroll of Escape[ID=736])
DELAY(25237)
JMP(CYCLE_TRAVEL)
RETURN
//Общая точка слева
LABEL(LOCAL_TRAVEL_GROCERY)
MOVETO(145631,27623,-2295)
MOVETO(146050,27628,-2231)
MOVETO(146569,27757,-2295)
MOVETO(146375,28217, -2295)
RETURN
//Общая точка внизу
LABEL(LOCAL_TRAVEL_GROCERY2)
MOVETO(147435,29399,-2295)
MOVETO(147417,28703,-2294)
MOVETO(147167,28436,-2295)
MOVETO(146397,28255 ,-2295)
RETURN
//Забегаем в гросери
LABEL(LOCAL_IN_GROC)
MOVETO(146193,28236,-2281)
MOVETO(146056,28001,-2280)
RETURN
//-------------------------------------------------------------
//Скупка поушнов, СОЕ и свитка восстановления в гросери
//-------------------------------------------------------------
LABEL(BUY_BOTTLES)
NPCSEL(Holly[ID=30839])
DELAY(1005)
NPCDLG(Holly[ID=30839])
DELAY(1005)
//SOE if needed
ITEMCOUNT(Scroll of Escape,<,20)
{
DLGSEL(Buy Consumables and Minerals)
DELAY(1005)
BUYITEM(Scroll of Escape[ID=736],10
DELAY(1005)
}
ITEMCOUNT(Healing Potion[ID=1061],<,200)
{
DLGSEL(Buy Consumables and Minerals)
DELAY(1005)
BUYITEM(Healing Potion[ID=1061],200
DELAY(1005)
}
//Тут проверяем скролл оф рековери
//До 52го лвла С грейд
CHARSTATUS(LV,<,52)
{
ITEMCOUNT([ID=8596],==,0)
{
DLGSEL(Buy Consumables and Minerals)
DELAY(1005)
BUYITEM([ID=8596],1
DELAY(1005)
}
//А после 52го лвла B грейд
CHARSTATUS(LV,>=,52)
{
ITEMCOUNT([ID=8597],==,0)
{
DLGSEL(Buy Consumables and Minerals)
DELAY(1005)
BUYITEM([ID=8597],1
DELAY(1005)
}
RETURN
//-------------------------------------------------------------
//Функция Проверяет квест Selective Whispers
//если надо берет его
//Начало: Trader Holly (Grocery)
//Конец: Adventurer's Guide
//-------------------------------------------------------------
LABEL(HANDLE_QUEST_AND_GO_BUFF)
//Проверяем лвл персонажа
//Квест можно взять на этом лвле
CHARSTATUS(LV,>=,50)
{
//Если квест уже взят врятли колво итемов равно 0
ITEMCOUNT(Spirit Bead,==,0)
{
//Берем квест
MOVETO(146219,28217,-2281)
MOVETO(146415,28255,-2295)
MOVETO(147953,27828,-2295)
MOVETO(148470,27644,-2295)
MOVETO(150468,27695,- 2294)
MOVETO(150580,28176,-2274)
MOVETO(150606,28485,-2274)
NPCSEL(Wilbert[ID=30846])
DELAY(1005)
NPCDLG(Wilbert[ID=30846])
DELAY(1061)
DLGSEL(Quest)
DELAY(1721)
DLGSEL("What's the game?" )
DELAY(1023)
DLGSEL( "I'd like to play." )
DELAY(1405)
MOVETO(150574,28077,-2274)
MOVETO(150445,27709,-2294)
MOVETO(149408,27637,-2295)
MOVETO(148937,27624,-2231)
MOVETO(14757 9,27316,-2230)
MOVETO(146419,27370,-2231)
MOVETO(146384,27368,-2231)
RETURN
}
MOVETO(146266,28245,-2281)
MOVETO(146531,28093,-2295)
M OVETO(146477,27648,-2295)
MOVETO(146375,27379,-2231)
RETURN
//-------------------------------------------------------------
//Бафаемся
//Начало: Adventurer's Guide
//Конец: Adventurer's Guide
//-------------------------------------------------------------
LABEL(BUFF)
NPCSEL(Adventurers' Guide[ID=32327])
DELAY(1054)
NPCDLG(Adventurers' Guide[ID=32327])
DELAY(1014)
DLGSEL(View list of beneficial magic available to receive.)
DELAY(1254)
DLGSEL(Receive support magic.)
DELAY(1524)
RETURN
//-------------------------------------------------------------
//Бежим к ГК
//Начало: Adventurer's Guide
//Конец: Gatekeeper (Aden)
//-------------------------------------------------------------
LABEL(GO_TO_GK)
MOVETO(146936,26909,-2231)
MOVETO(147294,26529,-2230)
MOVE TO(147298,26357,-2167)
MOVETO(147303,26170,-2095)
MOVETO(147266,25941,-2039)
MOVETO(146834,25832,-2039)
MOVETO(146755,25793,-2039)
RETU RN
//-------------------------------------------------------------
//Бежим к ГК по дороге цепляем соски из ВХ
//Начало: Adventurer's Guide
//Конец: Gatekeeper (Aden)
//-------------------------------------------------------------
LABEL(GO_TO_WH_GK)
MOVETO(147124,27148,-2231)
MOVETO(147924,26835,-2231)
M OVETO(148251,26614,-2231)
MOVETO(148323,26477,-2217)
MOVETO(148169,26259,-2216)
NPCSEL(Walderal[ID=30844])
DELAY(1204)
NPCDLG(Walderal[ID=30844])
DELAY(1154)
DLGSEL(Private Warehouse.)
DELAY(1024)
DLGSEL(Withdraw an item. (Private Warehouse))
DELAY(1854)
LOADITEM(Soulshot: C-grade[ID=1464],15000
MOVETO(148312,26460,-2217)
MOVETO(148304,26610,-2231)
MOVETO(147640,26679,-2230)
MOVETO(147622,26073,-2056)
MOVETO(147184,25841,-2039 )
MOVETO(146811,25776,-2039)
MOVETO(146749,25792,-2039)
RETURN
//-------------------------------------------------------------
//Бежим на спот
//Начало: Elisa Gatekeeper (Aden)
//Конец: Cemetery (место експа)
//-------------------------------------------------------------
LABEL(GOTO_SPOT)
NPCDLG(Elisa[ID=30848])
DELAY(1349)
DLGSEL(Teleport.)
DELAY(1862)
DLGSEL(Seal of Shilen)
DELAY(25130)
MOVETO(184129,19868,-3200)
MOVETO(183976,20230,-3200)
MOVETO(182312,20296,-3196)
MOVETO(180999,20317,-3196)
MOVET O(179294,20485,-3220)
MOVETO(178598,20488,-3276)
SET(FIGHTSTART)
//качаемся 53 минуты
DELAY(3200000)
}
//Возвращаем домой любой ценой
CALL(GoHome)
RETURN
//Возвращем чара в город
//Луков нет используем аггрошейкер
LABEL(GoHome)
LABEL(EweRaz)
//Если бот не в городе вернем его туда
POSOUTRANGE(147507, 25838, -2008, 6000)
{
//Бегать не будем стоим на месте
SET(RANGETYPE,STARTPOS,1)
//Добиваем мобов
DELAY(25120)
//Используем СОЕ
USEITEM(Scroll of Escape[ID=736])
//Тормозим или бьемся с мобами если сбили каст
DELAY(25100)
}
//А бот ведь может умереть
//Мертвых чаров посылаем в город
CHARSTATUS(CHP,==,0)
{
//MSG(Хороший бот - мертвый бот )
GOHOME()
SET(FIGHTSTOP)
DELAY(3000)
}
//Мы или в городе или на споте надо проверить
POSINRANGE(147507, 25838, -2008, 6000)
{
//Все нормально мы в городе
SET(FIGHTSTOP)
RETURN
}
JMP(EweRaz)
}
RETURN
Бот сам следит за:
Банками Healing Potion (докупает в гросери)
свитками СОЕ (докупает в гросери)
Scroll: Recovery (Grade C/B)| (докупает в гросери)
Сосками SSС (тянет их из ВХ)
Самостоятельно берет квест Seductive Whispers
(квест довольно азартный поэтому сдавать квест будете сами
тут есть описание _http://forums.goha.ru/showthread.php?t=147201).
Советую набивать не по 50 итемов, а по несколько сотен (или тысяч ) .
!!Скрипт заставляет бота бегать с нехилым грузом в карманнах
если вы не гном, то проверьте сможете ли вы качаться
с таким комплектом груза (макс. бое-комплект):
29 СОЕ
399 Healing Potion
29к SSС
Соски SSС можно запросто поменять на любые другие или отключить
совсем.
Кратко о функционале:
Поставил и забыл. Главное забить ВХ сосками SSC
если хотим кач с сосками.
Иногда заходим в игру и бежим к кузнецу Wilbert (Aden) играть в его интеллектуальную игру .
Добавлено через 4 минуты
//Скрипт на прохождение квеста Delivery of Special Liquor и Egg Delivery одновременно.
//Скрипт расчитан на прохождение ТХ-шником под Стелсом
// или БД-шником под танцем Шадов.
Цитата:
//=====================================
//Скрипт на прохождение квеста Delivery of Special Liquor и Egg Delivery одновременно.
//Скрипт расчитан на прохождение ТХ-шником под Стелсом
// или БД-шником под танцем Шадов.
//=====================================
LABEL(Start)
MOVETO(149518,-112667,-2090)
NPCSEL(Jeremy[ID=31521])
NPCDLG(Jeremy[ID=31521])
DELAY(3000)
DLGSEL( Quest )
DLGSEL([Specialty Liquor Delivery])
DLGSEL("I'll deliver your liquor." )
NPCDLG(Jeremy[ID=31521])
DELAY(3000)
DLGSEL( Quest )
DLGSEL([Egg Delivery])
DLGSEL("I'll deliver your eggs.")
MOVETO(149486,-112288,-2090)
MOVETO(149200,-112269,-2101)
MOVETO(147888,-113059,-2152)
MOVETO(147486,-113266,-2137)
NPCSEL(Beol in[ID=31547])
NPCDLG(Beolin[ID=31547])
DELAY(3000)
DLGSEL(Quest)
DLGSEL( "I'm here to deliver some liquor." )
MOVETO(147074,-112701,-2192)
MOVETO(146104,-111724,-2461)
MOVETO(145271,-111016,-3412)
MOVETO(142815,-109954,-3571)
MOVETO(141637,-10 9396,-3616)
NPCSEL(Kuber[ID=31546])
NPCDLG(Kuber[ID=31546])
DELAY(3000)
DLGSEL( Quest )
DLGSEL("I'm here to deliver some liquor." )
MOVETO(141751,-108037,-3581)
MOVETO(140707,-106386,-3654)
MOVETO(140683,-105499,-3658)
NPCSEL(Crocus[ID=31545])
NPCDLG(Crocus[ID=31545])
DELAY(3000)
DLGSEL( Quest)
DLGSEL("I have your liquor right here!")
MOVETO(143433,-102756,-3567)
MOVETO(144283,-102191,-3536)
MOVETO(144839,-100752,-3310)
MOVETO(148482,-100925,-2988)
MOVETO(1509 83,-101284,-2903)
MOVETO(153649,-101136,-2957)
MOVETO(154844,-104118,-2842)
MOVETO(155451,-104976,-2771)
MOVETO(155584,-105680,-2781)
N PCSEL(Naff[ID=31544])
NPCDLG(Naff[ID=31544])
DELAY(3000)
DLGSEL(Quest)
DLGSEL(Say "I've brought you some specially brewed liquor!")
MOVETO(155056,-107143,-2690)
MOVETO(153517,-110484,-2693)
MOVETO(153518,-110521,-2689)
MOVETO(151183,-112190,-2316)
MOVETO(15 0678,-113016,-2158)
MOVETO(150208,-114439,-1894)
MOVETO(151283,-114779,-1601)
MOVETO(154355,-114911,-1570)
MOVETO(157100,-115467,-1918)
M OVETO(157143,-115456,-1920)
MOVETO(157406,-115422,-1888)
MOVETO(157406,-115422,-1888)
NPCSEL(Pulin[ID=31543])
NPCDLG(Pulin[ID=31543])
DELAY(3000)
DLGSEL(Quest )
DLGSEL([Specialty Liquor Delivery (In Progress)])
DLGSEL("Here's the liquor delivery.")
NPCDLG(Pulin[ID=31543])
DELAY(3000)
DLGSEL(Quest )
DLGSEL([Egg Delivery (In Progress)])
DLGSEL("I've got some Boiled Eggs for you.")
MOVETO(157290,-113615,-1823)
MOVETO(156698,-112844,-1799)
MOVETO(156812,-112765,-1744)
MOVETO(156229,-112296,-1885)
MOVETO(15684 8,-111213,-2549)
MOVETO(157251,-110343,-2678)
MOVETO(157172,-108648,-2697)
MOVETO(156185,-106702,-2727)
MOVETO(155643,-105722,-2780)
NP CSEL(Naff[ID=31544])
NPCDLG(Naff[ID=31544])
DELAY(3000)
DLGSEL(Quest)
DLGSEL("I have some Boiled Eggs for you!")
MOVETO(155060,-104803,-2775)
MOVETO(154007,-102994,-2979)
MOVETO(153643,-101077,-2958)
MOVETO(151471,-101346,-2916)
MOVETO(14953 7,-101001,-2938)
MOVETO(147028,-100944,-3143)
MOVETO(145113,-100800,-3299)
MOVETO(144340,-102082,-3530)
MOVETO(143060,-103609,-3625)
MO VETO(141214,-105075,-3653)
MOVETO(140700,-105482,-3658)
NPCSEL(Crocus[ID=31545])
NPCDLG(Crocus[ID=31545])
DELAY(3000)
DLGSEL( Quest)
DLGSEL(I've got your eggs right here. )
MOVETO(141476,-106556,-3593)
MOVETO(141811,-107960,-3570)
MOVETO(141649,-109391,-3616)
NPCSEL(Kuber[ID=31546])
NPCDLG(Kuber[ID=31546])
DELAY(3000)
DLGSEL( Quest )
DLGSEL("Egg delivery, sir!" )
MOVETO(143161,-108957,-3561)
MOVETO(147834,-108889,-2873)
MOVETO(148985,-108895,-2592)
MOVETO(149623,-110773,-2302)
MOVETO(147780,-11 2899,-2160)
MOVETO(147531,-113278,-2138)
MOVETO(147535,-113278,-2138)
NPCSEL(Beolin[ID=31547])
NPCDLG(Beolin[ID=31547])
DELAY(3000)
DLGSEL(Quest)
DLGSEL(I've got your eggs right here. )
MOVETO(149106,-112482,-2092)
MOVETO(149420,-112569,-2090)
MOVETO(149514,-112678,-2090)
NPCSEL(Jeremy[ID=31521])
NPCDLG(Jeremy[ID=31521])
DELAY(3000)
DLGSEL( Quest )
DLGSEL([Egg Delivery (In Progress)])
DLGSEL("I completed the delivery.")
NPCDLG(Jeremy[ID=31521])
DELAY(3000)
DLGSEL( Quest )
DLGSEL([Specialty Liquor Delivery (In Progress)])
DLGSEL("I completed the delivery.")
JMP(start)
Последний раз редактировалось Aevisthas; 04.08.2010 в 15:09 .
Причина: Добавлено сообщение
Пользователь сказал cпасибо:
05.08.2010, 19:49
#5
Разведчик
Регистрация: 06.08.2009
Сообщений: 39
Популярность: 32
Сказал(а) спасибо: 16
Поблагодарили 11 раз(а) в 11 сообщениях
Re: Скрипты для L2 Walker
Пользователь сказал cпасибо:
27.08.2010, 13:05
#6
Разведчик
Регистрация: 12.06.2010
Сообщений: 16
Популярность: 176
Сказал(а) спасибо: 39
Поблагодарили 84 раз(а) в 40 сообщениях
Re: Скрипты для L2 Walker
Скрипт на квест у Swan в дионе(награда:адена и музыкальный свиток)
Код:
//by Bem
//начало у Swan в дионе
//скрипт зациклен
LABEL(start)
NPCDLG(Swan[ID=])
DELAY(1000)
DLGSEL(Quest)
DELAY(2000)
DLGSEL("I will help you.")
DELAY(1000)
MOVETO(17837, 145728, -3100)
MOVETO(16979, 144935, -3016)
MOVETO(16403, 143751, -3016)
MOVETO(16019, 143127, -2752)
MOVETO(15623, 142947, -2696)
NPCDLG(Trisha[ID=])
DELAY(1000)
DLGSEL(Teleport)
DLGSEL(The Town of Aden)
DELAY(1000)
MOVETO(146776, 25767, -2008)
MOVETO(147132, 25887, -2008)
MOVETO(147540, 25991, -2008)
MOVETO(147500, 26315, -2112)
MOVETO(147479, 26574, -2192)
MOVETO(146737, 26945, -2200)
MOVETO(146553, 26392, -2184)
MOVETO(146733, 26267, -2184)
NPCDLG(Woodrow[ID=])
DELAY(1000)
DLGSEL(Quest)
MOVETO(146733, 26267, -2184)
MOVETO(146553, 26392, -2184)
MOVETO(146737, 26945, -2200)
MOVETO(147479, 26574, -2192)
MOVETO(147500, 26315, -2112)
MOVETO(147540, 25991, -2008)
MOVETO(147132, 25887, -2008)
MOVETO(146797, 25815, -2008)
NPCDLG(Elisa[ID=])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(The Town of Giran)
DELAY(2000)
NPCDLG(Clarissa[ID=])
DLGSEL(Teleport)
DLGSEL(Giran Harbor)
DELAY(100)
MOVETO(46411, 186997, -3480 )
MOVETO(44779, 187796, -3400)
MOVETO(43402, 188646, -3480)
MOVETO(43818, 189738, -3552)
MOVETO(44338, 190700, -3624)
MOVETO(44671, 190739, -3624)
NPCDLG(Galion[ID=])
DLGSEL(Quest)
DELAY(100)
MOVETO(44671, 190739, -3624)
MOVETO(44338, 190700, -3624)
MOVETO(43818, 189738, -3552)
MOVETO(43402, 188646, -3480)
MOVETO(44779, 187796, -3400)
MOVETO(46411, 186997, -3480 )
MOVETO(47923, 186855, -3480)
NPCDLG(Angelina[ID=])
DLGSEL(Teleport)
DLGSEL(The Town of Giran)
DELAY(2000)
MOVETO( 83400, 147928, -3400)
NPCDLG(Clarissa[ID=])
NPCDLG(Clarissa[ID=])
DLGSEL(Teleport)
DLGSEL(The Town of Dion)
DELAY(1000)
MOVETO(15623, 142947, -2696)
MOVETO(16019, 143127, -2752)
MOVETO(16403, 143751, -3016)
MOVETO(16979, 144935, -3016)
MOVETO(17837, 145728, -3100)
MOVETO(18405, 145096, -3080)
NPCDLG(Swan[ID=])
DELAY(1000)
DLGSEL(Quest)
DELAY(1000)
MOVETO(17837, 145728, -3100)
MOVETO(16979, 144935, -3016)
MOVETO(16605, 144405, -2992)
MOVETO(16055, 144760, -2992)
MOVETO(16595, 145858, -3088)
MOVETO(16979, 146070, -3088)
NPCDLG(Nanarin[ID=])
DELAY(100)
DLGSEL(Quest)
DLGSEL(Bard's Mandolin)
DELAY(1000)
MOVETO(16979, 146070, -3088)
MOVETO(16595, 145858, -3088)
MOVETO(16055, 144760, -2992)
MOVETO(16605, 144405, -2992 )
MOVETO(16979, 144935, -3016)
MOVETO(17837, 145728, -3100)
MOVETO(18405, 145096, -3080)
NPCDLG(Swan[ID=])
DELAY(1000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL("She liked the flute but she doesn't like you.")
JMP(start)
Добавлено через 4 минуты
Скрипт 1-10 лвл Можете запускать сразу как чара создали
для ГФ+
Код:
USEITEM(Kamael Village Teleportation Scroll[ID=12753])
DELAY(30000)
NPCSEL(Newbie Guide[ID=32135])
NPCDLG(Newbie Guide[ID=32135])
DLGSEL("Мне нужен совет.")
MOVETO(-119641,45909,364)
MOVETO(-119602,47717,364)
MOVETO(-119505,48572,212)
MOVETO(-119386,49201,-10)
NPCSEL(Marcela[ID=32173])
NPCDLG(Marcela[ID=32173])
DLGSEL(Квест.)
DLGSEL([Проверка Снабжения])
DLGSEL(Согласиться помочь)
MOVETO(-119392,47949,349)
MOVETO(-119349,47161,364)
MOVETO(-119318,46942,341)
MOVETO(-117800,46236,335)
MOVETO(-116146,45166,46 8)
MOVETO(-115301,44626,476)
MOVETO(-115017,44663,490)
NPCSEL(Benis[ID=32170])
NPCDLG(Benis[ID=32170])
DLGSEL(Квест.)
MOVETO(-115687,44695,476)
MOVETO(-118116,46434,335)
MOVETO(-119353,47006,341)
MOVETO(-119388,47887,364)
MOVETO(-11936 1,49279,-23)
NPCSEL(Marcela[ID=32173])
NPCDLG(Marcela[ID=32173])
DLGSEL(Квест.)
DLGSEL([Проверка Снабжения (в процессе)])
MOVETO(-119385,47986,338)
MOVETO(-119357,47187,364)
MOVETO(-119320,47017,341)
MOVETO(-118627,47029,341)
MOVETO(-118073,47464,422)
MO VETO(-117152,47582,418)
MOVETO(-117143,47949,430)
NPCSEL(Nika[ID=32167])
NPCDLG(Nika[ID=32167])
DLGSEL(Квест)
MOVETO(-117189,47617,430)
MOVETO(-118961,47550,418)
MOVETO(-119240,47721,426)
MOVETO(-119310,47762,400)
MOVETO(-119384 ,47858,364)
MOVETO(-119396,48552,213)
MOVETO(-119387,49193,-9)
NPCSEL(Marcela[ID=32173])
NPCDLG(Marcela[ID=32173])
DLGSEL(Квест.)
DLGSEL([Проверка Снабжения (в процессе)])
DELAY(500)
USEITEM(Wooden Helmet[ID=43])
DELAY(500)
USEITEM(Gloves[ID=49])
DELAY(500)
USEITEM(Wooden Gaiters[ID=2386])
DELAY(500)
USEITEM(Wooden Breastplate[ID=23])
DELAY(500)
USEITEM(Leather Shoes[ID=37])
DELAY(500)
MOVETO(-119405,48032,323)
MOVETO(-119456,47211,364)
MOVETO(-119676,44766,341)
MOVETO(-119680,44584,341)
NPCSEL(Newbie Guide[ID=32135])
NPCDLG(Newbie Guide[ID=32135])
DLGSEL(Получить купон
n)
DELAY(2000)
NPCSEL(Newbie Guide[ID=32135])
NPCDLG(Newbie Guide[ID=32135])
DLGSEL(Посмотреть список
nвспомогательной магии)
DLGSEL(Воспользоваться заклинанием)
MOVETO(-119536,47378,364)
MOVETO(-119512,47870,364)
MOVETO(-119470,48560,213)
MOVETO(-119388,49176,-6)
NPCSEL(Marcela[ID=32173])
NPCDLG(Marcela[ID=32173])
DLGSEL(Квест.)
DELAY(1000)
DLGSEL([Направляйтесь к холмам!])
DELAY(1000)
DLGSEL(Согласиться)
DELAY(1000)
MOVETO(-119366,47974,341)
MOVETO(-119338,46922,341)
MOVETO(-117487,46852,341)
MOVETO(-1 16908,46591,341)
NPCSEL(Ragara[ID=32163])
NPCDLG(Ragara[ID=32163])
DLGSEL(Телепортация)
DLGSEL(Алтарь Золота)
delay(10000)
MOVETO(-122246,74313,-3040)
MOVETO(-124647,79905,-3586)///Idjom k mestu///
PosInRange(-124658,79914,-3586,5000)
{
SET(FIGHTSTART)
}
LABEL(2)
ITEMCOUNT(Hills of Gold Monster Claw[ID=9796],>,0)
{
SET(FIGHTSTOP)
MOVETO(-125565,80982,-3504)
DELAY(1000)
MOVETO(-123007,75710,-3242)
DELAY(1000)
MOVETO(-122386,74446,-3056)
D ELAY(1000)
MOVETO(-122273,73889,-2907)
DELAY(500)
NPCSEL(Mellon[ID=32181])
NPCDLG(Mellon[ID=32181])
DLGSEL(Отправиться в деревню
n)
DELAY(500)
DLGSEL(Деревня Камаэль)
DELAY(10000)
CALL(3)
}
CALL(2)
LABEL(3)
MSG(Sdajom quest)
MOVETO(-118070,46934,341)
MOVETO(-119234,46967,341)
MOVETO(-119384,47051,341)
MOVETO(-119376,47849,364)
MOVETO(-119369,48590,213 )
MOVETO(-119368,49201,-10)
NPCSEL(Marcela[ID=32173])
NPCDLG(Marcela[ID=32173])
DLGSEL(Квест.)
DELAY(1000)
DLGSEL([Направляйтесь к холмам! (в процессе)])
DELAY(1000)
DLGSEL(Обменять когти монстров на
nадены)
DELAY(1000)
DLGSEL(Отказаться
n)
MOVETO(-119445,48015,341)
MOVETO(-119525,47227,341)
MOVETO(-119680,44736,341)
MOVETO(-1196 91,44548,341)
NPCSEL(Newbie Guide[ID=32135])
NPCDLG(Newbie Guide[ID=32135])
DELAY(500)
USEITEM(Gloves[ID=49])
DELAY(500)
USEITEM(Wooden Gaiters[ID=2386])
DELAY(500)
USEITEM(Wooden Breastplate[ID=23])
DELAY(500)
USEITEM(Wooden Helmet[ID=43])
DELAY(500)
USEITEM(Leather Shoes[ID=37])
MOVETO(-119119,46536,341)
MSG(-----Exit------)
________________
У нас всего хватает. Дрyгое дело, что не всем...
Последний раз редактировалось Bem17; 27.08.2010 в 13:10 .
Причина: Добавлено сообщение
31.08.2010, 00:56
#7
Разведчик
Регистрация: 03.08.2010
Сообщений: 14
Популярность: 42
Сказал(а) спасибо: 186
Поблагодарили 21 раз(а) в 17 сообщениях
Re: Скрипты для L2 Walker
Скрипт на волка для
L2.ru
Код:
abel(start)
NPCSEL(Martin[ID=30731])
NPCDLG(Martin[ID=30731])
Delay(1000)
DLGSEL(Квест)
Delay(1000)
DLGSEL(Попросить рассказать об этом подробнее)
Delay(1000)
DLGSEL(Согласиться)
Delay(1000)
ITEMCOUNT(Wolf Collar[ID=2375],>,0)
{
delay(500)
jmp(sklad)
}
jmp(10)
label(sklad)
MOVETO(-83168,151811,-3155)
MOVETO(-83011,152150,-3155)
MOVETO(-83056,153582,-3204)
MOVETO(-83059,153890,-3204)
MOVETO(-82990,153918,-3168)
MOVETO(-82733,153937,-3204)
MOVETO(-82376,153757,-3204)
MOVETO(-82269,153595,-3200)
MOVETO(-82230,153376,-3200)
MOVETO(-81966,153445,-3200)
NPCSEL(Norman[ID=30210])
NPCDLG(Norman[ID=30210])
Delay(1000)
DLGSEL(Личное
Delay(1000)
DLGSEL(Сдать
Delay(1000)
SAVEITEM(Wolf Collar[ID=2375],1;)
Delay(1000)
MOVETO(-82143,153387,-3200)
MOVETO(-82253,153435,-3200)
MOVETO(-82304,153856,-3204)
MOVETO(-83026,153954,-3204)
MOVETO(-83075,151923,-3155)
MOVETO(-84513,150973,-3155)
MOVETO(-84637,150863,-3155)
label(10)
ITEMCOUNT(Scroll of Escape[ID=736],>,3)
{
delay(500)
jmp(2)
}
ITEMCOUNT(Scroll of Escape[ID=736],<,3)
{
delay(500)
jmp(SoE)
}
label(SoE)
MOVETO(-83913,151383,-3155)
MOVETO(-83133,151913,-3155)
MOVETO(-83022,152394,-3155)
MOVETO(-83007,152742,-3204)
MOVETO(-81348,152719,-3204)
MOVETO(-80756,152937,-3204)
MOVETO(-80333,153744,-3204)
MOVETO(-79882,153717,-3204)
MOVETO(-79598,153504,-3187)
MOVETO(-79420,153835,-3187)
NPCSEL(Poesia[ID=30315])
NPCDLG(Poesia[ID=30315])
Delay(1000)
DLGSEL(Купить
\nРасходные материалы и
\nМинералы
\n)
Delay(1000)
SELLITEM()
Delay(1000)
BUYITEM(Scroll of Escape[ID=736],15;)MOVETO(-79429,153795,-3186)
Delay(1000)
MOVETO(-79522,153634,-3160)
MOVETO(-79629,153533,-3187)
MOVETO(-82582,152692,-3204)
MOVETO(-83023,152601,-3204)
MOVETO(-83174,151647,-3155)
MOVETO(-84601,150882,-3155)
MOVETO(-80796,152807,-3204)
label(2)
MOVETO(-84113,150664,-3155)
MOVETO(-82429,150463,-3155)
MOVETO(-81319,150232,-3155)
MOVETO(-80877,150008,-3070)
MOVETO(-80756,149817,-3070)
NPCSEL(Richlin[ID=30320])
NPCDLG(Richlin[ID=30320])
Delay(1000)
DLGSEL(Телепортироваться)
Delay(1000)
DLGSEL(Деревня Гномов)
Delay(25000)
MOVETO(115559,-178015,-943)
NPCSEL(Newbie Guide[ID=30601])
NPCDLG(Newbie Guide[ID=30601])
Delay(1000)
DLGSEL(Проверить список доступных навыков
\nволшебства)
Delay(1000)
DLGSEL(Воспользоваться заклинанием)
Delay(1000)
MOVETO(115143,-178155,-929)
MOVETO(115143,-178155,-880)
NPCSEL(Wirphy[ID=30540])
NPCDLG(Wirphy[ID=30540])
Delay(1000)
DLGSEL(Телепортация)
Delay(1000)
DLGSEL(Западные Рудники (центральное побережье))
Delay(20000)
MOVETO(137048,-206207,-3645)
MOVETO(137251,-206802,-3572)
MOVETO(137507,-207222,-3555)
SET(MON,ATTACK,*)
SET(FIGHTSTART)
SET(RANGETYPE,STARTPOS,3000)
LABEL(1)
ITEMCOUNT(Bloody Tarantula Nail[ID=3427],<,50)
{
delay(500)
jmp(1)
}
SET(FIGHTSTOP)
MOVETO(138465,-206323,-3636)
MOVETO(137660,-205976,-3577)
MOVETO(136931,-205146,-3713)
MOVETO(136931,-205146,-3664)
MOVETO(136932,-204954,-3671)
SET(FIGHTSTART)
SET(RANGETYPE,STARTPOS,200)
delay(20000)
SET(FIGHTSTOP)
USEITEM(Scroll of Escape[ID=736])
delay(35000)
MOVETO(116710,-180067,-1202)
MOVETO(115613,-178684,-978)
MOVETO(115501,-178442,-958)
NPCSEL(Wirphy[ID=30540])
NPCDLG(Wirphy[ID=30540])
Delay(1000)
DLGSEL(Телепортация)
Delay(1000)
DLGSEL(Глудио)
Delay(35000)
NPCSEL(Bella[ID=30256])
NPCDLG(Bella[ID=30256])
Delay(1000)
DLGSEL(Телепортироваться)
Delay(1000)
DLGSEL(Глудин)
Delay(35000)
MOVETO(-80941,150104,-3070)
MOVETO(-82523,150552,-3155)
MOVETO(-83981,150780,-3155)
MOVETO(-84588,150883,-3155)
NPCSEL(Martin[ID=30731])
NPCDLG(Martin[ID=30731])
Delay(1000)
DLGSEL(Квест)
Delay(1000)
DLGSEL(Спросить о
\nследующем
\nзадании)
Delay(1000)
MOVETO(-82962,150579,-3155)
MOVETO(-81440,150200,-3155)
MOVETO(-81005,150085,-3070)
MOVETO(-80681,149871,-3070)
NPCSEL(Richlin[ID=30320])
NPCDLG(Richlin[ID=30320])
Delay(1000)
DLGSEL(Телепортироваться)
Delay(1000)
DLGSEL(Глудио)
Delay(35000)
NPCSEL(Bella[ID=30256])
NPCDLG(Bella[ID=30256])
Delay(1000)
DLGSEL(Квест)
Delay(1000)
DLGSEL("Звучит порочно. Но я все равно желаю
\nкое-что узнать о животных.")
Delay(1000)
DLGSEL(Позже)
Delay(1000)
NPCDLG(Bella[ID=30256])
Delay(1000)
DLGSEL(Телепортироваться)
Delay(1000)
DLGSEL(Дион)
Delay(35000)
MOVETO(16806,144659,-3029)
MOVETO(17753,145867,-3117)
MOVETO(17882,146394,-3131)
MOVETO(17451,147444,-3146)
MOVETO(17348,147568,-3152)
NPCSEL(Metty[ID=30072])
NPCDLG(Metty[ID=30072])
Delay(1000)
DLGSEL(Квест)
Delay(1000)
DLGSEL("Хочу
\nпобольше узнать о
\nпитомцах.")
Delay(1000)
MOVETO(17730,146719,-3142)
MOVETO(17890,145925,-3130)
MOVETO(17109,145291,-3062)
MOVETO(16815,144911,-3025)
MOVETO(16273,143627,-2885)
MOVETO(15817,143183,-2759)
MOVETO(15702,142860,-2732)
NPCSEL(Trisha[ID=30059])
NPCDLG(Trisha[ID=30059])
Delay(1000)
DLGSEL(Телепортироваться)
Delay(1000)
DLGSEL(Гиран)
Delay(35000)
MOVETO(83630,147763,-3431)
MOVETO(83206,147782,-3495)
MOVETO(81489,148283,-3495)
MOVETO(80719,148618,-3490)
MOVETO(79765,148533,-3559)
MOVETO(79849,149046,-3559)
MOVETO(80241,148999,-3537)
MOVETO(80359,149131,-3537)
MOVETO(80455,149253,-3537)
NPCSEL(Ellie[ID=30091])
NPCDLG(Ellie[ID=30091])
Delay(1000)
DLGSEL(Квест)
Delay(1000)
DLGSEL([Заведите питомца (в процессе)])
Delay(1000)
DLGSEL(Спросить о питомцах)
Delay(1000)
MOVETO(80206,149059,-3537)
MOVETO(80094,149010,-3512)
MOVETO(79818,148963,-3559)
MOVETO(79820,148639,-3559)
MOVETO(81186,148601,-3495)
MOVETO(81912,148267,-3493)
MOVETO(82576,148122,-3495)
MOVETO(83032,147761,-3495)
MOVETO(83428,147824,-3454)
NPCSEL(Clarissa[ID=30080])
NPCDLG(Clarissa[ID=30080])
Delay(1000)
DLGSEL(Телепортироваться)
Delay(1000)
DLGSEL(Глудио)
Delay(35000)
NPCSEL(Bella[ID=30256])
NPCDLG(Bella[ID=30256])
Delay(1000)
DLGSEL(Телепортироваться)
Delay(1000)
DLGSEL(Глудин)
Delay(1000)
MOVETO(-81170,149954,-3120)
MOVETO(-81214,149970,-3120)
MOVETO(-81506,150174,-3120)
MOVETO(-82265,150567,-3155)
MOVETO(-84400,150557,-3155)
MOVETO(-84638,150776,-3155)
NPCSEL(Martin[ID=30731])
NPCDLG(Martin[ID=30731])
DLGSEL(Квест)
DLGSEL(Согласиться пройти испытание
\n)
label(3)
StrInDlg(2,4 км)
{
DLGSEL(2,4 км)
jmp(3)
}
StrInDlg(Небесный Волк)
{
DLGSEL(Жуткий Волк)
jmp(3)
}
StrInDlg(Может быть послан в деревню, чтобы купить предметы
{
DLGSEL(Может быть послан в деревню, чтобы купить предметы
jmp(3)
}
StrInDlg(Во время охоты на монстров обязательно берите с собой питомца
{
DLGSEL(Во время охоты на монстров обязательно берите с собой питомца
jmp(3)
}
StrInDlg(12-15лет)
{
DLGSEL(12-15лет)
jmp(3)
}
StrInDlg(24 ч)
{
DLGSEL(24 ч)
}
StrInDlg(Самец)
{
DLGSEL(Самец)
jmp(3)
}
StrInDlg(Плато Бессмертия - Черный Волк)
{
DLGSEL(Плато Бессмертия - Черный Волк)
jmp(3)
}
StrInDlg(Даже взрослый волк весит меньше взрослого мужчины
{
DLGSEL(Даже взрослый волк весит меньше взрослого мужчины
jmp(3)
}
StrInDlg(Период беременности 9 месяцев
{
DLGSEL(Период беременности 9 месяцев
jmp(3)
}
StrInDlg(Беременная волчица создает для своих детенышей дом на широком открытом месте
{
DLGSEL(Беременная волчица создает для своих детенышей дом на широком открытом месте
jmp(3)
}
StrInDlg(Его хвост всегда направлен вниз
{
DLGSEL(Его хвост всегда направлен вниз
jmp(3)
}
StrInDlg(Ягоды)
{
DLGSEL(Нет ответа)
jmp(3)
}
StrInDlg(Лиса)
{
DLGSEL(Нет ответа)
jmp(3)
}
ITEMCOUNT(Wolf Collar[ID=2375],==,1)
{
delay(500)
jmp(start)
}
jmp(3)
Добавлено через 8 минут
Кач в варке, статовая позяция- территория годарта 75+
l2.ru
Код:
USEITEM(Scroll of Escape[ID=736])
DELAY(41111)
LABEL(TOWN)
DELAY(544)
POSINRANGE(150320,-57200,-2981,411) //справа
{
MOVETO(149408,-56512,-2808)
MOVETO(149632,-56688,-2880)
MOVETO(149024,-56320,-2784)
MOVETO(148176,-56080,-2784)
MOVETO(147872,-55808,-2744)
MOVETO(147968,-55344,-2728)
DELAY(50111)
JMP(GK)
}
POSINRANGE(148544,-56032,-2780,311) //центр2
{
MOVETO(148320,-56048,-2784)
MOVETO(148000,-56016,-2768)
MOVETO(147888,-55808,-2744)
MOVETO(147936,-55472,-2728)
MOVETO(147904,-55312,-2728)
MOVETO(147952,-55264,-2728)
DELAY(50111)
JMP(GK)
}
POSINRANGE(147760,-58304,-2981,511) //центр
{
MOVETO(147760,-57760,-2896)
MOVETO(147712,-57360,-2784)
MOVETO(147824,-55984,-2768)
MOVETO(147920,-55440,-2728)
MOVETO(147920,-55328,-2728)
DELAY(50111)
JMP(GK)
}
POSINRANGE(146064,-58080,-2981,411)
{
MOVETO(147280,-58480,-2976)
MOVETO(147792,-57840,-2936)
MOVETO(147696,-57360,-2784)
MOVETO(147744,-57024,-2784)
MOVETO(147776,-56016,-2768)
MOVETO(147856,-55504,-2728)
MOVETO(147904,-55328,-2728)
MOVETO(147968,-55280,-2728)
MOVETO(147968,-55280,-2728)
DELAY(50111)
JMP(GK)
}
POSINRANGE(145376,-56992,-2976,411)//слева
{
MOVETO(145376,-56992,-2976)
MOVETO(146032,-56512,-2792)
MOVETO(147152,-56144,-2784)
MOVETO(147696,-55728,-2744)
MOVETO(147936,-55408,-2728)
MOVETO(147968,-55264,-2728)
DELAY(50111)
JMP(GK)
}
POSINRANGE(148544,-56064,-2784,211)//слева_центр
{
MOVETO(148544,-56064,-2784)
MOVETO(148048,-56048,-2768)
MOVETO(147856,-55712,-2736)
MOVETO(147792,-55360,-2728)
MOVETO(147936,-55248,-2728)
DELAY(50111)
JMP(GK)
}
POSINRANGE(147680,-56288,-2781,211)
{
MOVETO(147936,-55376,-2728)
MOVETO(147952,-55280,-2728)
DELAY(50111)
JMP(GK)
}
POSINRANGE(147680,--56080,--2781,451)//центр города
{
MOVETO(147904,-55632,-2736)
MOVETO(147984,-55312,-2728)
MOVETO(147968,-55264,-2728)
DELAY(50111)
JMP(GK)
}
DELAY(311)//В ВАРКЕ
LABEL(GO)
POSINRANGE(147963,-55316,-2734,321)//проверка на телепорт
{
DELAY(400)
JMP(GK)
}
MOVETO(125525,-40934,-3720)
MOVETO(125552,-41088,-3712)
MOVETO(125501,-41269,-3686)
MOVETO(124944,-41760,-3568)
MOVETO(124272,-42960,-3360)
MOVETO(123792,-43904,-3280)
MOVETO(123392,-44752,-3192)
MOVETO(123104,-45376,-3088)
MOVETO(123424,-45584,-3000)
MOVETO(123632,-45840,-2944)
MOVETO(123712,-45600,-2864)
MOVETO(123888,-45616,-2792)
MOVETO(124512,-46112,-2768)
MOVETO(124576,-46576,-2736)
MOVETO(124736,-47168,-2720)
MOVETO(124768,-48112,-2704)
MOVETO(124768,-48112,-2704)
MOVETO(124752,-48304,-2704)
MOVETO(124752,-48400,-2704)
MOVETO(124752,-48560,-2688)
MOVETO(124736,-48816,-2640)
MOVETO(124864,-49184,-2576)
MOVETO(124944,-49344,-2536)
MOVETO(125168,-50512,-2464)
SET(FIGHTSTART)
DELAY(154)
LABEL(FIGHT)
CHARSTATUS(MP,<,50)
{
USEITEM(Mana Potion[ID=728])
}
DELAY(544)
CHARSTATUS(HP,==,0)
{
SET(FIGHTSTOP)
DELAY(111)
GOHOME( )
DELAY(218)
JMP(TOWN)
DELAY(218)
}
JMP(FIGHT)
LABEL(GK)
DELAY(2611)
NPCSEL(Tatiana[ID=31275])
DELAY(1611)
NPCDLG(Tatiana[ID=31275])
DELAY(1621)
DLGSEL("Я хочу телепортироваться.")
DELAY(1621)
DLGSEL(Varka Silenos Stronghold - 4200 Adena )
DELAY(2621)
JMP(GO)
взято с [
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Последний раз редактировалось kadnio; 31.08.2010 в 01:04 .
Причина: Добавлено сообщение
16.09.2010, 11:13
#8
Разведчик
Регистрация: 24.07.2009
Сообщений: 4
Популярность: 18
Сказал(а) спасибо: 0
Поблагодарили 4 раз(а) в 4 сообщениях
Re: Скрипты для L2 Walker
Скрипт на сбор камней на континенте грация.
Код:
LABEL(start)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
MOVETO(-193831,207653,4632)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
MOVETO(-189378,210388,5454)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
NPCDLG(Red Star Stone)
DELAY(10000)
UseSkill(Star Stone Gathering,NPC,Red Star Stone)
DELAY(6000)
MOVETO(-187671,213677,5106)
JMP(start)
и еще 1 скрипт писал не я. но скрипт с моими доработками.
Скрипт на квест Антараса
Код:
label(1)
MOVETO(81304,149688,-3448)
NPCSEL(Gabrielle[ID=30753])
NPCDLG(Gabrielle[ID=30753])
DLGSEL(Quest)
DELAY(1000)
DLGSEL(Tell me about the guardians.)
DELAY(1000)
DLGSEL(I will join your expedition!)
DELAY(1000)
DLGSEL(Tell me more about the force field.)
DELAY(1000)
DLGSEL(I will take the test.)
MOVETO(82760,148520,-3456)
MOVETO(83416,147880,-3384)
NPCSEL(Clarissa[ID=30080])
NPCDLG(Clarissa[ID=30080])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Town of Oren)
delay(3000)
NPCSEL(Valentina[ID=30177])
NPCDLG(Valentina[ID=30177])
DLGSEL(Teleport)
DLGSEL(Ivory Tower - 1900 Adena)
delay(3000)
NPCSEL(Verona[ID=30727])
NPCDLG(Verona[ID=30727])
DLGSEL(Go to another floor.)
DELAY(1000)
DLGSEL(4th Floor Dark Wizard Guild)
delay(2000)
MOVETO(85336,16536,-1760)
NPCSEL(Kaiena[ID=30720])
NPCDLG(Kaiena[ID=30720])
DLGSEL(Quest)
MOVETO(85336,16248,-1752)
NPCSEL(Merian[ID=30722])
NPCDLG(Merian[ID=30722])
DLGSEL(Go to another floor.)
DELAY(1000)
DLGSEL(1st Floor Lobby)
delay(2000)
NPCSEL(Verona[ID=30727])
NPCDLG(Verona[ID=30727])
DLGSEL(Teleport)
DLGSEL(Town of Aden - 3100 Adena)
delay(5000)
NPCSEL(Elisa[ID=30848])
NPCDLG(Elisa[ID=30848])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Forsaken Plains)
delay(5000)
MOVETO(166760,36888,-3952)
MOVETO(165880,36456,-3872)
MOVETO(165544,37256,-3744)
MOVETO(165672,39784,-3648)
SET(MON,NOATTACK,*)
SET(MON,ATTACK,Marsh Drake[ID=1020680];Marsh Stalker[ID=1020679];)
SET(FIGHTSTART)
LABEL(2)
ItemCount(Marsh Stalker Horn[ID=3853],==,1)
{
ItemCount(Marsh Drake Talons[ID=3854],==,1)
{
JMP(3)
}
}
DELAY(1000)
JMP(2)
LABEL(3)
SET(FIGHTSTOP)
DELAY(4000)
USEITEM(Scroll of Escape: Clan Hall[ID=1829])
DELAY(35000)
NPCSEL(Branhilde)
NPCDLG(Branhilde)
DLGSEL(Clan hall functions)
DLGSEL(Teleport)
DLGSEL(Village Square)
DELAY(5000)
MOVETO(147935,-55246,-2728)
NPCSEL(Tatiana)
NPCDLG(Tatiana)
DLGSEL(Teleport)
DLGSEL(Town of Oren - 18500 Adena)
DELAY(5000)
NPCSEL(Valentina[ID=30177])
NPCDLG(Valentina[ID=30177])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Ivory Tower)
DELAY(5000)
NPCSEL(Verona[ID=30727])
NPCDLG(Verona[ID=30727])
DLGSEL(Go to another floor.)
DELAY(1000)
DLGSEL(4th Floor Dark Wizard Guild)
DELAY(5000)
MOVETO(85336,16552,-1760)
NPCSEL(Kaiena[ID=30720])
NPCDLG(Kaiena[ID=30720])
DLGSEL(Quest)
MOVETO(85320,16248,-1752)
NPCSEL(Merian[ID=30722])
NPCDLG(Merian[ID=30722])
DLGSEL(Go to another floor.)
DELAY(1000)
DLGSEL(1st Floor Lobby)
DELAY(3000)
NPCSEL(Verona[ID=30727])
NPCDLG(Verona[ID=30727])
DLGSEL(Teleport)
DLGSEL(Town of Aden - 3100 Adena)
DELAY(50000)
MOVETO(147448,25464,-1976)
MOVETO(147448,23224,-1968)
MOVETO(147464,22680,-1968)
NPCSEL(Orven[ID=30857])
NPCDLG(Orven[ID=30857])
DLGSEL(Quest.)
DLGSEL([Audience with the Land Dragon (In Progress)])
MOVETO(147448,24952,-1968)
MOVETO(147416,25688,-2000)
MOVETO(146760,25816,-2000)
NPCSEL(Elisa[ID=30848])
NPCDLG(Elisa[ID=30848])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Seal of Shilen)
DELAY(5000)
MOVETO(185112,19672,-3168)
MOVETO(185448,19560,-3248)
MOVETO(185432,18904,-3312)
MOVETO(185384,18168,-3296)
MOVETO(185256,16808,-3280)
SET(MON,NOATTACK,*)
SET(MON,ATTACK,Blood Queen[ID=1018002];Sacrifice Of The Sacrificed[ID=1027171];)
SET(FIGHTSTART)
LABEL(4)
ItemCount(Remains of Sacrified[ID=3857],==,1)
{
JMP(5)
}
DELAY(1000)
JMP(4)
LABEL(5)
SET(FIGHTSTOP)
DELAY(4000)
USEITEM(Scroll of Escape: Clan Hall[ID=1829])
DELAY(35000)
NPCSEL(Branhilde)
NPCDLG(Branhilde)
DLGSEL(Clan hall functions)
DLGSEL(Teleport)
DLGSEL(Village Square)
DELAY(5000)
MOVETO(147935,-55246,-2728)
NPCSEL(Tatiana)
NPCDLG(Tatiana)
DLGSEL(Teleport)
DLGSEL(Town of Aden)
DELAY(5000)
MOVETO(147272,25640,-2000)
MOVETO(147464,25416,-1976)
MOVETO(147464,23144,-1968)
MOVETO(147464,22712,-1968)
NPCSEL(Orven[ID=30857])
NPCDLG(Orven[ID=30857])
DLGSEL(Quest.)
DLGSEL([Audience with the Land Dragon (In Progress)])
MOVETO(147464,24936,-1968)
MOVETO(147512,25688,-2000)
MOVETO(148552,25704,-2000)
MOVETO(148664,24360,-2000)
MOVETO(149576,24456,-2120)
MOVETO(149848,24680,-2120)
MOVETO(149720,25208,-2120)
MOVETO(149512,25320,-2104)
MOVETO(149256,25016,-2104)
MOVETO(149208,25592,-2104)
NPCSEL(Kendra[ID=30851])
NPCDLG(Kendra[ID=30851])
DELAY(1000)
DLGSEL(Quest)
MOVETO(149544,25288,-2104)
MOVETO(149880,25192,-2128)
MOVETO(149704,24328,-2128)
MOVETO(148536,24440,-2000)
MOVETO(148488,25848,-2000)
MOVETO(146920,25816,-2000)
NPCSEL(Elisa[ID=30848])
NPCDLG(Elisa[ID=30848])
DLGSEL(Teleport)
DLGSEL(Forest of Mirrors)
DELAY(5000)
MOVETO(142696,81128,-3240)
MOVETO(143448,82232,-3472)
MOVETO(144120,82744,-3696)
MOVETO(147336,85016,-3448)
MOVETO(147656,85784,-3176)
MOVETO(147704,85928,-3136)
MOVETO(147800,86040,-3112)
MOVETO(148968,87368,-3376)
MOVETO(150360,87176,-3048)
MOVETO(150888,87080,-2880)
MOVETO(151416,86440,-2912)
MOVETO(152472,83800,-3344)
MOVETO(153320,82600,-3200)
MOVETO(154328,81416,-3184)
SET(MON,NOATTACK,*)
SET(MON,ATTACK,Harit Lizardman Matriarch[ID=1020645];Harit Lizardman Shaman[ID=1020644];Harit Lizardman Zealot[ID=1027172];)
SET(FIGHTSTART)
LABEL(6)
ItemCount(Totem of Land Dragon[ID=3858],==,1)
{
JMP(7)
}
DELAY(1000)
JMP(6)
LABEL(7)
SET(FIGHTSTOP)
DELAY(4000)
USEITEM(Scroll of Escape: Clan Hall[ID=1829])
DELAY(35000)
NPCSEL(Branhilde)
NPCDLG(Branhilde)
DLGSEL(Clan hall functions)
DLGSEL(Teleport)
DLGSEL(Village Square)
DELAY(5000)
MOVETO(147935,-55246,-2728)
NPCSEL(Tatiana)
NPCDLG(Tatiana)
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Town of Aden - 3100 Adena)
DELAY(5000)
MOVETO(148360,25816,-2000)
MOVETO(148552,25032,-2000)
MOVETO(148712,24360,-2000)
MOVETO(149592,24472,-2120)
MOVETO(149832,24728,-2120)
MOVETO(149736,25224,-2120)
MOVETO(149352,25384,-2104)
MOVETO(149240,25592,-2104)
NPCSEL(Kendra[ID=30851])
NPCDLG(Kendra[ID=30851])
DELAY(1000)
DLGSEL(Quest)
MOVETO(149512,25304,-2104)
MOVETO(149816,25160,-2128)
MOVETO(149736,24392,-2128)
MOVETO(148792,24440,-2000)
MOVETO(148600,24456,-2000)
MOVETO(148536,25512,-2000)
MOVETO(148168,25784,-2000)
MOVETO(146728,25800,-2000)
NPCSEL(Elisa[ID=30848])
NPCDLG(Elisa[ID=30848])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Hunters Village)
DELAY(11000)
MOVETO(117848,76280,-2672)
MOVETO(118296,76184,-2664)
MOVETO(119272,76472,-2400)
MOVETO(119528,76568,-2272)
MOVETO(119704,76520,-2256)
MOVETO(119608,75960,-2256)
MOVETO(119752,75560,-2248)
MOVETO(119816,75160,-2352)
MOVETO(120024,74872,-2352)
NPCSEL(Chakiris[ID=30705])
NPCDLG(Chakiris[ID=30705])
DLGSEL(Quest)
MOVETO(119752,75272,-2352)
MOVETO(119736,75480,-2264)
MOVETO(119656,75736,-2256)
MOVETO(119672,76600,-2256)
MOVETO(118120,76152,-2672)
MOVETO(117528,76488,-2672)
MOVETO(117240,76776,-2672)
MOVETO(117160,76872,-2672)
NPCSEL(Esmeralda[ID=30233])
NPCDLG(Esmeralda[ID=30233])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Town of Aden - 3100 Adena)
DELAY(5000)
NPCSEL(Elisa[ID=30848])
NPCDLG(Elisa[ID=30848])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Forsaken Plains)
DELAY(5000)
MOVETO(170264,38824,-4064)
MOVETO(168284,40128,-4192)
MOVETO(167368,41724,-4216)
MOVETO(167428,43329,-4272)
MOVETO(168703,45054,-4192)
MOVETO(170782,45893,-4096)
MOVETO(172442,48085,-4120)
MOVETO(174463,49820,-4192)
MOVETO(174367,52976,-4360)
MOVETO(175107,52896,-4360)
MOVETO(175647,53596,-4360)
MOVETO(175593,55308,-4344)
MOVETO(175573,56748,-4344)
MOVETO(175508,59609,-4360)
SET(MON,NOATTACK,*)
SET(MON,ATTACK,Hamrut[ID=1020649];Kranrot[ID=1020650];)
SET(FIGHTSTART)
LABEL(8)
ItemCount(Hamrut Leg[ID=3856],==,1)
{
ItemCount(Kranrot Skin[ID=3855],==,1)
{
JMP(9)
}
}
DELAY(1000)
JMP(8)
LABEL(9)
SET(FIGHTSTOP)
DELAY(4000)
USEITEM(Scroll of Escape: Clan Hall[ID=1829])
DELAY(35000)
NPCSEL(Branhilde)
NPCDLG(Branhilde)
DLGSEL(Clan hall functions)
DLGSEL(Teleport)
DLGSEL(Village Square)
DELAY(5000)
MOVETO(147935,-55246,-2728)
NPCSEL(Tatiana)
NPCDLG(Tatiana)
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Town of Aden - 3100 Adena)
DELAY(5000)
NPCSEL(Elisa[ID=30848])
NPCDLG(Elisa[ID=30848])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Hunters Village)
DELAY(5000)
MOVETO(117592,76376,-2672)
MOVETO(118200,76168,-2672)
MOVETO(118536,76280,-2624)
MOVETO(119352,76504,-2360)
MOVETO(119560,76536,-2256)
MOVETO(119704,76520,-2256)
MOVETO(119720,76232,-2248)
MOVETO(119688,76264,-2256)
MOVETO(119592,75960,-2256)
MOVETO(119736,75560,-2248)
MOVETO(119816,75160,-2352)
MOVETO(120040,74888,-2352)
NPCSEL(Chakiris[ID=30705])
NPCDLG(Chakiris[ID=30705])
DLGSEL(Quest)
MOVETO(119816,75176,-2352)
MOVETO(119800,75400,-2296)
MOVETO(119672,75720,-2256)
MOVETO(119672,76296,-2256)
MOVETO(119672,76648,-2256)
MOVETO(119192,76472,-2424)
MOVETO(118200,76168,-2672)
MOVETO(117912,76264,-2672)
MOVETO(117480,76488,-2672)
MOVETO(117144,76888,-2672)
NPCSEL(Esmeralda[ID=30233])
NPCDLG(Esmeralda[ID=30233])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Hardin's Private Academy)
DELAY(5000)
NPCSEL(Minerva[ID=30836])
NPCDLG(Minerva[ID=30836])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(The Town of Giran)
DELAY(5000)
MOVETO(82776,148520,-3456)
MOVETO(81608,149528,-3456)
MOVETO(81368,149672,-3448)
NPCSEL(Gabrielle[ID=30753])
NPCDLG(Gabrielle[ID=30753])
DLGSEL(Quest)
DELAY(1000)
DLGSEL("Tell me about the next stage.")
MOVETO(81832,149400,-3456)
MOVETO(82552,148744,-3456)
MOVETO(83320,147992,-3392)
NPCSEL(Clarissa[ID=30080])
NPCDLG(Clarissa[ID=30080])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Town of Gludio)
DELAY(5000)
NPCSEL(Bella[ID=30256])
NPCDLG(Bella[ID=30256])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Village of Gludin)
DELAY(5000)
MOVETO(-80936,150104,-3024)
MOVETO(-82952,151816,-3104)
MOVETO(-83032,153048,-3160)
MOVETO(-83000,153912,-3152)
MOVETO(-82968,153992,-3152)
MOVETO(-82328,153688,-3152)
MOVETO(-82280,153640,-3160)
MOVETO(-82280,153560,-3152)
MOVETO(-82184,153304,-3152)
MOVETO(-81912,153496,-3152)
NPCSEL(Moke[ID=30498])
NPCDLG(Moke[ID=30498])
DELAY(1000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL("Tell me about the Abyssal Jewel.")
MOVETO(-82184,153400,-3152)
MOVETO(-82280,153496,-3152)
MOVETO(-82312,153864,-3152)
MOVETO(-83096,153944,-3152)
MOVETO(-82984,151688,-3104)
MOVETO(-81864,150776,-3104)
MOVETO(-81432,150424,-3104)
MOVETO(-80888,149992,-3024)
MOVETO(-80776,149816,-3024)
NPCSEL(Richlin[ID=30320])
NPCDLG(Richlin[ID=30320])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Windy Hill)
DELAY(5000)
MOVETO(-87928,82920,-2848)
MOVETO(-86072,81144,-2992)
MOVETO(-85368,80520,-3072)
MOVETO(-84392,79512,-3152)
MOVETO(-83640,78648,-3248)
MOVETO(-82744,77672,-3392)
MOVETO(-82456,77304,-3392)
MOVETO(-82168,76952,-3392)
MOVETO(-81608,76280,-3392)
MOVETO(-81272,75688,-3360)
SET(MON,NOATTACK,*)
SET(MON,ATTACK,Abyssal Jewel 1[ID=1027165];Jewel Guardian Mara[ID=1027168];)
SET(FIGHTSTART)
LABEL(10)
ItemCount(Mara Fang[ID=3862],==,1)
{
ItemCount(1st Fragment of Abyss Jewel[ID=3859],==,1)
{
JMP(11)
}
}
DELAY(1000)
JMP(10)
LABEL(11)
SET(FIGHTSTOP)
DELAY(4000)
USEITEM(Scroll of Escape: Clan Hall[ID=1829])
DELAY(35000)
NPCSEL(Branhilde)
NPCDLG(Branhilde)
DLGSEL(Clan hall functions)
DLGSEL(Teleport)
DLGSEL(Village Square)
DELAY(5000)
MOVETO(147935,-55246,-2728)
NPCSEL(Tatiana)
NPCDLG(Tatiana)
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(The Town of Gludio)
DELAY(5000)
NPCSEL(Bella[ID=30256])
NPCDLG(Bella[ID=30256])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(The Village of Gludin)
DELAY(5000)
MOVETO(-81000,150120,-3024)
MOVETO(-82776,151640,-3104)
MOVETO(-82952,152248,-3104)
MOVETO(-83048,152792,-3152)
MOVETO(-83000,153752,-3152)
MOVETO(-83000,153928,-3152)
MOVETO(-82344,153944,-3152)
MOVETO(-82248,153464,-3152)
MOVETO(-82120,153304,-3152)
MOVETO(-81928,153496,-3152)
NPCSEL(Moke[ID=30498])
NPCDLG(Moke[ID=30498])
DLGSEL(Quest)
MOVETO(-82120,153416,-3152)
MOVETO(-82200,153416,-3152)
MOVETO(-82232,153448,-3152)
MOVETO(-82296,153688,-3152)
MOVETO(-82552,153832,-3152)
MOVETO(-82936,153960,-3160)
MOVETO(-83064,153832,-3152)
MOVETO(-83000,151816,-3104)
MOVETO(-82712,151496,-3104)
MOVETO(-81928,150840,-3104)
MOVETO(-81384,150376,-3104)
MOVETO(-80808,149880,-3024)
NPCSEL(Richlin[ID=30320])
NPCDLG(Richlin[ID=30320])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(The Town of Gludio)
DELAY(5000)
NPCSEL(Bella[ID=30256])
NPCDLG(Bella[ID=30256])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Town of Oren)
DELAY(11000)
MOVETO(82856,53272,-1472)
MOVETO(82504,54120,-1472)
MOVETO(82456,54840,-1504)
MOVETO(82584,55272,-1504)
MOVETO(82840,55512,-1504)
MOVETO(83512,55592,-1496)
NPCSEL(Helton[ID=30678])
NPCDLG(Helton[ID=30678])
DLGSEL(Quest)
DELAY(1000)
DLGSEL("Tell me more about Abyssal Jewel.")
MOVETO(83480,55592,-1496)
MOVETO(83224,55576,-1504)
MOVETO(82616,55368,-1504)
MOVETO(82408,54888,-1504)
MOVETO(82440,54216,-1472)
MOVETO(82936,53288,-1472)
NPCSEL(Valentina[ID=30177])
NPCDLG(Valentina[ID=30177])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Sea of Spores)
DELAY(5000)
MOVETO(64184,27816,-3792)
MOVETO(63944,29352,-3792)
MOVETO(63832,30104,-3744)
MOVETO(63720,31016,-3728)
MOVETO(63704,31112,-3728)
SET(MON,NOATTACK,*)
SET(MON,ATTACK,Abyssal Jewel 2[ID=1027166];Jewel Guardian Musfel[ID=1027169];)
SET(FIGHTSTART)
LABEL(12)
ItemCount(Musfel Fang[ID=3863],==,1)
{
ItemCount(2nd Fragment of Abyss Jewel[ID=3860],==,1)
{
JMP(13)
}
}
DELAY(1000)
JMP(12)
LABEL(13)
SET(FIGHTSTOP)
DELAY(4000)
USEITEM(Scroll of Escape: Clan Hall[ID=1829])
DELAY(35000)
NPCSEL(Branhilde)
NPCDLG(Branhilde)
DLGSEL(Clan hall functions)
DLGSEL(Teleport)
DLGSEL(Village Square)
DELAY(5000)
MOVETO(147935,-55246,-2728)
NPCSEL(Tatiana)
NPCDLG(Tatiana)
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Town of Oren)
DELAY(5000)
MOVETO(82760,53528,-1472)
MOVETO(82504,54216,-1472)
MOVETO(82456,54888,-1504)
MOVETO(82552,55304,-1504)
MOVETO(82920,55544,-1504)
MOVETO(83624,55592,-1496)
NPCSEL(Helton[ID=30678])
NPCDLG(Helton[ID=30678])
DLGSEL(Quest)
MOVETO(83224,55592,-1504)
MOVETO(82552,55320,-1504)
MOVETO(82376,54920,-1504)
MOVETO(82520,54168,-1472)
MOVETO(82936,53288,-1472)
NPCSEL(Valentina[ID=30177])
NPCDLG(Valentina[ID=30177])
DLGSEL(Teleport)
DLGSEL(The Town of Giran)
DELAY(16000)
MOVETO(82888,148456,-3456)
MOVETO(82440,148872,-3456)
MOVETO(81880,149272,-3456)
MOVETO(81384,149672,-3448)
NPCSEL(Gabrielle[ID=30753])
NPCDLG(Gabrielle[ID=30753])
DLGSEL(Quest)
MOVETO(81528,149544,-3456)
MOVETO(82696,148520,-3456)
MOVETO(83272,148056,-3392)
MOVETO(83384,147912,-3384)
NPCSEL(Clarissa[ID=30080])
NPCDLG(Clarissa[ID=30080])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Dragon Valley)
DELAY(9000)
MOVETO(73160,118472,-3680)
NPCSEL(Gilmore[ID=30754])
NPCDLG(Gilmore[ID=30754])
DLGSEL(Задание)
DLGSEL([Audience with the Land Dragon (In Progress)])
DLGSEL("Where is the abyssal jewel?")
USEITEM(Scroll of Escape[ID=736])
DELAY(14000)
PosInRange(83016,148616,-3456,2000)
{
MOVETO(82680,148760,-3456)
}
PosInRange(80616,148632,-3448,2000)
{
MOVETO(81288,149080,-3456)
}
MOVETO(82216,149016,-3456)
MOVETO(82920,148312,-3456)
MOVETO(83352,147944,-3384)
NPCSEL(Clarissa[ID=30080])
NPCDLG(Clarissa[ID=30080])
DLGSEL(Teleport)
DELAY(1000)
DLGSEL(Antharas' Lair)
DELAY(5000)
MOVETO(130840,114472,-3712)
MOVETO(130040,114536,-3776)
MOVETO(129048,114568,-3744)
SET(MON,ATTACK,Abyssal Jewel 3[ID=1027167];Cave Keeper[ID=1020246];Cave Keeper[ID=1020246];)
SET(FIGHTSTART)
LABEL(14)
ItemCount(3rd Fragment of Abyss Jewel[ID=3861],==,1)
{
JMP(15)
}
DELAY(1000)
JMP(14)
LABEL(15)
SET(FIGHTSTOP)
DELAY(5000)
MOVETO(130200,114632,-3760)
MOVETO(130680,114648,-3728)
MOVETO(131032,114664,-3712)
NPCSEL(Theodric[ID=30755])
NPCDLG(Theodric[ID=30755])
DLGSEL(Quest)
DLGSEL("I am ready to confront Antharas!")
USEITEM(Scroll of Escape[ID=736])
DELAY(35000)
PosInRange(83016,148616,-3456,2000)
{
MOVETO(82680,148760,-3456)
}
PosInRange(80616,148632,-3448,2000)
{
MOVETO(81288,149080,-3456)
}
MOVETO(81432,149656,-3448)
MOVETO(81288,149704,-3448)
MOVETO(82216,149016,-3456)
JMP(1)
Скрипты на манор:
в эльфийской деревне
Код:
LABEL(MAIN)
MOVETO(46761,50620,-3082)
MOVETO(46906,50721,-3026)
MOVETO(46965,50884,-3022)
MOVETO(46927,51356,-3013)
MOVETO(46928,51474,-3003)
NPCSEL(Mirabel[ID=7146])
NPCDLG(Mirabel[ID=7146])
DLGSEL( Teleport )
DLGSEL(Elven Forest - 300 Adena )
LABEL(FIGHT)
SET(FIGHTSTART)
CHARSTATUS(CHP,<=,0)
{
DELAY(5000)
JMP(MAIN)
}
JMP(FIGHT)
.... здача синьки
Код:
MSG
NPCSEL(Manor Manager)
DELAY(150)
LABEL(HOME)
NPCDLG(Manor Manager)
DELAY(150)
DLGSEL(Tally up indigenous product.)
DELAY(150)
SELLCROP(Blue Cobol[ID=5077],400)
DELAY(900)
CALL(HOME)
Последний раз редактировалось Tawis; 16.09.2010 в 11:20 .
Причина: новый скрипт
23.09.2010, 16:04
#9
Разведчик
Регистрация: 09.08.2009
Сообщений: 4
Популярность: 14
Сказал(а) спасибо: 0
Поблагодарили 3 раз(а) в 1 сообщении
респавн во всех городах
на каждых серваках по разному но основные есть
Код:
//Orc village.
-44316;-113136;-80
-44296;-114048;-80
-44704;-112896;-80
-44720;-114304;-80
-44206;-113392;-80
-43970;-114150;-80
-44328;-114625;-80
-44884;-115063;-80
-44923;-114659;-80
-44232;-113701;-80
-44596;-112956;-80
-44987;-112394;-80
-45498;-111800;-80
-44637;-112373;-80
-44189;-113065;-80
-44048;-113463;-80
//The Talking Island village.
-83990;243336;-3700
-83964;242680;-3700
-84512;242679;-3700
-84623;243193;-3700
-83742;242214;-3700
-83537;242537;-3700
-83700;242896;-3700
-83646;243397;-3700
-83808;243637;-3700
-84903;243489;-3700
-84852;243174;-3700
-84892;242479;-3700
-84756;242155;-3700
-83761;243620;-3700
//Gludin village.
-83520;150560;-3000
-82464;150848;-3000
-84064;150864;-3000
-83408;151376;-3000
-82195;150489;-3000
-81787;150780;-3000
-81721;151202;-3000
-82241;151163;-3000
-82575;151025;-3000
-82909;150357;-3000
-83584;150512;-3000
-83529;151205;-3000
-82035;152647;-3000
-80053;154348;-3000
//Elf village.
45487;49767;-2950
45080;49614;-2950
45284;49309;-2950
45576;49412;-2950
45896;49831;-2950
45463;50097;-2950
44935;49798;-2950
44798;49475;-2950
45100;49025;-2950
45912;49363;-2950
45788;49861;-2950
45325;50067;-2950
//Dark Elf village.
11632;16812;-4500
11217;16837;-4500
11498;16979;-4500
11404;16699;-4500
12501;16768;-4500
12104;17385;-4500
11603;17770;-4500
12519;16376;-4500
10355;17270;-4500
10146;16965;-4500
10691;16343;-4500
11193;15963;-4500
//Dion Town
19025;145245;-3107
18576;145136;-3104
18717;145711;-3097
18512;145536;-3100
18954;144428;-3000
19150;143941;-3020
19134;144847;-3020
19613;145607;-3020
18078;145925;-3020
17398;145456;-3000
17144;145055;-3000
19012;145140;-3020
//The Floran Village
19025;145245;-3107
18576;145136;-3104
18717;145711;-3097
18512;145536;-3100
18954;144428;-3000
19150;143941;-3020
19134;144847;-3020
19613;145607;-3020
18078;145925;-3020
17398;145456;-3000
17144;145055;-3000
19012;145140;-3020
//The Giran Castle Town
82480;149087;-3350
81440;149119;-3350
81376;148095;-3350
82496;148095;-3350
83473;149223;-3300
83426;148835;-3300
83409;148578;-3300
83415;148235;-3300
82272;147801;-3350
81562;147782;-3350
81062;148144;-3350
81033;148883;-3350
81637;149427;-3350
82292;149450;-3350
//Dwarf village.
116176;-182448;-1400
116476;-182904;-1500
115248;-178816;-850
116352;-179264;-1000
115271;-178561;-820
115249;-177859;-820
115485;-178077;-820
115790;-179146;-890
116507;-179597;-1000
116725;-180147;-1000
116738;-181494;-1300
116775;-182367;-1400
116587;-183032;-1400
116321;-182734;-1400
//Oren Castle Town
80304;56241;-1500
80594;55837;-1500
79933;55752;-1500
80267;55497;-1500
80334;54400;-1500
82445;56012;-1480
82323;55466;-1480
82880;55390;-1480
82638;53885;-1440
82552;53447;-1440
82213;53964;-1440
80054;53209;-1500
79706;52986;-1500
82123;53535;-1440
//Hunter Village
116127;76015;-2729
115683;77610;-2650
117304;76318;-2670
119862;76603;-2220
117671;78998;-2210
117189;78952;-2210
115861;75200;-2550
118275;74859;-2557
118229;74677;-2450
115685;75072;-2550
116704;75695;-2680
116737;76738;-2650
115193;77594;-2670
116158;77443;-2660
//Aden Town
146494;30584;-2420
146038;30519;-2420
148112;30439;-2420
148565;30463;-2420
150227;29104;-2420
144626;29145;-2420
144635;26664;-2220
144526;24661;-2100
144559;22835;-2100
145686;21114;-2100
148946;21121;-2070
148010;27996;-2256
147970;27040;-2191
146814;27108;-2189
146819;28063;-2252
//Hein Town
107568;218256;-3624
107920;218240;-3624
107808;217856;-3624
108032;218048;-3624
107552;218000;-3624
110912;219584;-3624
110768;219824;-3624
110688;220576;-3624
110896;220768;-3624
111856;220752;-3624
112112;220576;-3624
112064;219792;-3624
111888;219584;-3624
//SCedric's Training Hall
-71338;258271;-3104
-71417;258270;-3104
-71453;258305;-3104
-71467;258378;-3104
//Einhovant's School of Magic
-90875;248162;-3570
-90954;248118;-3570
-90918;248070;-3570
-90890;248027;-3570
//Mother tree (Elf)
46045;41251;-3440
46117;41247;-3440
46182;41198;-3440
46115;41141;-3440
46048;41141;-3440
45978;41196;-3440
//Temple of Shilen
28295;11063;-4224
28302;11008;-4224
28377;10916;-4224
28456;10997;-4224
28461;11044;-4224
28395;11127;-4224
//Temple of Paagrio
-56733;-113459;-690
-56686;-113470;-690
-56728;-113610;-690
-56693;-113610;-690
-56743;-113757;-690
-56682;-113730;-690
//Dwarf start location
108644;-173947;-400
108678;-174002;-400
108505;-173964;-400
108512;-174026;-400
108549;-174075;-400
108576;-174122;-400
//Oracle of Dawn
-78853;111363;-4896
-78819;111323;-4896
-78859;111321;-4896
-78900;111320;-4896
-78900;111367;-4896
-78896;111406;-4896
-78856;111400;-4896
-78814;111402;-4896
-78816;111358;-4896
-78797;111301;-4896
-78862;111297;-4896
-78919;111299;-4896
-78919;111370;-4896
-78926;111417;-4896
-78854;111425;-4896
-78783;111429;-4896
-78785;111362;-4896
//Oracle of Dusk
-80070;86517;-5152
-80113;86563;-5152
-80069;86569;-5152
-80029;86563;-5152
-80035;86529;-5152
-80035;86468;-5152
-80075;86487;-5152
-80117;86485;-5152
-80116;86525;-5152
-80147;86594;-5152
-80074;86596;-5152
-80005;86607;-5152
-80005;86520;-5152
-80002;86477;-5152
-80075;86466;-5152
-80148;86462;-5152
-80144;86520;-5152
//Monter Derby Track
11892; 181700; -3560
14028; 181695; -3560
13111; 181695; -3560
12587; 181702; -3560
13588; 181695; -3560
14077; 182490; -3560
13631; 182490; -3560
13157; 182490; -3560
12675; 182490; -3560
11926; 182503; -3560
12288; 182497; -3560
12292; 181707; -3560
11825; 181822; -3560
11827; 182334; -3560
11814; 181984; -3560
11824; 182172; -3560
//Rune Town
38096;-46976;899
38608;-47168;899
38752;-47792;899
38848;-48640;899
38272;-49008;899
38112;-49792;899
43408;-51120;-800
43536;-50416;-800
44368;-50592;-800
44000;-49952;-800
45072;-49936;-800
45824;-49056;-800
45632;-47968;-800
44864;-47824;-800
43744;-47920;-800
43792;-48928;-800
//Schuttgard Town
87609;-140199;-1536
87171;-140174;-1536
87295;-139915;-1536
86540;-140337;-1536
85475;-140821;-1536
84960;-141293;-1536
84580;-142140;-1536
84472;-143168;-1536
86206;-142594;-1336
86818;-142510;-1336
87741;-142567;-1336
88256;-143192;-1336
89624;-141193;-1536
89857;-141698;-1536
90272;-142619;-1536
90306;-143788;-1536
//Goddard Town
148560;-55904;-2779
150704;-55744;-2979
150400;-56752;-2979
149872;-57424;-2979
149088;-56256;-2779
147664;-56464;-2779
147680;-56928;-2779
146832;-55904;-2779
146368;-56256;-2779
149120;-58064;-2979
148288;-58304;-2979
147680;-58208;-2979
147232;-58480;-2979
146272;-58176;-2979
145696;-57696;-2979
145264;-57680;-2979
145392;-56960;-2979
144752;-56752;-2979
144960;-56224;-2979
144944;-55392;-2979
144496;-55088;-2979
//Clearance of dimension
-114444;-178322;-6752
-114470;-178883;-6752
-114449;-179708;-6752
-114518;-180567;-6752
-114537;-181419;-6752
-114918;-181706;-6752
-115072;-180844;-6752
-115146;-179844;-6752
-115160;-179060;-6752
-114989;-178312;-6752
-114434;-180128;-6752
-114469;-179415;-6752
-115139;-180236;-6752
-115169;-178312;-6752
01.12.2010, 16:50
#10
Пехотинец
Регистрация: 28.06.2010
Сообщений: 71
Популярность: 50
Сказал(а) спасибо: 31
Поблагодарили 20 раз(а) в 12 сообщениях
Re: Скрипты для L2 Walker
Скрипт для прохождения Fate Whisper с момента убийства рб и до получения ножика.Вам нужно лишь заменить названия гк,делал на нестандартном сервере.
Код:
//Скрипт от момента,как мы убили рб,до ножика.(Fate Whisper)
//Начало в Орене
//Идём к гному
MOVETO(82840,53212,-1522)
MOVETO(82670,53416,-1522)
MOVETO(82303,55320,-1551)
MOVETO(81567,55949,-1551)
MOVETO(81498,57356,-1788)
MOVETO(81740,58110,-1844)
MOVETO(81784,58111,-1842)
MOVETO(82860,58294,-3272)
MOVETO(84030,57912,-3558)
MOVETO(85018,57627,-3561)
MOVETO(85136,57440,-3536)
MOVETO(85331,57092,-3550)
MOVETO(85705,56485,-3637)
MOVETO(86780,55963,-3749)
MOVETO(87834,56030,-3590)
MOVETO(91390,55945,-3587)
MOVETO(92527,55646,-3399)
MOVETO(92686,55530,-3394)
NPCSEL(Reorin[ID=31002])
NPCDLG(Reorin[ID=31002])
DLGSEL("Quest")
DLGSEL("Where can I find Infernium Varnish?")
//идём в орен
MOVETO(92400,55808,-3392)
MOVETO(92279,55907,-3429)
MOVETO(91320,57655,-3738)
MOVETO(90974,58224,-3822)
MOVETO(90960,58320,-3792)
MOVETO(90794,58704,-3799)
MOVETO(89966,59297,-3687)
MOVETO(85692,60851,-3546)
MOVETO(82259,63538,-3672)
MOVETO(78384,63449,-3666)
MOVETO(77172,63592,-3623)
MOVETO(76669,62319,-3383)
MOVETO(79417,59751,-2253)
MOVETO(80298,59312,-2072)
MOVETO(81191,58447,-1920)
MOVETO(81498,57190,-1772)
MOVETO(81538,56672,-1644)
MOVETO(81534,56037,-1551)
MOVETO(81549,56003,-1550)
MOVETO(81034,55305,-1551)
MOVETO(81363,55870,-1551)
MOVETO(81131,55557,-1555)
MOVETO(80943,55065,-1551)
MOVETO(81069,54717,-1551)
MOVETO(81307,54722,-1535)
MOVETO(81322,54945,-1536)
NPCSEL(Cliff[ID=30182])
NPCDLG(Cliff[ID=30182])
DLGSEL(Задание)
DLGSEL("I am looking for Infernium Varnish")
DLGSEL("All the scepters have been recovered from the demons.")
DLGSEL("He will melt them down in order to create something else.")
//Идём сдавать варниш
MOVETO(81315,54718,-1536)
MOVETO(81005,54708,-1551)
MOVETO(81007,55184,-1551)
MOVETO(81092,55830,-1586)
MOVETO(81519,55941,-1551)
MOVETO(81567,55949,-1551)
MOVETO(81498,57356,-1788)
MOVETO(81740,58110,-1844)
MOVETO(81784,58111,-1842)
MOVETO(82860,58294,-3272)
MOVETO(84030,57912,-3558)
MOVETO(85018,57627,-3561)
MOVETO(85136,57440,-3536)
MOVETO(85331,57092,-3550)
MOVETO(85705,56485,-3637)
MOVETO(86780,55963,-3749)
MOVETO(87834,56030,-3590)
MOVETO(91390,55945,-3587)
MOVETO(92527,55646,-3399)
MOVETO(92686,55530,-3394)
//сдаём варниш
NPCSEL(Reorin[ID=31002])
NPCDLG(Reorin[ID=31002])
DLGSEL("Quest")
DLGSEL("Where is your hammer?")
//Идём в орен
MOVETO(92400,55808,-3392)
MOVETO(92279,55907,-3429)
MOVETO(91320,57655,-3738)
MOVETO(90974,58224,-3822)
MOVETO(90960,58320,-3792)
MOVETO(90794,58704,-3799)
MOVETO(89966,59297,-3687)
MOVETO(85692,60851,-3546)
MOVETO(82259,63538,-3672)
MOVETO(78384,63449,-3666)
MOVETO(77172,63592,-3623)
MOVETO(76669,62319,-3383)
MOVETO(79417,59751,-2253)
MOVETO(80298,59312,-2072)
MOVETO(81191,58447,-1920)
MOVETO(81498,57190,-1772)
MOVETO(81538,56672,-1644)
MOVETO(81534,56037,-1551)
MOVETO(81549,56003,-1550)
MOVETO(81542,55992,-1551)
MOVETO(81831,55493,-1551)
MOVETO(82160,55256,-1551)
MOVETO(82488,53982,-1522)
MOVETO(82861,53520,-1522)
MOVETO(82963,53180,-1522)
MOVETO(82983,53160,-1522)
//Тп в аден для молота
NPCSEL(Anakim[ID=25286])
NPCDLG(Anakim[ID=25286])
DLGSEL(Телепорт)
DLGSEL(Town of Aden - 6900 аден)
Delay(7000)
//Шастаем по Адену
MOVETO(146536,25789,-2039)
MOVETO(146546,25791,-2039)
MOVETO(146765,25724,-2039)
MOVETO(146886,25730,-2039)
MOVETO(147035,25698,-2039)
MOVETO(147553,25719,-2039)
MOVETO(147786,25739,-2039)
MOVETO(147496,25876,-2039)
MOVETO(147678,26634,-2230)
MOVETO(148012,27273,-2231)
MOVETO(148424,27636,-2295)
MOVETO(149843,27553,-2295)
MOVETO(150103,27696,-2295)
MOVETO(150571,27861,-2294)
MOVETO(150568,28236,-2274)
MOVETO(150356,28359,-2274)
NPCSEL(Ferris[ID=30847])
NPCDLG(Ferris[ID=30847])
DLGSEL(Quest.)
DLGSEL(Fate's Whisper)
MOVETO(150421,28313,-2274)
MOVETO(150536,28122,-2274)
MOVETO(150544,28032,-2240)
MOVETO(150582,27790,-2294)
MOVETO(149449,27686,-2295)
MOVETO(148797,27620,-2231)
MOVETO(148187,27593,-2295)
MOVETO(147815,27080,-2231)
MOVETO(147452,26379,-2183)
MOVETO(147417,26114,-2075)
MOVETO(147267,25917,-2039)
MOVETO(146908,25858,-2039)
MOVETO(146777,25815,-2039)
MOVETO(81896,55465,-1551)
MOVETO(82344,55097,-1551)
MOVETO(82484,53972,-1522)
MOVETO(82822,53645,-1522)
MOVETO(82953,53233,-1522)
//Тп в орен,что бы сдать молот
NPCSEL(Anakim[ID=25286])
NPCDLG(Anakim[ID=25286])
DLGSEL(Телепорт)
DLGSEL(Town of Oren - 6900 аден)
Delay(7000)
MOVETO(82840,53212,-1522)
MOVETO(82670,53416,-1522)
MOVETO(82303,55320,-1551)
MOVETO(81567,55949,-1551)
MOVETO(81498,57356,-1788)
MOVETO(81740,58110,-1844)
MOVETO(81784,58111,-1842)
MOVETO(82860,58294,-3272)
MOVETO(84030,57912,-3558)
MOVETO(85018,57627,-3561)
MOVETO(85136,57440,-3536)
MOVETO(85331,57092,-3550)
MOVETO(85705,56485,-3637)
MOVETO(86780,55963,-3749)
MOVETO(87834,56030,-3590)
MOVETO(91390,55945,-3587)
MOVETO(92527,55646,-3399)
MOVETO(92686,55530,-3394)
//сдаём молот
NPCSEL(Reorin[ID=31002])
NPCDLG(Reorin[ID=31002])
DLGSEL("Quest")
DLGSEL("Where is the mold?")
//Идём в орен
MOVETO(92400,55808,-3392)
MOVETO(92279,55907,-3429)
MOVETO(91320,57655,-3738)
MOVETO(90974,58224,-3822)
MOVETO(90960,58320,-3792)
MOVETO(90794,58704,-3799)
MOVETO(89966,59297,-3687)
MOVETO(85692,60851,-3546)
MOVETO(82259,63538,-3672)
MOVETO(78384,63449,-3666)
MOVETO(77172,63592,-3623)
MOVETO(76669,62319,-3383)
MOVETO(79417,59751,-2253)
MOVETO(80298,59312,-2072)
MOVETO(81191,58447,-1920)
MOVETO(81498,57190,-1772)
MOVETO(81538,56672,-1644)
MOVETO(81534,56037,-1551)
MOVETO(81549,56003,-1550)
MOVETO(81036,55404,-1551)
MOVETO(80895,54732,-1551)
MOVETO(80474,54314,-1586)
MOVETO(80342,53767,-1586)
MOVETO(80117,53213,-1586)
MOVETO(79625,53303,-1586)
MOVETO(79614,53610,-1572)
MOVETO(79215,53641,-1572)
//диалог с зенкином
NPCSEL(Zenkin[ID=30178])
NPCDLG(Zenkin[ID=30178])
DLGSEL(Quest)
DLGSEL("I would like to buy the mold from you.")
MOVETO(79571,53483,-1572)
MOVETO(79616,53408,-1544)
MOVETO(79689,53197,-1586)
MOVETO(80533,53603,-1586)
MOVETO(81010,53599,-1586)
MOVETO(81875,53514,-1522)
MOVETO(82822,53248,-1522)
MOVETO(82964,53202,-1522)
//тп в гиран
NPCSEL(Anakim[ID=25286])
NPCDLG(Anakim[ID=25286])
DLGSEL(Телепорт)
DLGSEL(The Town of Giran - 9400 аден)
Delay(7000)
//тп в академию
NPCSEL(Jose[ID=31951])
NPCDLG(Jose[ID=31951])
DLGSEL(Телепорт)
DLGSEL(Hardins Private Academy - 4400 аден)
Delay(7000)
//идём к каспару
MOVETO(105733,110440,-3111)
MOVETO(105642,110922,-3093)
MOVETO(105470,111114,-3093)
MOVETO(105056,111381,-3093)
MOVETO(105114,111677,-3093)
MOVETO(105783,111887,-3085)
MOVETO(105744,112192,-3112)
MOVETO(105732,112891,-3206)
MOVETO(105546,113203,-3208)
MOVETO(104952,113244,-3216)
MOVETO(104873,113236,-3216)
NPCSEL(Kaspar[ID=30833])
NPCDLG(Kaspar[ID=30833])
DLGSEL(Quest)
DLGSEL("What do you want me to do?")
DLGSEL("What are your interests?")
USEITEM(Pipette Knife[ID=4665])
USEITEM(Scroll of Escape[ID=736])
//идём к баюму
________________
Принимаю спасибо.Не так сложно нажать одну кнопку
27.12.2010, 22:47
#11
Разведчик
Регистрация: 29.06.2010
Сообщений: 2
Популярность: 16
Сказал(а) спасибо: 0
Поблагодарили 3 раз(а) в 3 сообщениях
Скрипты для L2 walker OOG
Предлогаю выкладывать в этой теме скрипты для L2 walker OOG
желательно на квесты (ресурсы, рецепты т.д.)
Квест на ТТ рецепты берётся на ТП хот спринг, полностью рабочий, бегает прямо, в текстурах не остаётся.
Код:
Цитата:
MSG(///////////////////////////////////)
MSG(//////Delivery of special liquor///)
MSG(/////Начинаем у Jeremy/////////)
MSG(///////Написал SanatDL (c)////)
MSG(////////////////////////////////////)
DELAY(1200)
NPCSEL(Jeremy[ID=31521])
NPCDLG(Jeremy[ID=31521])
DELAY(1200)
DLGSEL(Quest)
DELAY(1200)
DLGSEL(Delivery of special liquor)
DELAY(1200)
DLGSEL(I'll deliver your liquor.)
DELAY(1200)
MOVETO(149144,-112488,-2057)
MOVETO(147579,-113247,-2104)
DELAY(1200)
NPCSEL(Beolin[ID=31547])
NPCDLG(Beolin[ID=31547])
DLGSEL(Quest)
DELAY(1200)
DLGSEL(I'm here to deliver some liquor.)
DELAY(1200)
MOVETO(146091,-111784,-2450)
MOVETO(144158,-110339,-3564)
MOVETO(141683,-109470,-3618)
DELAY(1200)
NPCSEL(Kuber[ID=31546])
NPCDLG(Kuber[ID=31546])
DELAY(1200)
DLGSEL(Quest)
DELAY(1200)
DLGSEL(I'm here to delivery some liquor.)
MOVETO(142228,-106966,-3501)
MOVETO(140708,-105531,-3658)
DELAY(1200)
NPCSEL(Crocus[ID=31545])
NPCDLG(Crocus[ID=31545])
DELAY(1200)
DLGSEL(Quest)
DELAY(1200)
DLGSEL(I have your liquor right here!)
MOVETO(143996,-104032,-3538)
MOVETO(144831,-100711,-3274)
MOVETO(148957,-100905,-2954)
MOVETO(151678,-101417,-2920)
MOVETO(153792,-101059,-2925)
MOVETO(154075,-103815,-2932)
MOVETO(155626,-105659,-2781)
DELAY(1200)
NPCSEL(Naff[ID=31544])
NPCDLG(Naff[ID=31544])
DELAY(1200)
DLGSEL(Quest)
DELAY(1200)
DLGSEL(Say "I've brought you some specially brewed liquor!")
MOVETO(153713,-110266,-2708)
MOVETO(151164,-112248,-2278)
MOVETO(150132,-114503,-1890)
MOVETO(151197,-115123,-1594)
MOVETO(157612,-115406,-1900)
DELAY(1200)
NPCSEL(Pulin[ID=31543])
NPCDLG(Pulin[ID=31543])
DELAY(1200)
DLGSEL(Quest)
DELAY(1200)
DLGSEL(Here's the liquor delivery.)
MOVETO(155591,-115341,-1661)
MOVETO(151846,-115008,-1578)
MOVETO(150294,-114549,-1859)
MOVETO(149753,-112726,-2090)
DELAY(1200)
NPCSEL(Jeremy[ID=31521])
NPCDLG(Jeremy[ID=31521])
DELAY(1200)
DLGSEL(Quest)
DELAY(1200)
DLGSEL(Delivery of special liquor)
DELAY(1200)
DLGSEL(Yes. I finished all the deliveries)
MSG(///////////////////////////////////)
MSG(//////Delivery of special liquor///)
MSG(/////Начинаем у Jeremy/////////)
MSG(///////Написал KenderOK (c)////)
MSG(////////////////////////////////////)
DELAY(1200)
NPCSEL(Jeremy[ID=31521])
NPCDLG(Jeremy[ID=31521])
DELAY(1200)
DLGSEL(Quest)
DELAY(1200)
DLGSEL(Delivery of special liquor)
DELAY(1200)
DLGSEL(I'll deliver your liquor.)
DELAY(1200)
MOVETO(149144,-112488,-2057)
MOVETO(147579,-113247,-2104)
DELAY(1200)
NPCSEL(Beolin[ID=31547])
NPCDLG(Beolin[ID=31547])
DLGSEL(Quest)
DELAY(1200)
DLGSEL(I'm here to deliver some liquor.)
DELAY(1200)
MOVETO(146091,-111784,-2450)
MOVETO(144158,-110339,-3564)
MOVETO(141683,-109470,-3618)
DELAY(1200)
NPCSEL(Kuber[ID=31546])
NPCDLG(Kuber[ID=31546])
DELAY(1200)
DLGSEL(Quest)
DELAY(1200)
DLGSEL(I'm here to delivery some liquor.)
MOVETO(142228,-106966,-3501)
MOVETO(140708,-105531,-3658)
DELAY(1200)
NPCSEL(Crocus[ID=31545])
NPCDLG(Crocus[ID=31545])
DELAY(1200)
DLGSEL(Quest)
DELAY(1200)
DLGSEL(I have your liquor right here!)
MOVETO(143996,-104032,-3538)
MOVETO(144831,-100711,-3274)
MOVETO(148957,-100905,-2954)
MOVETO(151678,-101417,-2920)
MOVETO(153792,-101059,-2925)
MOVETO(154075,-103815,-2932)
MOVETO(155626,-105659,-2781)
DELAY(1200)
NPCSEL(Naff[ID=31544])
NPCDLG(Naff[ID=31544])
DELAY(1200)
DLGSEL(Quest)
DELAY(1200)
DLGSEL(Say "I've brought you some specially brewed liquor!")
MOVETO(153713,-110266,-2708)
MOVETO(151164,-112248,-2278)
MOVETO(150132,-114503,-1890)
MOVETO(151197,-115123,-1594)
MOVETO(157612,-115406,-1900)
DELAY(1200)
NPCSEL(Pulin[ID=31543])
NPCDLG(Pulin[ID=31543])
DELAY(1200)
DLGSEL(Quest)
DELAY(1200)
DLGSEL(Here's the liquor delivery.)
MOVETO(155591,-115341,-1661)
MOVETO(151846,-115008,-1578)
MOVETO(150294,-114549,-1859)
MOVETO(149753,-112726,-2090)
DELAY(1200)
NPCSEL(Jeremy[ID=31521])
NPCDLG(Jeremy[ID=31521])
DELAY(1200)
DLGSEL(Quest)
DELAY(1200)
DLGSEL(Delivery of special liquor)
DELAY(1200)
DLGSEL(Yes. I finished all the deliveries)
Квест Хостс оф Батур.
с помощью него можно получать КБП и Стилы(что то ещё есть там, но это самое полезное)Из Штутгарта ТП предпоследние и бежть в низ и налево, там разбитое сдание и у НПЦ берётца квест.занимает от 2 - 5 минут.
Квест выполняется любым ЛВЛ несмотря на точто ЛВЛ мобов 29-32.
Цитата:
LABEL(Quest)
NPCSEL(Karuda[ID=32017])
DELAY(1000)
NPCDLG(Karuda[ID=32017])
DELAY(5000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL(Ghosts of Batur)
DELAY(1000)
DLGSEL("How can I help you?")
DELAY(1000)
DELAY(1000)
MOVETO(47698,-115894,-3774)
MOVETO(47664,-115760,-3770)
MOVETO(46928,-115979,-3817)
MOVETO(46651,-116372,-3749)
MOVETO(46220,-116551,-3516)
MOVETO(45882,-116927,-3494)
MOVETO(46818,-119118,-3925)
MOVETO(47425,-119586,-4059)
MOVETO(47033,-120066,-4018)
MOVETO(46964,-122848,-3968)
DELAY(2000)
SET(RANGETYPE,DEFPOS,46622,-124619,-3237,1200)
SET(FIGHTSTART)
SET(MON,ATTACK, Ghost of a Loyal Vassal[ID=22009]; Ghost of a Soldier[ID=22007]; Ghost of a General[ID=22010])
LABEL(4FIGHT)
ITEMCOUNT(Cursed Grave Goods[ID=8089],==,180)
{
SET(MON,NOATTACK, Ghost of a Loyal Vassal[ID=22009]; Ghost of a Soldier[ID=22007]; Ghost of a General[ID=22010])
DELAY(6000)
JMP(goquest)
}
DELAY(1000)
JMP(4FIGHT)
LABEL(goquest)
MOVETO(46964,-122848,-3968)
MOVETO(47033,-120066,-4018)
MOVETO(47425,-119586,-4059)
MOVETO(46818,-119118,-3925)
MOVETO(45882,-116927,-3494)
MOVETO(46220,-116551,-3516)
MOVETO(46651,-116372,-3749)
MOVETO(46928,-115979,-3817)
MOVETO(47664,-115760,-3770)
MOVETO(47698,-115894,-3774)
DELAY(7000)
NPCSEL(Karuda[ID=32017])
DELAY(1000)
NPCDLG(Karuda[ID=32017])
DELAY(5000)
DLGSEL(Quest)
DELAY(1000)
DLGSEL(Ghosts of Batur)
DELAY(1000)
DLGSEL(Give him the)
DELAY(1000)
DLGSEL(Coarse Bone Powder)
DELAY(6000)
CALL(Quest)
Последний раз редактировалось ATJIaHTuK; 27.12.2010 в 23:54 .
13.02.2011, 13:17
#12
Разведчик
Регистрация: 05.02.2011
Сообщений: 2
Популярность: 10
Сказал(а) спасибо: 0
Поблагодарили 0 раз(а) в 0 сообщениях
Re: Скрипты для L2 Walker
Можно как-нибудь поправить скрипты? В некоторых местах вместо символов появляются смайлы.
//J-Fobos: нажимаете кнопочку "цитировать" и вместо смайлов увидите нужный код.
Последний раз редактировалось J-Fobos; 22.02.2011 в 16:38 .
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