Переменные используемые в клиенте - Общение разработчиков - Программирование для Point Blank, общение и обсуждение разработок
18.09.2012, 10:29
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Переменные используемые в клиенте
Код:
Просто подсказка по переменным
-- enum STAGE_OPTION_TYPE
STAGE_OPTION_AI = 0
STAGE_OPTION_RPG = 1
STAGE_OPTION_SNIPER = 2
-- end enum --
STAGE_OPTION_AI = 0x01
STAGE_OPTION_RPG = 0x02
STAGE_OPTION_SNIPER = 0x04
STAGE_OPTION_ANNIHILATION = 0x08
MAX_STRING_COUNT = 256
MAX_CHATTING_COUNT = 256
CHATTING_TYPE_ALL = 1 -- Room¿¡¼*¸¸ »ç¿ë
CHATTING_TYPE_WHISPER = 2
CHATTING_TYPE_REPLY = 3
CHATTING_TYPE_TEAM = 4 -- Room¿¡¼*¸¸ »ç¿ë
CHATTING_TYPE_CLAN = 5
CHATTING_TYPE_LOBBY = 6
CHATTING_TYPE_MATCH = 7
CHATTING_TYPE_CLAN_MEMBER_PAGE = 8
MISSION_FREE_TIME = 5 -- 5ÃÊ ÇÁ¸®Å¸ÀÓ
MISSION_RESULT_TIME = 3 -- 3ÃÊ °á°úŸÀÓ
BATTLE_KILL_TYPE_60 = 0x00
BATTLE_KILL_TYPE_80 = 0x01
BATTLE_KILL_TYPE_100 = 0x02
BATTLE_KILL_TYPE_120 = 0x03
BATTLE_KILL_TYPE_140 = 0x04
BATTLE_KILL_TYPE_160 = 0x05
-- enum BATTLE_ROUND_TYPE
BATTLE_ROUND_TYPE_1 = 0
BATTLE_ROUND_TYPE_2 = 1 -- BATTLE_ROUND_TYPE_2,
BATTLE_ROUND_TYPE_3 = 2
BATTLE_ROUND_TYPE_5 = 3
BATTLE_ROUND_TYPE_7 = 4
BATTLE_ROUND_TYPE_9 = 5
BATTLE_ROUND_TYPE_ENDLESS = 6
BATTLE_ROUND_TYPE_MAX = 7
-- end enum --
BATTLE_TIME_MISSION_TYPE_3 = 0x00
BATTLE_TIME_MISSION_TYPE_5 = 0x10
BATTLE_TIME_MISSION_TYPE_7 = 0x20
BATTLE_TIME_TYPE_5 = 0x30
BATTLE_TIME_TYPE_10 = 0x40
BATTLE_TIME_TYPE_15 = 0x50
BATTLE_TIME_TYPE_20 = 0x60
BATTLE_TIME_TYPE_25 = 0x70
BATTLE_TIME_TYPE_30 = 0x80
MAX_NPC_COUNT = 16
GET_QUEST_EXP_POINT = 0x00000001
GET_QUEST_WEAPON = 0x00000010
GET_QUEST_FINISH_LAST_CARD = 0x00000100
RESULT_ICON_PC = 0x0001
RESULT_ICON_PC_PLUS = 0x0002
RESULT_ICON_ITEM = 0x0004
RESULT_ICON_EVENT = 0x0008
TRAINING_DIFFICULTY_LEVEL_NONE = 0
TRAINING_DIFFICULTY_LEVEL_HIGH = 10
TRAINING_DIFFICULTY_LEVEL_LOW = 1
MAX_BEGIN_RANK = 3 -- ÃÖ´ë Ãʺ¸°è±Þ
--GET_POINTITEM = (ItemID) ((GET_ITEM_FLAG_USAGE(ItemID)*1000000)+(GET_ITEM_FLAG_NUMBER(ItemID)*1000)+(GET_ITEM_FLAG_TYPE(ItemID)*100))
-- enum SChannelType
S_CHANNEL_TYPE_UNDEFINED = 0
S_CHANNEL_TYPE_ALL = 1 -- Àüü
S_CHANNEL_TYPE_NORMAL = 2 -- ÀϹÝ
S_CHANNEL_TYPE_NORMAL2 = 3 -- ÀÏ¹Ý 2
S_CHANNEL_TYPE_BEGIN = 4 -- Ãʺ¸
S_CHANNEL_TYPE_CLAN = 5 -- Ŭ·£
S_CHANNEL_TYPE_EXPERT = 6 -- °í¼ö
S_CHANNEL_TYPE_CONBINATION = 7 -- Á¶ÇÕ
S_CHANNEL_TYPE_CHAMPIONSHIP = 8 -- ´ëȸ
S_CHANNEL_TYPE = 9
-- end enum --
-- enum ChannelType
CHANNEL_TYPE_NONE = 0
CHANNEL_TYPE_NORMAL = 1 -- ÀÏ¹Ý Ã¤³Î
CHANNEL_TYPE_BEGIN1 = 2 -- Ãʺ¸ ä³Î Kill/Death·Î Á¦ÇÑ
CHANNEL_TYPE_BEGIN2 = 3 -- Ãʺ¸ ä³Î °è±ÞÀ¸·Î Á¦ÇÑ
CHANNEL_TYPE_CLAN = 4 -- Ŭ·£ ä³Î
CHANNEL_TYPE_EXPERT = 5 -- °í¼ö ä³Î º´Àå ÀÌ»ó
CHANNEL_TYPE_EXPERT2 = 6 -- °í¼ö ä³Î »ó»ç ÀÌ»ó
CHANNEL_TYPE_CHAMPIONSHIP = 7 -- ´ëȸ ä³Î
CHANNEL_TYPE_NORMAL2 = 8 -- ÀÏ¹Ý Ã¤³Î 2
CHANNEL_TYPE = 9
-- end enum --
-- enum TEAM_TYPE
TEAM_RED = 0
TEAM_BLUE = 1
TEAM_COUNT = 2
-- end enum --
-- enum TEAM_RESULT_TYPE
TEAM_RED_WIN = 0
TEAM_BLUE_WIN = 1
TEAM_DRAW = 2
-- end enum --
KILLING_MESSAGE_PIERCINGSHOT = 0x0100
KILLING_MESSAGE_MASSKILL = 0x0200
KILLING_MESSAGE_CHAINSTOPPER = 0x0400
KILLING_MESSAGE_HEADSHOT = 0x0800
KILLING_MESSAGE_CHAINHEADSHOT = 0x1000
KILLING_MESSAGE_CHAINSLUGGER = 0x2000
KILLING_MESSAGE_SUICIDE = 0x4000
KILLING_MESSAGE_OBJECTDEFENCE = 0x8000
MAX_INVITE_COUNT = 8 -- 5¸í
NOTICE_TYPE_NORMAL = 1
NOTICE_TYPE_EMERGENCY = 2
NOTICE_STRING_MAX_COUNT = 1024
-- enum PC_CAFE_TYPE
PC_NOT_CAFE = 0 -- PC¹æ ¾Æ´Ô
PC_NORMAL_CAFE = 1 -- ÀÏ¹Ý PC¹æ
PC_PREMIUM_CAFE = 2 -- °í±Þ PC¹æ
-- end enum --
-- enum ESPORT_ID_TYPE
ESPORT_NOT_ID = 0 -- ESport ID ¾Æ´Ô
ESPORT_ID = 1 -- ESport ID
-- end enum --
-- enum GAME_KEY_MAP
GAME_KEY_MAP_VERSION = 0
GAME_KEY_MAP_LEFT = 1
GAME_KEY_MAP_RIGHT = 2
GAME_KEY_MAP_FORWARD = 3
GAME_KEY_MAP_BACKWARD = 4
GAME_KEY_MAP_JUMP = 5 -- Á¡ÇÁ Ű
GAME_KEY_MAP_FOOTSTEP = 6 -- °È±â
GAME_KEY_MAP_CROUCH = 7 -- ¾É±â
GAME_KEY_MAP_TURNBACK = 8 -- Extension Ȱ¼ºÈ* ¹öư
GAME_KEY_MAP_ATTACK = 9 -- ¹«±â °ø°Ý
GAME_KEY_MAP_SUBFUNC = 10 -- Ư¼ö±â´É
GAME_KEY_MAP_RELOAD = 11 -- źȯ ÀçÀåÀü
GAME_KEY_MAP_CHANGEWEAPON = 12 -- ¹«±â±³Ã¼Ã¢ Ȱ¼ºÈ*
GAME_KEY_MAP_CHANGEWEAPON_1 = 13 -- ÁÖ¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_2 = 14 -- º¸Á¶¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_3 = 15 -- ±ÙÁ¢¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_4 = 16 -- Åõô¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_5 = 17 -- Ư¼ö¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_6 = 18 -- Æø¹ß¹°·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_QUICK = 19 -- Áö³*¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_PREV = 20 -- ÀÌÀü¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_NEXT = 21 -- ´ÙÀ½¹«±â·Î ±³Ã¼
GAME_KEY_MAP_DROP = 22 -- ¹«±â µå¶ø ¹öư
GAME_KEY_MAP_SHOWSCORE = 23 -- ÇöÀç °ÔÀÓÀüÀû º¸±â
GAME_KEY_MAP_TOGGLE_MAP = 24 -- Àüü¸Ê º¸±â
GAME_KEY_MAP_MINIMAP_ENLARGE = 25 -- ¹Ì´Ï¸Ê È®´ë
GAME_KEY_MAP_MINIMAP_REDUCTION = 26 -- ¹Ì´Ï¸Ê Ãà¼Ò
GAME_KEY_MAP_CHAT = 27 -- äÆÃ
GAME_KEY_MAP_CHAT_ALL = 28 -- ÀüüäÆÃ¸ðµå
GAME_KEY_MAP_CHAT_TEAM = 29 -- ÆÀ äÆÃ¸ðµå
GAME_KEY_MAP_CHAT_HISTORY = 30 -- Áö³* ´ëÈ*º¸±â(°ÔÀӾȿ¡¼*¸¸ »ç¿ëµÊ)
GAME_KEY_MAP_VOICECHAT = 31 -- À½¼ºÃ¤ÆÃ
GAME_KEY_MAP_RADIOMESSAGE1 = 32 -- ¶óµð¿À ¸Þ½ÃÁö 1
GAME_KEY_MAP_RADIOMESSAGE2 = 33
GAME_KEY_MAP_RADIOMESSAGE3 = 34
GAME_KEY_MAP_SPECIALACTION = 35 -- Ư¼ö ÇൿŰ(Æø¹ß¹° ÇØÃ¼µî)
GAME_KEY_MAP_MOUSE_SENS_UP = 36 -- ¸¶¿ì½º °¨µµ Áõ°¡
GAME_KEY_MAP_MOUSE_SENS_DOWN = 37 -- ¸¶¿ì½º °¨µµ °¨¼Ò
GAME_KEY_MAP_SCREENSHOT = 38 -- È*¸éÀúÀå
GAME_KEY_MAP_CHAT_CLAN = 39 -- Ŭ·£ äÆÃ¸ðµå
GAME_KEY_MAP_LASERDOT = 40 -- ·¹ÀÌÁ® µµÆ®
GAME_KEY_MAP_COUNT = 41
-- end enum --
-- enum SLOT_STATE
SLOT_STATE_EMPTY = 0 --
SLOT_STATE_CLOSE = 1 --
SLOT_STATE_SHOP = 2 -- »óÁ¡
SLOT_STATE_INFO = 3 -- À¯ÀúÁ¤º¸
SLOT_STATE_CLAN = 4 -- Ŭ·£
SLOT_STATE_INVENTORY = 5 -- Àκ¥Å丮
SLOT_STATE_NORMAL = 6 -- ·¹µð·ë¿¡¼* »óÅÂ
SLOT_STATE_READY = 7 -- ·¹µð·ë¿¡¼* »óÅÂ
SLOT_STATE_LOAD = 8 -- (°ÔÀÓÁß) ·ÎµùÁßÀÔ´Ï´Ù. Time Out ( 2ºÐ) óÀ½½ÃÀÛ ¹æÀå½ÃÀÛÈÄ (10ÃÊ)
SLOT_STATE_RENDEZVOUS = 9 -- (°ÔÀÓÁß) ¶ûµ¥ºä¼*¹ö ȦÆÝĪ Time Out ( )
SLOT_STATE_PRESTART = 10 -- (°ÔÀÓÁß) ȦÆÝĪ Time Out ( )
SLOT_STATE_BATTLE_READY = 11 -- (°ÔÀÓÁß) ȦÆÝĪ ¿Ï·áÈÄ °ÔÀÓ ½ÃÀÛÀ» ±â´Ù¸²
SLOT_STATE_BATTLE = 12 -- (°ÔÀÓÁß) ÀüÅõÁßÀÔ´Ï´Ù.
-- end enum --
-- enum ROOM_STATE
ROOM_STATE_READY = 0 -- ReadyRoom »óÅÂ
ROOM_STATE_COUNTDOWN = 1 -- start countdown
ROOM_STATE_LOADING = 2 -- ·Îµù »óÅÂ
ROOM_STATE_RENDEZVOUS = 3 -- ¶ûµ¥ºä ¼*¹ö¿¡ Á¢¼ÓÁغñ ÁßÀÎ »óÅÂ
ROOM_STATE_PRE_BATTLE = 4 -- ·Îµù ÀÌ ³¡³ª°í, ȦÆÝĪ »óÅÂ
ROOM_STATE_BATTLE = 5 -- ȦÆÝĪÀÌ ³¡³ª°í °ÔÀÓÀ» ½ÃÀÛÇÏ´Â »óÅÂ
ROOM_STATE_BATTLE_END = 6 -- ¹èƲ Á¾·á ¹Ù·Î Ready·Î º¯°æµÊ
ROOM_STATE_EMPTY = 7 -- ±úÁø¹æ: LobbyÀÇ Room ¸ñ·Ï¿¡¼* AutoRefresh ½Ã, ÀÌ ºüÁø ¹æ ±¸ºÐ ¿ë. Lobby¿¡¼*¸¸ »ç¿ë.
-- end enum --
-- enum MISSION_STATE
MISSION_STATE_UNKNOWN = 0
MISSION_STATE_PRE_BATTLE = 1 -- º¸½ºÀüÀ¸·Î µé¾î°¬½À´Ï´Ù. ¸ðµç ¹Ì¼ÇÀü¿¡¼* »ç¿ëÇÕ´Ï´Ù.
MISSION_STATE_BATTLE = 2
MISSION_STATE_FREE = 3
MISSION_STATE_RESULT = 4
-- end enum --
-- enum STAGE_MASK
STAGE_MASK_NORMAL = 0
STAGE_MASK_TRAINING = 1
STAGE_MASK_MAX = 2
-- end enum --
-- enum STAGE_MODE
STAGE_MODE_NORMAL = 0
STAGE_MODE_MATCH = 1
STAGE_MODE_MAX = 2
-- end enum --
-- enum STAGE_SLOT_MODE
STAGE_SLOT_MODE_NORMAL = 0
STAGE_SLOT_MODE_4VS4 = 1
STAGE_SLOT_MODE_MAX = 2
-- end enum --
STAGE_NAME_COUNT = 64
-- enum STAGE_ORDINAL_ID
STAGE_ORD_NA = 0
STAGE_ORD_PORT_AKABA = 1
STAGE_ORD_RED_ROCK = 2
STAGE_ORD_LIBRARY = 3
STAGE_ORD_MSTATION = 4
STAGE_ORD_MIDNIGHT_ZONE = 5
STAGE_ORD_UPTOWN = 6
STAGE_ORD_BURNINGHALL = 7
STAGE_ORD_DSQUAD = 8
STAGE_ORD_*****DOWN = 9
STAGE_ORD_SAINTMANSION = 10
STAGE_ORD_EASTERNROAD = 11
STAGE_ORD_D_DOWNTOWN = 12
STAGE_ORD_D_LUXVILLE = 13
STAGE_ORD_D_BLOWCITY = 14
STAGE_ORD_D_STORMTUBE = 15
STAGE_ORD_D_GIRAN2 = 16
STAGE_ORD_D_BREAKDOWN = 17
STAGE_ORD_TRAININGCAMP = 18
STAGE_ORD_D_SENTRYBASE = 19
STAGE_ORD_DESERTCAMP = 20
STAGE_ORD_KICKPOINT = 21
STAGE_ORD_DOWNTOWN = 22
STAGE_ORD_LUXVILLE = 23
STAGE_ORD_OUTPOST = 24
STAGE_ORD_BLOWCITY = 25
STAGE_ORD_STORMTUBE = 26
STAGE_ORD_SENTRYBASE = 27
STAGE_ORD_HOSPITAL = 28
STAGE_ORD_DOWNTOWN2 = 29
STAGE_ORD_BREAKDOWN = 30
STAGE_ORD_GIRAN = 31
STAGE_ORD_GIRAN2 = 32
STAGE_ORD_HELISPOT = 33
ifdef = 34
STAGE_ORD_BLACKPANTHER = 35
endif = 36
STAGE_ORD_MC_PARK = 37
STAGE_ORD_MAX = 38
-- end enum --
-- enum DESIGNATION_APPLY_TYPE
DESIGNATION_APPLY_TYPE_ALL = 0 -- Àüü °è¿*
DESIGNATION_APPLY_TYPE_ASSULT = 1 -- ¾î¼³Æ®¶óÀÌÇà °è¿*
DESIGNATION_APPLY_TYPE_RIFLE = 2 -- Àú°Ý¼ÒÃÑ °è¿*
DESIGNATION_APPLY_TYPE_SMG = 3 -- SMG(±â°ü´ÜÃÑ)°è¿*
DESIGNATION_APPLY_TYPE_MELLE = 4 -- ±ÙÁ¢¹«±â °è¿*
DESIGNATION_APPLY_TYPE_HANDGUN = 5 -- ÇÚµå°Ç °è¿*
DESIGNATION_APPLY_TYPE_SHOTGUN = 6 -- ¼¦°Ç °è¿*
DESIGNATION_APPLY_TYPE_BOMB = 7 -- ÆøÅº °è¿*
DESIGNATION_APPLY_TYPE_COUNT = 8
-- end enum --
-- enum DESIGNATION_TYPE
DESIGNATION_TYPE_NONE = 0
DESIGNATION_TYPE_1 = 1 -- ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ A
DESIGNATION_TYPE_2 = 2 -- ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ B
DESIGNATION_TYPE_3 = 3 -- ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ C
DESIGNATION_TYPE_4 = 4 -- ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ D
DESIGNATION_TYPE_5 = 5 -- 1Â÷ ¼±Åà ´Ü°è ȣĪ A
DESIGNATION_TYPE_6 = 6 -- 1Â÷ ¼±Åà ´Ü°è ȣĪ B
DESIGNATION_TYPE_7 = 7 -- 1Â÷ ¼±Åà ´Ü°è ȣĪ C
DESIGNATION_TYPE_8 = 8 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ A (Assault Rifle)
DESIGNATION_TYPE_9 = 9 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ B (Assault Rifle)
DESIGNATION_TYPE_10 = 10 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ C (Assault Rifle)
DESIGNATION_TYPE_11 = 11 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ D (Assault Rifle)
DESIGNATION_TYPE_12 = 12 -- ¸¶½ºÅÍ (Assault Rifle)
DESIGNATION_TYPE_13 = 13 -- È÷¾î·Î (Assault Rifle)
DESIGNATION_TYPE_14 = 14 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ A (Rifle)
DESIGNATION_TYPE_15 = 15 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ B (Rifle)
DESIGNATION_TYPE_16 = 16 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ C (Rifle)
DESIGNATION_TYPE_17 = 17 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ D (Rifle)
DESIGNATION_TYPE_18 = 18 -- ¸¶½ºÅÍ (Rifle)
DESIGNATION_TYPE_19 = 19 -- È÷¾î·Î (Rifle)
DESIGNATION_TYPE_20 = 20 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ A (SMG)
DESIGNATION_TYPE_21 = 21 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ B (SMG)
DESIGNATION_TYPE_22 = 22 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ C (SMG)
DESIGNATION_TYPE_23 = 23 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ D (SMG)
DESIGNATION_TYPE_24 = 24 -- ¸¶½ºÅÍ (SMG)
DESIGNATION_TYPE_25 = 25 -- È÷¾î·Î (SMG)
DESIGNATION_TYPE_26 = 26 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ A (Knife)
DESIGNATION_TYPE_27 = 27 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ B (Knife)
DESIGNATION_TYPE_28 = 28 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ C (Knife)
DESIGNATION_TYPE_29 = 29 -- ¸¶½ºÅÍ (Knife)
DESIGNATION_TYPE_30 = 30 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ A (Hand Gun)
DESIGNATION_TYPE_31 = 31 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ B (Hand Gun)
DESIGNATION_TYPE_32 = 32 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ C (Hand Gun)
DESIGNATION_TYPE_33 = 33 -- ¸¶½ºÅÍ (Hand Gun)
DESIGNATION_TYPE_34 = 34 -- È÷¾î·Î (Hand Gun)
DESIGNATION_TYPE_35 = 35 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ A (Shot Gun)
DESIGNATION_TYPE_36 = 36 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ B (Shot Gun)
DESIGNATION_TYPE_37 = 37 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ C (Shot Gun)
DESIGNATION_TYPE_38 = 38 -- ¸¶½ºÅÍ (Shot Gun)
DESIGNATION_TYPE_39 = 39 -- È÷¾î·Î (Shot Gun)
DESIGNATION_TYPE_40 = 40 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ A (Composition)
DESIGNATION_TYPE_41 = 41 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ B (Composition)
DESIGNATION_TYPE_42 = 42 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ C (Composition)
DESIGNATION_TYPE_43 = 43 -- 2Â÷ ¼±Åà ´Ü°è ȣĪ D (Composition)
DESIGNATION_TYPE_44 = 44 -- ¸¶½ºÅÍ (Composition)
DESIGNATION_TYPE_MAX = 45
-- end enum --
-- enum SALE_ITEM_TYPE
SALE_ITEM_DISGUISE_RANK = 0
SALE_ITEM_DISGUISE_NAME = 1
SALE_ITEM_COLOR_CROSSHAIR = 2
SALE_ITEM_COLOR_CHATTING = 3
SALE_ITEM_COLOR_NICK = 4
SALE_ITEM_MAX_COUNT = 5
-- end enum --
STAGE_FLAG_PRIVATE = 0x80
STAGE_FLAG_TRAINING = 0x40
STAGE_FLAG_CLANMATCH = 0x20
STAGE_FLAG_SNIPER = 0x10
STAGE_FLAG_SHOTGUN = 0x08
STAGE_FLAG_RANDOM = 0x04
DEF_RANK_COUNT = 52
-- enum RANK_COUNT
RANK_00 = 0 -- "ÈÆ·Ãº´"
RANK_01 = 1 -- "À̺´"
RANK_02 = 2 -- "ÀϺ´"
RANK_03 = 3 -- "»óº´"
RANK_04 = 4 -- "º´Àå"
RANK_05 = 5 -- "ÇÏ»ç 1È£ºÀ"
RANK_06 = 6 -- "ÇÏ»ç 2È£ºÀ"
RANK_07 = 7 -- "ÇÏ»ç 3È£ºÀ"
RANK_08 = 8 -- "Áß»ç 1È£ºÀ"
RANK_09 = 9 -- "Áß»ç 2È£ºÀ"
RANK_10 = 10 -- "Áß»ç 3È£ºÀ"
RANK_11 = 11 -- "Áß»ç 4È£ºÀ"
RANK_12 = 12 -- "»ó»ç 1È£ºÀ"
RANK_13 = 13 -- "»ó»ç 2È£ºÀ"
RANK_14 = 14 -- "»ó»ç 3È£ºÀ"
RANK_15 = 15 -- "»ó»ç 4È£ºÀ"
RANK_16 = 16 -- "»ó»ç 5È£ºÀ"
RANK_17 = 17 -- "¼ÒÀ§ 1È£ºÀ"
RANK_18 = 18 -- "¼ÒÀ§ 2È£ºÀ"
RANK_19 = 19 -- "¼ÒÀ§ 3È£ºÀ"
RANK_20 = 20 -- "¼ÒÀ§ 4È£ºÀ"
RANK_21 = 21 -- "ÁßÀ§ 1È£ºÀ"
RANK_22 = 22 -- "ÁßÀ§ 2È£ºÀ"
RANK_23 = 23 -- "ÁßÀ§ 3È£ºÀ"
RANK_24 = 24 -- "ÁßÀ§ 4È£ºÀ"
RANK_25 = 25 -- "ÁßÀ§ 5È£ºÀ"
RANK_26 = 26 -- "´ëÀ§ 1È£ºÀ"
RANK_27 = 27 -- "´ëÀ§ 2È£ºÀ"
RANK_28 = 28 -- "´ëÀ§ 3È£ºÀ"
RANK_29 = 29 -- "´ëÀ§ 4È£ºÀ"
RANK_30 = 30 -- "´ëÀ§ 5È£ºÀ"
RANK_31 = 31 -- "¼Ò·É 1È£ºÀ"
RANK_32 = 32 -- "¼Ò·É 2È£ºÀ"
RANK_33 = 33 -- "¼Ò·É 3È£ºÀ"
RANK_34 = 34 -- "¼Ò·É 4È£ºÀ"
RANK_35 = 35 -- "¼Ò·É 5È£ºÀ"
RANK_36 = 36 -- "Áß·É 1È£ºÀ"
RANK_37 = 37 -- "Áß·É 2È£ºÀ"
RANK_38 = 38 -- "Áß·É 3È£ºÀ"
RANK_39 = 39 -- "Áß·É 4È£ºÀ"
RANK_40 = 40 -- "Áß·É 5È£ºÀ"
RANK_41 = 41 -- "´ë·É 1È£ºÀ"
RANK_42 = 42 -- "´ë·É 2È£ºÀ"
RANK_43 = 43 -- "´ë·É 3È£ºÀ"
RANK_44 = 44 -- "´ë·É 4È£ºÀ"
RANK_45 = 45 -- "´ë·É 5È£ºÀ"
RANK_46 = 46 -- "ÁØÀå"
RANK_47 = 47 -- "¼ÒÀå"
RANK_48 = 48 -- "ÁßÀå"
RANK_49 = 49 -- "´ëÀå"
RANK_50 = 50 -- "¿ø¼ö"
RANK_51 = 51 -- "¿µ¿õ"
RANK_NEWBIE = 52 -- Ŭ¶ó¸¸ »ç¿ëÇÕ´Ï´Ù.
RANK_GAMEMASTER = 53
RANK_MAX = 54
-- end enum --
-- enum STAGE_ID
STAGE_ID_NA = 0
STAGE_ID_PORT_AKABA = 1
STAGE_ID_RED_ROCK = 2
STAGE_ID_LIBRARY = 3
STAGE_ID_MSTATION = 4
STAGE_ID_MIDNIGHT_ZONE = 5
STAGE_ID_UPTOWN = 6
STAGE_ID_BURNINGHALL = 7
STAGE_ID_DSQUAD = 8
STAGE_ID_EASTERNROAD = 9
STAGE_ID_D_DOWNTOWN = 10
STAGE_ID_D_LUXVILLE = 11
STAGE_ID_D_BLOWCITY = 12
STAGE_ID_D_STORMTUBE = 13
STAGE_ID_D_GIRAN2 = 14
STAGE_ID_D_BREAKDOWN = 15
STAGE_ID_OUTPOST = 16 -- STAGE_ID_OUTPOST = MAKE_STAGEID( STAGE_TYPE_DEATHMATCH, STAGE_SLOT_MODE_NORMAL, STAGE_ORD_OUTPOST),
STAGE_ID_TRAININGCAMP = 17
STAGE_ID_D_SENTRYBASE = 18
STAGE_ID_DESERTCAMP = 19
STAGE_ID_KICKPOINT = 20
STAGE_ID_DOWNTOWN = 21
STAGE_ID_LUXVILLE = 22
STAGE_ID_OUTPOST = 23
STAGE_ID_BLOWCITY = 24
STAGE_ID_STORMTUBE = 25
STAGE_ID_SENTRYBASE = 26
STAGE_ID_HOSPITAL = 27
STAGE_ID_DOWNTOWN2 = 28
STAGE_ID_BREAKDOWN = 29
STAGE_ID_GIRAN = 30
STAGE_ID_GIRAN2 = 31
STAGE_ID_HELISPOT = 32
STAGE_ID_*****DOWN = 33
STAGE_ID_SAINTMANSION = 34
ifdef = 35
STAGE_ID_BLACKPANTHER = 36
endif = 37
STAGE_ID_MC_PARK = 38
-- end enum --
TEAMBATTLE_TIME_COUNT = 10 -- Ŭ¶óÀÌ¾ðÆ®¿¡¼* À̰ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ
TEAMBATTLE_KILL_COUNT = 7 -- Ŭ¶óÀÌ¾ðÆ®¿¡¼* À̰ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ
MISSION_ROUND_TIME_COUNT = 30
-- enum CHARA_DEATH_TYPE
CHARA_DEATH_UN = 0
CHARA_DEATH_A = 1 -- default
CHARA_DEATH_B = 2 -- Bome! = Granade
CHARA_DEATH_H = 3 -- Head Shot!!
CHARA_DEATH_F = 4 -- Falling death
CHARA_DEATH_O = 5 -- by Object Explosion
CHARA_DEATH_FAST_OBJECT = 6 -- by Fast Object, Damage Object
CHARA_DEATH_POISON = 7 -- µ¶¿¡ ÀÇÇÑ »ç¸Á
CHARA_DEATH_TRAMPLED = 8 -- Áþ¹âÈû
CHARA_DEATH_HOWL = 9 -- HOWL¿¡ ³î¶ó Á×À½;;;
CHARA_DEATH_MAXCOUNT = 10
-- end enum --
-- enum CHARA_DEFENCE_SYSTEM
CHARA_DEFENCE_SYSTEM_FAIL = 0 -- default
CHARA_DEFENCE_SYSTEM_SUCCESS = 1 -- ¿ÀºêÁ§Æ® °ø°ÝÀÚ Á¦°Å
CHARA_DEFENCE_SYSTEM_MAXCOUNT = 2
-- end enum --
-- enum CHARA_KILL_TYPE
CHARA_KILL_DEFAULT = 0
CHARA_KILL_PIERCING = 1
CHARA_KILL_MASS = 2
-- end enum --
-- enum GAMEKEY_MODE_STATE
GAMEKEY_MODE_MENU = 0 -- ¸Þ´º¿¡ »ç¿ëµÇ´Â °ÔÀÓŰ ¸ðµå
GAMEKEY_MODE_GAME = 1 -- °ÔÀÓ¿¡ »ç¿ëµÇ´Â °ÔÀÓŰ ¸ðµå
GAMEKEY_MODE_COUNT = 2
-- end enum --
-- enum FONT_TYPE
FONT_ENGLISH_COMMON = 0
FONT_KOREAN_COMMON = 1
FONT_TYPE_COUNT = 2
-- end enum --
-- enum MESSAGE_BOX_TYPE
MESSAGE_BOX_TYPE_CONFIRM = 0
MESSAGE_BOX_TYPE_CONFIRM_CANCEL = 1
MESSAGE_BOX_TYPE_NONE = 2
MESSAGE_BOX_TYPE_COUNT = 3
-- end enum --
-- enum WEAPON_CLASS_TYPE
WEAPON_CLASS_UNKNOWN = 0
WEAPON_CLASS_KNIFE = 1 -- ³ªÀÌÇÁ
WEAPON_CLASS_HANDGUN = 2 -- ±ÇÃÑ
WEAPON_CLASS_ASSAULT = 3 -- ¼ÒÃÑ
WEAPON_CLASS_SMG = 4 -- ¼*ºê¸Ó½Å°Ç
WEAPON_CLASS_SNIPER = 5 -- Àú°ÝÃÑ
WEAPON_CLASS_SHOTGUN = 6 -- »êźÃÑ
WEAPON_CLASS_THROWING = 7 -- Åõô ¹«±â
WEAPON_CLASS_ITEM = 8 -- ¾ÆÀÌÅÛ
WEAPON_CLASS_MISSION = 9 -- ¹Ì¼Ç ¾ÆÀÌÅÛ
WEAPON_CLASS_MG = 10 -- ¸Ó½Å°Ç
WEAPON_CLASS_GRENADESHELL = 11 -- À¯Åº
WEAPON_CLASS_BOMBTRIGGER = 12 -- ÆøÅº ½ºÀ§Ä¡
WEAPON_CLASS_CIC = 13
WEAPON_CLASS_DUALHANDGUN = 14
WEAPON_CLASS_DUALKNIFE = 15
WEAPON_CLASS_ROCKET_LAUNCHER = 16
WEAPON_CLASS_OBJECT_GUN = 17 -- ƯÁ¤ ¿ÀºêÁ§Æ®¿¡ ºÙ¾î ÀÖ´Â ÃÑ ( M197....)
WEAPON_CLASS_DUALSMG = 18
WEAPON_CLASS_DINO = 19
WEAPON_CLASS_DINO_LEFT_SCRATCH = 20 -- ¿ÞÂÊ ¼Õ ÇÒÄû±â ÀÌÆåÆ®¸¦ À§ÇØ ¸¸µë.
WEAPON_CLASS_COUNT = 21
WEAPON_CLASS_WOODEN_ARROW = 22
-- end enum --
-- enum WEAPON_NUM_ASSAULT
WEAPON_NUM_ASSAULT_UNKNOWN = 0
WEAPON_NUM_ASSAULT_SG550_DOTSIGHT = 1 -- SG550_DOTSIGHT ( Extension)
WEAPON_NUM_ASSAULT_AK47_DUALMAG = 2 -- AK47_DUALMAGAZINE ( Extension)
WEAPON_NUM_ASSAULT_M4A1_SCOPE2 = 3 -- M4A1_SCOPE2 ( Extension)
WEAPON_NUM_ASSAULT_K2 = 4 -- K2
WEAPON_NUM_ASSAULT_F2000_SCOPE2 = 5 -- F2000_SCOPE2 ( Extension)
WEAPON_NUM_ASSAULT_SG550 = 6 -- WEAPON_NUM_ASSAULT_SG550 = 6, // SG550 ====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_AK47 = 7 -- WEAPON_NUM_ASSAULT_AK47 = 7, // AK47 ====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_M4A1 = 8 -- WEAPON_NUM_ASSAULT_M4A1 = 8, // M4A1 ====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_AK47_GOLD = 9
WEAPON_NUM_ASSAULT_M4A1_CAMO = 10 -- M4A1_Camo
WEAPON_NUM_ASSAULT_K201_GL = 11 -- K201_GrenadeLauncher
WEAPON_NUM_ASSAULT_K201_EVENT = 12 -- WEAPON_NUM_ASSAULT_K201_EVENT = 12, ====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_G36C_SCOPE2 = 13
WEAPON_NUM_ASSAULT_SG550_SE = 14
WEAPON_NUM_ASSAULT_AK_SOPMOD = 15
WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT = 16 -- WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT = 16, // À̺¥Æ®
WEAPON_NUM_ASSAULT_AK47_SILVER = 17 -- AK-47 Ext. S
WEAPON_NUM_ASSAULT_SG550_MB = 18 -- SG550 Ext. Metallic Blue
WEAPON_NUM_ASSAULT_SG550_SILVER = 19 -- SG550 Ext. Silver
WEAPON_NUM_ASSAULT_SG550_WHITE = 20 -- SG550 Ext. White
WEAPON_NUM_ASSAULT_M4A1_SILVER = 21 -- M4A1 Ext. Silver
WEAPON_NUM_ASSAULT_M4A1_WHITE = 22 -- M4A1 Ext. White
WEAPON_NUM_ASSAULT_M4A1_GOLD = 23 -- M4A1 Ext. Gold
WEAPON_NUM_ASSAULT_M4A1_G_EXP_PT_30 = 24 -- M4A1 Ext. Gold + EXP/PT 30% (ij½Ã »óǰ)
WEAPON_NUM_ASSAULT_AK47_S_POINT15 = 25 -- AK47 Ext. Silver + Point 15% (ű¹ À̺¥Æ® ¹«±â)
WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_10 = 26 -- SG550 Ext. MB + Exp/PT 10% (Giga Bomb ¹«±â)
WEAPON_NUM_ASSAULT_G36C_EVENT = 27 -- G36C (ű¹ À̺¥Æ® ¹«±â)
WEAPON_NUM_ASSAULT_AUG_A3_EVENT = 28 -- AUG A3 Event
WEAPON_NUM_ASSAULT_G36C_SILVER = 29
WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_20 = 30 -- SG550 Ext. MB + Exp/PT 20% ( Åä³Ê¸ÕÆ® ¿ì½ÂÀÚ ¹«±â )
WEAPON_NUM_ASSAULT_G36C_SI_SPECIAL_EXP_PT_20 = 31 -- G36C S + Exp/PT 20% ( Åä³Ê¸ÕÆ® ¿ì½ÂÀÚ ¹«±â )
WEAPON_NUM_ASSAULT_F2000_SILVER = 32 -- F2000 Ext Silver
WEAPON_NUM_ASSAULT_AK_SOPMOD_EXP_PT_20 = 33
WEAPON_NUM_ASSAULT_G36C_SILVER_EXP_PT_20 = 34
WEAPON_NUM_ASSAULT_SG550_SE_D = 35 -- SG550 Ext. Camo D
WEAPON_NUM_ASSAULT_AUG_A3 = 36 -- AUG A3
WEAPON_NUM_ASSAULT_AUG_A3_GOLD = 37 -- AUG A3 Gold
WEAPON_NUM_ASSAULT_G36C_SCOPE2_D = 38
WEAPON_NUM_ASSAULT_AK_SOPMOD_D = 39
WEAPON_NUM_ASSAULT_AUG_A3_D = 40
WEAPON_NUM_ASSAULT_AK_SOPMOD_KING_COBRA = 41 -- Exp 5% Áõ°¡µÊ,
WEAPON_NUM_ASSAULT_M4_SR16_LV1 = 42 -- M4 SR-16 Lv1 (µå·³ źâ, Steady Zoom)
WEAPON_NUM_ASSAULT_M4_SR16_LV2 = 43 -- M4 SR-16 Lv2 (µå·³ źâ, ½ºÄÚÇÁ)
WEAPON_NUM_ASSAULT_M4_SR16_LV3 = 44 -- M4 SR-16 Lv3 (µå·³ źâ, ½ºÄÚÇÁ, À¯Åº¹ß»ç±â)
WEAPON_NUM_ASSAULT_M4_SR16_FC = 45 -- M4 SR-16 F.C (µå·³ źâ, ½ºÄÚÇÁ, À¯Åº¹ß»ç±â, ·¹ÀÌÀú, ¼ÒÀ½±â)
WEAPON_NUM_ASSAULT_F2000_SILVER_PERIOD = 46
WEAPON_NUM_ASSAULT_K2_IN_MODE = 47 -- µ¹°ÝÀü ¸ðµå Àü¿ë ±âº» ¼ÒÃÑ
WEAPON_NUM_ASSAULT_MAX = 48
-- end enum --
-- enum WEAPON_NUM_SMG
WEAPON_NUM_SMG_UNKNOWN = 0
WEAPON_NUM_SMG_MP5K_SILENCER = 1 -- MP5K_Silencer ( Extension)
WEAPON_NUM_SMG_SPECTRE_STEADYAIM = 2 -- Spectre_SteadyAim ( Extension)
WEAPON_NUM_SMG_K1_ZOOM = 3 -- K1_Zoom ( Extension)
WEAPON_NUM_SMG_MP7_DOTSIGHT = 4 -- MP7_DOTSIGHT ( Extension)
WEAPON_NUM_SMG_MP5K = 5 -- WEAPON_NUM_SMG_MP5K = 5, // MP5K ====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_SMG_K1 = 6 -- K1
WEAPON_NUM_SMG_MP5K_SERIF = 7 -- ±ÝÀå MP5K
WEAPON_NUM_SMG_UMP45_DUALMAG = 8
WEAPON_NUM_SMG_SPECTRE_SE = 9
WEAPON_NUM_SMG_P90MC_DOTSIGHT = 10
WEAPON_NUM_SMG_P90_DOTSIGHT = 11
WEAPON_NUM_SMG_KRISSSUPERV_DUMMY = 12 -- ¾²¸é ¾ÈµÊ.. ´õ¹Ì¿ë
WEAPON_NUM_SMG_KRISSSUPERV = 13
WEAPON_NUM_SMG_MP5K_SILVER = 14 -- MP5K Silver
WEAPON_NUM_SMG_MP5K_WHITE = 15 -- MP5K White
WEAPON_NUM_SMG_SPECTRE_WHITE = 16 -- Spectre White
WEAPON_NUM_SMG_KRISSSUPERV_EVENT = 17 -- Event
WEAPON_NUM_SMG_SPECTRE_SILVER = 18
WEAPON_NUM_SMG_K1_SILVER = 19
WEAPON_NUM_SMG_MP7_SILVER = 20
WEAPON_NUM_SMG_UMP45_SILVER = 21
WEAPON_NUM_SMG_MP5K_SERIF_D = 22 -- MP5K Silver D
WEAPON_NUM_SMG_SPECTRE_SE_D = 23
WEAPON_NUM_SMG_KRISSSUPERV_GOLD = 24
WEAPON_NUM_SMG_P90MC_DOTSIGHT_CAMO = 25
WEAPON_NUM_SMG_KRISSSUPERV_GOLD_DUMMY = 26 -- KRISSSUPERV_GOLD Dummy
WEAPON_NUM_SMG_P90_DOTSIGHT_D = 27
WEAPON_NUM_SMG_KRISSSUPERV_D_DUMMY = 28 -- ¾²¸é ¾ÈµÊ.. ´õ¹Ì¿ë
WEAPON_NUM_SMG_KRISSSUPERV_D = 29
WEAPON_NUM_SMG_P90MC_DOTSIGHT_D = 30
WEAPON_NUM_SMG_AKS74U_ZOOM = 31
WEAPON_NUM_SMG_M4_CQBR_LV1 = 32 -- M4 CBQ-R Lv1 (¼ÒÀ½±â, Á¤Á¶ÁØ)
WEAPON_NUM_SMG_M4_CQBR_LV2 = 33 -- M4 CBQ-R Lv2 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú)
WEAPON_NUM_SMG_M4_CQBR_LV3 = 34 -- M4 CBQ-R Lv3 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú, LSS)
WEAPON_NUM_SMG_MP7_SILVER_PERIOD = 35
WEAPON_NUM_SMG_MP7_CAMO = 36
WEAPON_NUM_SMG_MAX = 37
-- end enum --
-- enum WEAPON_NUM_SNIPER
WEAPON_NUM_SNIPER_UNKNOWN = 0
WEAPON_NUM_SNIPER_DRAGUNOV = 1 -- SVD Dragunov
WEAPON_NUM_SNIPER_PSG1 = 2 -- HK-PSG1
WEAPON_NUM_SNIPER_SSG69 = 3 -- SSG69
WEAPON_NUM_SNIPER_SSG69_CAMO = 4 -- SSG69_CAMO
WEAPON_NUM_SNIPER_L115A1 = 5 -- L115A1
WEAPON_NUM_SNIPER_DRAGUNOV_GOLD = 6
WEAPON_NUM_SNIPER_PSG1_S = 7
WEAPON_NUM_SNIPER_SSG69_SILVER = 8 -- SSG69 Silver
WEAPON_NUM_SNIPER_PSG1_SILVER = 9 -- HK-PSG1 Silver
WEAPON_NUM_SNIPER_DRAGUNOV_SILVER = 10 -- Dragunov Silver
WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_SILVER = 11 -- Dragunov King Cobra Silver
WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_GOLD = 12 -- Dragunov King Cobra Gold
WEAPON_NUM_SNIPER_L115A1_S_EXP_PT_20 = 13 -- L115A1 Special
WEAPON_NUM_SNIPER_DRAGUNOV_GOLD_D = 14
WEAPON_NUM_SNIPER_L115A1_GOLD = 15 -- L115A1 Gold
WEAPON_NUM_SNIPER_PSG1_S_D = 16
WEAPON_NUM_SNIPER_L115A1_D = 17
WEAPON_NUM_SNIPER_M4_SPR_LV1 = 18 -- M4 SPR Lv1 (´Ü¹ß, ±¤ÇÐ ½ºÄÚÇÁ)
WEAPON_NUM_SNIPER_M4_SPR_LV2 = 19 -- M4 SPR Lv2 (´Ü¹ß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â)
WEAPON_NUM_SNIPER_M4_SPR_LV3 = 20 -- M4 SPR Lv3 (´Ü¹ß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â, ·¹ÀÌÀú)
WEAPON_NUM_SNIPER_RANGEMASTER_338 = 21 -- Rangemaster .338
WEAPON_NUM_SNIPER_RANGEMASTER_762 = 22 -- Rangemaster 7.62
WEAPON_NUM_SNIPER_RANGEMASTER_762_STBY = 23 -- Rangemaster 7.62 STBY
WEAPON_NUM_SNIPER_PSG1_GOLD = 24
WEAPON_NUM_SNIPER_SSG69_IN_MODE = 25 -- Àú°ÝÀü ¸ðµå Àü¿ë ±âº» Àú°ÝÃÑ
WEAPON_NUM_SNIPER_MAX = 26
-- end enum --
-- enum WEAPON_NUM_HANDGUN
WEAPON_NUM_HANDGUN_UNKNOWN = 0
WEAPON_NUM_HANDGUN_DESERTEAGLE = 1 -- Desert Eagle
WEAPON_NUM_HANDGUN_MK23_SILENCER = 2 -- MK23_Silencer ( Extension)
WEAPON_NUM_HANDGUN_K5 = 3 -- K5
WEAPON_NUM_HANDGUN_MK23 = 4 -- WEAPON_NUM_HANDGUN_MK23 = 4, // MK23 ====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_HANDGUN_DESERTEAGLE_REF = 5 -- Desert Eagle S.
WEAPON_NUM_HANDGUN_P99 = 6 -- ============ ¾²¸é ¾ÈµÊ. ´õ¹Ì¿ë CIC Dummy
WEAPON_NUM_HANDGUN_COLT_PYTHON = 7 -- C. Python
WEAPON_NUM_HANDGUN_DESERTEAGLE_GOLD = 8 -- ============ ¾²¸é ¾ÈµÊ. ´õ¹Ì¿ë
WEAPON_NUM_HANDGUN_K5_DUAL_DUMMY = 9 -- Dual HandGun ´õ¹Ì¿ë
WEAPON_NUM_HANDGUN_COLT_PYTHON_GOLD_EXP_PT_10 = 10 -- C. Python G + EXP & PT 10%
WEAPON_NUM_HANDGUN_GLOCK18 = 11 -- Glock 18 (¿¬¹ß ±ÇÃÑ)
WEAPON_NUM_HANDGUN_COLT_PYTHON_PERIOD = 12
WEAPON_NUM_HANDGUN_TAURUS_454SS_2M = 13
WEAPON_NUM_HANDGUN_TAURUS_454SS_5M = 14
WEAPON_NUM_HANDGUN_TAURUS_454SS_8M = 15
WEAPON_NUM_HANDGUN_TAURUS_454SS_SCOPE = 16
WEAPON_NUM_HANDGUN_MAX = 17
-- end enum --
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Re: Переменные используемые в клиенте
и остаток
Код:
-- enum WEAPON_NUM_SHOTGUN
WEAPON_NUM_SHOTGUN_UNKNOWN = 0
WEAPON_NUM_SHOTGUN_870MCS = 1 -- 870MCS Remington
WEAPON_NUM_SHOTGUN_870MCS_EVENT = 2 -- °*öÁß ¼¦°Ç ///±â°£Á¦·Î ¹èÆ÷ÇÔ....Áö¿ì¸é ¾ÊµÊ.....
WEAPON_NUM_SHOTGUN_SPAS15 = 3 -- SPAS-15
WEAPON_NUM_SHOTGUN_870MCS_W = 4 -- 870MCS Remington W
WEAPON_NUM_SHOTGUN_M1887 = 5 -- M1887
WEAPON_NUM_SHOTGUN_SPAS15_SILVER = 6
WEAPON_NUM_SHOTGUN_870MCS_IN_MODE = 7 -- ¼¦°ÇÀü ¸ðµå Àü¿ë ±âº» ¼¦°Ç (³»±¸µµ ¾øÀ½)
WEAPON_NUM_SHOTGUN_870MCS_SILVER = 8 -- 870MCS Silver
WEAPON_NUM_SHOTGUN_SPAS15_SILVER_EXP_PT_20 = 9 -- °æÇèÄ¡ & Æ÷ÀÎÆ® 20%
WEAPON_NUM_SHOTGUN_M1887_S = 10 -- M1887 Wooden
WEAPON_NUM_SHOTGUN_870MCS_W_D = 11 -- 870MCS Remington W
WEAPON_NUM_SHOTGUN_SPAS15_D = 12
WEAPON_NUM_SHOTGUN_M26_LSS = 13 -- M4 CQB-R Lv3 ¿¡ ÀåÂøµÈ LSS¿¡¼* »ç¿ëÇÕ´Ï´Ù.
WEAPON_NUM_SHOTGUN_MAX = 14
-- end enum --
-- enum WEAPON_NUM_KNIFE
WEAPON_NUM_KNIFE_UNKNOWN = 0
WEAPON_NUM_KNIFE_M7 = 1 -- M7 Knife
WEAPON_NUM_KNIFE_M9 = 2 -- =========== ¾²¸é ¾ÈµÊ ´õ¹Ì¿ë M9 Knife
WEAPON_NUM_KNIFE_HAK = 3 -- ========== ¾²¸é ¾ÈµÊ ´õ¹Ì¿ë CIC Dummy
WEAPON_NUM_KNIFE_KUKRII = 4
WEAPON_NUM_KNIFE_KUKRII_EVENT = 5 -- WEAPON_NUM_KNIFE_KUKRII_EVENT = 5,
WEAPON_NUM_KNIFE_MINIAXE_DUMMY = 6 -- ========== ¾²¸é ¾ÈµË´Ï´Ù ´õ¹Ì¿ë MiniAxe (½ÇÁ¦ ij¸¯ÅͰ¡ ¼Õ¿¡ µé°í ´øÁö´Â ¹«±â)
WEAPON_NUM_KNIFE_MINIAXE = 7 -- ij¸¯ÅͰ¡ ´øÁö¸é WEAPON_NUM_KNIFE_MINIAXE_DUMMY°¡ À̰ÍÀ¸·Î º¯ÇϹǷΠÁÖÀÇÇÒ °Í. (¼ø±¸¾¾ÇÑÅ× ¹®ÀÇ)
WEAPON_NUM_KNIFE_MINIAXE_EVENT = 8 -- À̺¥Æ®
WEAPON_NUM_KNIFE_M7_GOLD = 9
WEAPON_NUM_KNIFE_HAK_SILVER = 10 -- ========== ¾²¸é ¾ÈµÊ ´õ¹Ì¿ë CIC Silver Dummy
WEAPON_NUM_KNIFE_KUKRII_D = 11
WEAPON_NUM_KNIFE_MINIAXE_D = 12
WEAPON_NUM_KNIFE_MINIAXE_DUMMY_D = 13 -- ========== ¾²¸é ¾ÈµË´Ï´Ù ´õ¹Ì¿ë MiniAxe
WEAPON_NUM_KNIFE_GH5007 = 14 -- ¶÷º¸Ä®
WEAPON_NUM_KNIFE_MAX = 15
-- end enum --
-- enum WEAPON_NUM_THROWING
WEAPON_NUM_THROWING_UNKNOWN = 0
WEAPON_NUM_THROWING_K400 = 1 -- Grenade
WEAPON_NUM_THROWING_SMOKE = 2 -- Smoke Grenade
WEAPON_NUM_THROWING_FLASHBANG = 3 -- Flash Bang
WEAPON_NUM_THROWING_C5 = 4
WEAPON_NUM_THROWING_WP_SMOKE = 5
WEAPON_NUM_THROWING_WP_SMOKE_EVENT = 6 -- WEAPON_NUM_THROWING_WP_SMOKE_EVENT = 6, // Event
WEAPON_NUM_THROWING_C5_D = 7
WEAPON_NUM_THROWING_WP_SMOKE_D = 8
WEAPON_NUM_THROWING_K413_DUAL = 9
WEAPON_NUM_THROWING_MEDICAL_KIT = 10 -- WEAPON_NUM_THROWING_MEDICAL_KIT = 9,
WEAPON_NUM_THROWING_MAX = 11
-- end enum --
-- enum C5_TYPE
C5_NORMAL = 0
C5_D = 1
NUM_C5_MAX = 2
-- end enum --
-- enum WEAPON_NUM_ROCKET_LAUNCHER
WEAPON_NUM_ROCKET_LAUNCHER_UNKNOWN = 0
WEAPON_NUM_ROCKET_LAUNCHER_RPG7_OUTPOST = 1
WEAPON_NUM_ROCKET_LAUNCHER_RPG7 = 2
WEAPON_NUM_ROCKET_LAUNCHER_RPG7_BOSS = 3
WEAPON_NUM_ROCKET_LAUNCHER_MAX = 4
-- end enum --
-- enum WEAPON_NUM_ON_OBJECT
WEAPON_NUM_ON_OBJECT_UNKNOWN = 0
WEAPON_NUM_ON_OBJECT_M197 = 1
WEAPON_NUM_ON_OBJECT_MAX = 2
-- end enum --
-- enum WEAPON_NUM_ITEM
WEAPON_NUM_ITEM_UNKNOWN = 0
WEAPON_NUM_ITEM_MAX = 1
-- end enum --
-- enum WEAPON_NUM_MISSION
WEAPON_NUM_MISSION_UNKNOWN = 0
WEAPON_NUM_MISSION_C4 = 1
WEAPON_NUM_MISSION_SHUTTLEX = 2
WEAPON_NUM_MISSION_MAX = 3
-- end enum --
-- enum WEAPON_NUM_MG
WEAPON_NUM_MG_UNKNOWN = 0
WEAPON_NUM_MG_MK46 = 1
WEAPON_NUM_MG_MK46_SILVER = 2
WEAPON_NUM_MG_MAX = 3
-- end enum --
-- enum WEAPON_NUM_GRENADESHELL
WEAPON_NUM_GRENADESHELL_UNKNOWN = 0
WEAPON_NUM_GRENADESHELL_K201 = 1
WEAPON_NUM_GRENADESHELL_K201_BOSS = 2
WEAPON_NUM_GRENADESHELL_RPG7 = 3
WEAPON_NUM_GRENADESHELL_RPG7_FOR_DINO = 4
WEAPON_NUM_GRENADESHELL_M4_SR16_LV3 = 5
WEAPON_NUM_GRENADESHELL_M4_SR16_FC = 6
WEAPON_NUM_GRENADESHELL_MAX = 7
-- end enum --
-- enum WEAPON_NUM_BOMBTRIGGER
WEAPON_NUM_BOMBTRIGGER_UNKNOWN = 0
WEAPON_NUM_BOMBTRIGGER_DEFAULT = 1
WEAPON_NUM_BOMBTRIGGER_MAX = 2
-- end enum --
-- enum WEAPON_NUM_CIC
WEAPON_NUM_CIC_UNKNOWN = 0
WEAPON_NUM_CIC_P99 = 1
WEAPON_NUM_CIC_P99_SILVER = 2
WEAPON_NUM_CIC_P99_D = 3
WEAPON_NUM_CIC_MAX = 4
-- end enum --
-- enum WEAPON_NUM_DUALHANDGUN
WEAPON_NUM_DUALHANDGUN_UNKNOWN = 0
WEAPON_NUM_DUALHANDGUN_MK23_K5 = 1
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE = 2
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT = 3 -- WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT = 3, // À̺¥Æ® ¹«±â »èÁ¦
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_GOLD = 4
WEAPON_NUM_DUALHANDGUN_MK23_K5_D = 5
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_D = 6
WEAPON_NUM_DUALHANDGUN_MAX = 7
-- end enum --
-- enum WEAPON_NUM_DUALKNIFE
WEAPON_NUM_DUALKNIFE_UNKNOWN = 0
WEAPON_NUM_DUALKNIFE_M9 = 1
WEAPON_NUM_DUALKNIFE_M9_D = 2
WEAPON_NUM_DUALKNIFE_MAX = 3
-- end enum --
-- enum WEAPON_NUM_DUALSMG
WEAPON_NUM_DUALSMG_UNKNOWN = 0
WEAPON_NUM_DUALSMG_KRISSSUPERV = 1
WEAPON_NUM_DUALSMG_KRISSSUPERV_GOLD = 2
WEAPON_NUM_DUALSMG_KRISSSUPERV_D = 3
WEAPON_NUM_DUALSMG_UZI = 4
WEAPON_NUM_DUALSMG_UZI_MINI = 5
WEAPON_NUM_DUALSMG_UZI_MICRO = 6
WEAPON_NUM_DUALSMG_UZI_SILENCER = 7
WEAPON_NUM_DUALSMG_UZI_MINI_SILENCER = 8
WEAPON_NUM_DUALSMG_UZI_MICRO_SILENCER = 9
WEAPON_NUM_DUALSMG_MAX = 10
-- end enum --
-- enum WEAPON_NUM_DINO
WEAPON_NUM_DINO_UNKNOWN = 0
WEAPON_NUM_DINO_RAPTOR_BITE = 1
WEAPON_NUM_DINO_RAPTOR_SCRATCH = 2
WEAPON_NUM_DINO_TREX_BITE = 3
WEAPON_NUM_DINO_TREX_HOWL = 4
WEAPON_NUM_DINO_TREX_CRASH = 5
WEAPON_NUM_DINO_MAX = 6
-- end enum --
WEAPON_CLASS_NPC_ARROW = 100
-- enum EQMIPEMENT_SLOT
EQMIPEMENT_SLOT_PRIM = 0
EQMIPEMENT_SLOT_SUB = 1
EQMIPEMENT_SLOT_MELEE = 2
EQMIPEMENT_SLOT_THROWING = 3
EQMIPEMENT_SLOT_ITEM = 4
EQMIPEMENT_SLOT_CHAR_RED = 5
EQMIPEMENT_SLOT_CHAR_BLUE = 6
EQMIPEMENT_SLOT_CHAR_HEAD = 7
EQMIPEMENT_SLOT_CHAR_ITEM = 8
-- end enum --
-- enum ITEM_CLASS_TYPE
ITEM_CLASS_UNKNOWN = 0
ITEM_CLASS_ASSERT = 1
ITEM_CLASS_SMG = 2
ITEM_CLASS_SNIPER = 3
ITEM_CLASS_SHOTGUN = 4
ITEM_CLASS_MACHINE = 5
ITEM_CLASS_HANDGUN = 6
ITEM_CLASS_KNIFE = 7
ITEM_CLASS_GRENADE = 8
ITEM_CLASS_THROWING = 9
ITEM_CLASS_CHARA = 10
ITEM_CLASS_HEAD = 11
ITEM_CLASS_MAINTENANCE = 12
ITEM_CLASS_EXPENDABLE = 13
ITEM_CLASS_COUPON = 14
ITEM_CLASS_POINT = 15
ITEM_CLASS_TEMP = 16
ITEM_CLASS_COUNT = 17
-- end enum --
-- enum WEAPON_USAGE_TYPE
WEAPON_USAGE_UNKNOWN = 0
WEAPON_USAGE_ALL = 1
WEAPON_USAGE_PRIMARY = 2 -- ÁÖ¹«±â
WEAPON_USAGE_SECONDARY = 3 -- º¸Á¶¹«±â
WEAPON_USAGE_MELEE = 4 -- ±ÙÁ¢¹«±â
WEAPON_USAGE_THROWING = 5 -- Åõô¹«±â
WEAPON_USAGE_ITEM = 6 -- Åõô ¾ÆÀÌÅÛ
WEAPON_USAGE_MISSION = 7 -- ¹Ì¼Ç ¾ÆÀÌÅÛ
WEAPON_USAGE_COUNT = 8
-- end enum --
-- enum CASHITEM_USAGE_TYPE
CASHITEM_USAGE_UNKNOWN = 0
CASHITEM_USAGE_ALL = 1
CASHITEM_USAGE_MAINTENANCE = 2 -- Áö¼Ó¼º ¾ÆÀÌÅÛ
CASHITEM_USAGE_EXPENDABLES = 3 -- ¼Ò¸ð¼º ¾ÆÀÌÅÛ
CASHITEM_USAGE_COUNT = 4
-- end enum --
-- enum HIT_CHARA_PART
HIT_CHARA_PART_NA = 0
HIT_CHARA_PART_HEAD = 1
HIT_CHARA_PART_BODY = 2
HIT_CHARA_PART_ARM = 3
HIT_CHARA_PART_LEG = 4
HIT_CHARA_PART_WEAPON = 5
HIT_CHARA_PART_HELMET = 6
HIT_CHARA_PART_NECK = 7
HIT_CHARA_PART_VITAL = 8
HIT_CHARA_PART_COUNT = 9
-- end enum --
-- enum ACTION_ID
ACTION_ID_NA = 0 -- Á¤ÀǵÇÁö ¾ÊÀ½.
ACTION_ID_C4_PLANT = 1 -- C4 ¼³Ä¡Çϱâ
ACTION_ID_C4_DEFUSE = 2 -- C4 ÇØÃ¼Çϱâ
ACTION_ID_HIT_HEAD_20 = 3 -- ¸Ó¸® ¸íÁß·ü 20% ÀÌ»ó
ACTION_ID_HIT_HEAD_30 = 4 -- ¸Ó¸® ¸íÁß·ü 30% ÀÌ»ó
ACTION_ID_HIT_CHEST_20 = 5 -- °¡½¿ ¸íÁß·ü 20% ÀÌ»ó
ACTION_ID_HIT_CHEST_30 = 6 -- °¡½¿ ¸íÁß·ü 30% ÀÌ»ó
ACTION_ID_HIT_ARM_20 = 7 -- ÆÈ ¸íÁß·ü 20% ÀÌ»ó
ACTION_ID_HIT_ARM_30 = 8 -- ÆÈ ¸íÁß·ü 30% ÀÌ»ó
ACTION_ID_HIT_LEG_20 = 9 -- ´Ù¸® ¸íÁß·ü 20% ÀÌ»ó
ACTION_ID_HIT_LEG_30 = 10 -- ´Ù¸® ¸íÁß·ü 30% ÀÌ»ó
ACTION_ID_STAGE_ENTER = 11 -- ÀÔÀå
ACTION_ID_STAGE_INTERCEPT = 12 -- ³*ÀÔ
ACTION_ID_WIN = 13 -- ½Â¸®
ACTION_ID_DEFEAT = 14 -- ÆÐ¹è
ACTION_ID_KILL = 15 -- Kill
ACTION_ID_DEATH = 16 -- Death
ACTION_ID_SUICIDE = 17 -- ÀÚ»ì
ACTION_ID_ENFORCE_EXIT = 18 -- °*Á¦ÅðÀå
ACTION_ID_RANK_1 = 19 -- ÃÖÁ¾ °á°ú ¼øÀ§ 1
ACTION_ID_RANK_2 = 20 -- ÃÖÁ¾ °á°ú ¼øÀ§ 2
ACTION_ID_RANK_3 = 21 -- ÃÖÁ¾ °á°ú ¼øÀ§ 3
ACTION_ID_RANK_4 = 22 -- ÃÖÁ¾ °á°ú ¼øÀ§ 4
ACTION_ID_RANK_5 = 23 -- ÃÖÁ¾ °á°ú ¼øÀ§ 5
ACTION_ID_RANK_6 = 24 -- ÃÖÁ¾ °á°ú ¼øÀ§ 6
ACTION_ID_RANK_7 = 25 -- ÃÖÁ¾ °á°ú ¼øÀ§ 7
ACTION_ID_RANK_8 = 26 -- ÃÖÁ¾ °á°ú ¼øÀ§ 8
ACTION_ID_HEADSHOT = 27 -- Head shot ´Þ¼º
ACTION_ID_DOUBLE_KILL = 28 -- Double Kill ´Þ¼º
ACTION_ID_PIERCING = 29 -- Piercing Kill ´Þ¼º
ACTION_ID_TRIPLE_KILL = 30 -- Triple Kill ´Þ¼º
ACTION_ID_MASS_KILL = 31 -- Mass Kill
ACTION_ID_HIT_RATE_40 = 32 -- ¸íÁß·ü 40%
ACTION_ID_HIT_RATE_50 = 33 -- ¸íÁß·ü 50%
ACTION_ID_HIT_RATE_60 = 34 -- ¸íÁß·ü 60%
ACTION_ID_KILL_RATE_40 = 35 -- ų ºñÀ² 40%
ACTION_ID_KILL_RATE_50 = 36 -- ų ºñÀ² 50%
ACTION_ID_KILL_RATE_60 = 37 -- ų ºñÀ² 60%
ACTION_ID_HELMET_PROTECTION = 38 -- Çï¸Ë ¹æ¾î
ACTION_ID_DESTROY = 39 -- ¸ñÇ¥¹° ÆÄ±«
ACTION_ID_KILL_WEAPONCLASS = 40 -- ƯÁ¤Å¬·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ų
ACTION_ID_DOUBLE_KILL_WEAPONCLASS = 41 -- ƯÁ¤Å¬·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ´õºíų
ACTION_ID_TRIPLE_KILL_WEAPONCLASS = 42 -- ƯÁ¤Å¬·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú Æ®¸®ÇÃų
ACTION_ID_USE_WEAPON = 43 -- ƯÁ¤ ¹«±â »ç¿ë
ACTION_ID_CHAINKILLER = 44 -- üÀÎų
ACTION_ID_CHAINSLUGGER = 45 -- üÀÎ ½½·¯°Å
ACTION_ID_CHAINSTOPPER = 46 -- üÀÎ ½ºÅ¸ÆÛ
ACTION_ID_CHAINHEADSHOT = 47 -- üÀÎ Çìµå¼¦
ACTION_ID_PROTECT = 48 -- ¿ÀºêÁ§Æ® º¸È£
ACTION_ID_COUNT = 49
-- end enum --
CHARACTER_TEAM_NONE = 0x00
CHARACTER_TEAM_RED = 0x01
CHARACTER_TEAM_BLUE = 0x02
NPC_TEAM_RED = 0x04
NPC_TEAM_BLUE = 0x08
CHARACTER_TEAM_RB = (CHARACTER_TEAM_RED | CHARACTER_TEAM_BLUE)
-- enum CHARACTER_CLASS_TYPE
CHARACTER_CLASS_UNKNOWN = 0
CHARACTER_CLASS_ALL = 1
CHARACTER_CLASS_CHARA_TYPE = 2 -- ij¸¯ÅÍ
CHARACTER_CLASS_HEAD = 3 -- Çï¸ä
CHARACTER_CLASS_ITEM = 4 -- ȣĪ º£·¹¸ð
CHARACTER_CLASS_MASK = 5
CHARACTER_CLASS_EVENT = 6 -- À̺¥Æ® Àåºñµé
CHARACTER_CLASS_COUNT = 7
-- end enum --
-- enum CHARACTER_RES_ID
CHARACTER_RES_ID_UNKNOWN = 0
CHARACTER_RES_ID_MALEDEFAULT = 1 -- CHARACTER_RES_ID_MALEDEFAULT = 1, //³²ÀÚ 1¼Â
CHARACTER_RES_ID_FEMALEDEFAULT = 2 -- CHARACTER_RES_ID_FEMALEDEFAULT = 2, //¿©ÀÚ 1¼Â
CHARACTER_RES_ID_FEMALE_RED = 3 -- Tarantula
CHARACTER_RES_ID_FEMALE_BLUE = 4 -- Keen Eyes
CHARACTER_RES_ID_MALE_RED = 5 -- Redbulls
CHARACTER_RES_ID_MALE_BLUE = 6 -- Acid Pol
CHARACTER_RES_ID_D_FOX = 7
CHARACTER_RES_ID_LEOPARD = 8
CHARACTER_RES_ID_FEMALE_HIDE = 9
CHARACTER_RES_ID_FEMALE_VIPERRED = 10
CHARACTER_RES_ID_REINFORCED_D_FOX = 11
CHARACTER_RES_ID_REINFORCED_LEOPARD = 12
CHARACTER_RES_ID_REINFORCED_VIPERRED = 13
CHARACTER_RES_ID_REINFORCED_HIDE = 14
CHARACTER_RES_ID_REINFORCED_COMBO_D_FOX = 15
CHARACTER_RES_ID_REINFORCED_COMBO_LEOPARD = 16
CHARACTER_RES_ID_REINFORCED_COMBO_VIPERRED = 17
CHARACTER_RES_ID_REINFORCED_COMBO_HIDE = 18
CHARACTER_RES_ID_REINFORCED_ACID_POL = 19
CHARACTER_RES_ID_REINFORCED_KEEN_EYES = 20
CHARACTER_RES_ID_REINFORCED_REDBULLS = 21
CHARACTER_RES_ID_REINFORCED_TARANTULA = 22
CHARACTER_RES_ID_DINO_TRex = 23
CHARACTER_RES_ID_DINO_Raptor = 24
MAX_CHARACTER_RES_ID = 25
-- end enum --
-- enum HEAD_RES_ID
HEAD_RES_ID_UNKNOWN = 0
HEAD_RES_ID_DEFAULT = 1 -- 񃧯
HEAD_RES_ID_NORMAL = 2 -- ÀϹÝ
HEAD_RES_ID_REINFORCE = 3 -- °*È*
HEAD_RES_ID_HEAT = 4
HEAD_RES_ID_RADAR = 5
HEAD_RES_ID_TARGET = 6
HEAD_RES_ID_STRENGTHENPLUS = 7
HEAD_RES_ID_SUPER = 8
MAX_HEAD_RES_ID = 9
HEAD_RES_ID_REINFORCE_EVENT = 10 -- HEAD_RES_ID_REINFORCE_EVENT = 7, // °*È* Çï¸ä À̺¥Æ®
-- end enum --
-- enum ITEM_RES_ID
ITEM_RES_ID_UNKNOWN = 0
ITEM_RES_ID_BERET_ASSAULT = 1 -- ±¤ÆøÇÑ ¸Í¼ö º£·¹¸ð
ITEM_RES_ID_BERET_SMG = 2 -- ±³È°ÇÑ Ä§ÀÔÀÚ º£·¹¸ð
ITEM_RES_ID_BERET_RIFLE = 3 -- Àº¹ÐÇÑ ¾Ï»ìÀÚ º£·¹¸ð
ITEM_RES_ID_BERET_SHOTGUN = 4 -- ³*ÆøÇÑ ÆÄ±«ÀÚ º£·¹¸ð
ITEM_RES_ID_BERET_HANDGUN = 5 -- ¿¹¸®ÇÑ ¸í»ç¼ö º£·¹¸ð
ITEM_RES_ID_BERET_BLACK = 6 -- ºí·¢ º£·¹¸ð / À̺¥Æ®¿ë
ITEM_RES_ID_BERET_COUNT = 7
-- end enum --
-- enum MASK_ID
MASK_ID_UNKNOWN = 0
MASK_ID_WHITE = 1
MASK_ID_BLACK = 2
MASK_ID_RUSSIAN_BLUE = 3
MASK_ID_ROK_MARINE = 4
MASK_ID_FRENCH_DESERT = 5
MASK_ID_FLAME = 6
MASK_ID_TWO_TONE_BR = 7
MASK_ID_IRON = 8
MASK_ID_TARGET_MARK = 9
MASK_ID_PUMPKIN = 10
MASK_ID_JEWEL_PINK = 11
MASK_ID_SMILE_GOLD = 12
MASK_ID_SKULL = 13
MASK_ID_PIERROT = 14
MASK_ID_ALIEN_BLUE_EYES = 15
MASK_ID_ALIEN_RED_EYES = 16
MASK_ID_CROSS_RED = 17
MASK_ID_JASON = 18
MASK_ID_PANDA = 19
MASK_ID_EGG = 20
MASK_ID_DEATH = 21
MASK_ID_WORLDCUP_ARGENTINA = 22
MASK_ID_WORLDCUP_BRAZIL = 23
MASK_ID_WORLDCUP_ENGLAND = 24
MASK_ID_WORLDCUP_FRANCE = 25
MASK_ID_WORLDCUP_GERMANY = 26
MASK_ID_WORLDCUP_ITALIA = 27
MASK_ID_WORLDCUP_JAPAN = 28
MASK_ID_WORLDCUP_S_AFRICA = 29
MASK_ID_WORLDCUP_S_KOREA = 30
MASK_ID_WORLDCUP_SPAIN = 31
MASK_ID_TIGER = 32
MASK_ID_JESTER_BW = 33
MASK_ID_WRESTLING = 34
MAX_MASK_ID = 35
-- end enum --
-- enum EVENT_EQUIP_ID
EVENT_EQUIP_UNKNOWN = 0
EVENT_EQUIP_SANTA_HAT = 1
EVENT_EQUIP_CHINESE_HAT = 2
EVENT_EQUIP_HAIRBAND = 3
MAX_EVENT_EQUIP_ID = 4
-- end enum --
MAX_USER_TITLE = 256
MAX_EQUIP_USER_TITLE = 3
MAX_DEFAULT_USER_TITLE_COUNT = 44 -- ±âº» ȣĪ °¹¼ö
-- enum USER_TITLE_CATEGORY
UTC_NOTHING = 0
UTC_ALL = 1
UTC_ASSAULT = 2
UTC_RIFLE = 3
UTC_SMG = 4
UTC_KNIFE = 5
UTC_HANDGUN = 6
UTC_SHOTGUN = 7
UTC_COMPOSITION = 8
-- end enum --
-- enum USER_TITLE_RIBBON_TYPE
UTR_NOTHING = 0
UTR_RIBBON = 1
UTR_ENSIGN = 2
UTR_MEDAL = 3
UTR_MASTER = 4
-- end enum --
USER_TITLE_REQUIREMENT_COUNT = 3
USER_TITLE_PRIORITY_COUNT = 2
RAPTOR_TOTAL_CNT = 9
DINO_TOTAL_CNT = (RAPTOR_TOTAL_CNT + 1)
UNION_TOTAL_CNT = (SLOT_MAX_COUNT - DINO_TOTAL_CNT)
--SET_ROOM_INFO ( ent, bal ) = ( ((ent&0x00000001) << 7 ) | ((bal&0x00000001) << 5 ))
ROOM_INFO_FLAG_INTER_ENTER = 0x80
ROOM_INFO_FLAG_OBSERVER = 0x40
ROOM_INFO_FLAG_TEAM_BALANCE = 0x20
ROOM_INFO_FLAG_REAL_IP = 0x10
ROOM_INFO_FLAG_OBSERVER_MODE = 0x08
--[[GET_ROOM_INFO_INTERENTER( state ) = ((state>>7) & 0x00000001)
GET_ROOM_INFO_OBSERVER( state ) = ((state>>6) & 0x00000001)
GET_ROOM_INFO_TEAMBALANCE( state ) = ((state>>5) & 0x00000001)
GET_ROOM_INFO_REAL_IP( state ) = ((state>>4) & 0x00000001)
GET_ROOM_INFO_OBSERVER_MODE( state ) = ((state>>3) & 0x00000001)
GET_ROOM_INFO_WEAPON_SHOTGUN( state ) = ((state>>6) & 0x00000001)
GET_ROOM_INFO_WEAPON_SNIPER( state ) = ((state>>5) & 0x00000001)
GET_ROOM_INFO_WEAPON_RPG7( state ) = ((state>>4) & 0x00000001)
GET_ROOM_INFO_WEAPON_00( state ) = ((state>>3) & 0x00000001)
GET_ROOM_INFO_WEAPON_01( state ) = ((state>>2) & 0x00000001)
GET_ROOM_INFO_WEAPON_02( state ) = ((state>>1) & 0x00000001)
GET_ROOM_INFO_WEAPON_03( state ) = ((state ) & 0x00000001)
--]]
RELAY_ENCRYPTKEY_DEFAULT = 0xFFFFFFFF
INVALID_WAREDB_INDEX = 0xFFFFFFFF
ITEM_ATTR_TYPE_BUY = 1 -- ±¸ÀÔ¸¸ÇÑ ¾ÆÀÌÅÛ(±â°£Á¦)
ITEM_ATTR_TYPE_AUTH = 2 -- ÀÎÁõÇÑ ¾ÆÀÌÅÛ
ITEM_ATTR_TYPE_BASIC = 3 -- ±âº» Áö±Þ ¾ÆÀÌÅÛ
ITEM_ATTR_TYPE_PC_1 = 4 -- PC¹æ ¾ÆÀÌÅÛ 1
ITEM_ATTR_TYPE_PC_2 = 5 -- PC¹æ ¾ÆÀÌÅÛ 2
ITEM_ATTR_TYPE_SPECIAL = 6 -- Ưº° À̺¥Æ®
-- enum NAT_STATE
NAT_STATE_WITHOUT = 0
NAT_STATE_FULL_CONE_NAT = 1
NAT_STATE_RESTRICTED_CONE_NAT = 2
NAT_STATE_PORT_RESTRICTED_CONE_NAT = 3
NAT_STATE_SYMMETRIC_NAT = 4
-- end enum --
-- enum SERVER_UDP_STATE
SERVER_UDP_STATE_NONE = 0
SERVER_UDP_STATE_RENDEZVOUS = 1
SERVER_UDP_STATE_CLIENT = 2
SERVER_UDP_STATE_RELAY = 3
SERVER_UDP_STATE_RELAYCLIENT = 4
-- end enum --
SLOT_ITEM_QUICK_CHANGE_WEAPON = 0x8000
SLOT_ITEM_QUICK_CHANGE_MAGAZINE = 0x4000
SLOT_ITEM_MEGA_HP10 = 0x2000
SLOT_ITEM_INCREASE_INVINCIBLE_TIME = 0x1000
SLOT_ITEM_BULLET_PROOF_VEST = 0x800
SLOT_ITEM_FULLMETALJACKETAMMO = 0x400
SLOT_ITEM_HOLLOW_POINT_AMMO = 0x200
SLOT_ITEM_C4_SPEED_KIT = 0x100
SLOT_ITEM_INCREASE_GRENADE_SLOT = 0x80
SLOT_ITEM_JACKETED_HELLOW_POINT_AMMO = 0x40
SLOT_ITEM_MEGA_HP5 = 0x20
SLOT_ITEM_BULLET_PROOF_VEST_PLUS = 0x10
SLOT_ITEM_HOLLOW_POINT_AMMO_PLUS = 0x08
SLOT_ITEM_BULLET_PROOF_VEST_METAL = 0x04
SLOT_ITEM_KETUPAT = 0x02 -- ¸£¹Ù¶õ À̺¥Æ® °ü·Ã ( 2010.09.07 ~ 2010.09.14 À̺¥Æ® ±â°£ Á¾·á ÈÄ »èÁ¦ )
-- enum DEATH_INFO_BIT_FLAG
DEATH_INFO_BIT_FLAG_INDEX = 0
DEATH_INFO_BIT_FLAG_DEATH_TYPE = 1
DEATH_INFO_BIT_FLAG_MESSAGE = 2
DEATH_INFO_BIT_FLAG_DEFENCE_SYSTEM = 3
-- end enum --
--[[
MAKE_FRIEND_STATE = (state,server,channel,room) ((((state) & 0x0000000F) << 28) | (((server) & 0x000000FF) << 20) | (((channel) & 0x000000FF) << 12) | ((room) & 0x00000FFF))
MAKE_FRIEND_MATCH_STATE = (match,state,server,channel,room) (((UINT64)(match) & 0x00000000FF) << 32) | ((((state) & 0x000000000F) << 28) | (((server) & 0x00000000FF) << 20) | (((channel) & 0x00000000FF) << 12) | ((room) & 0x0000000FFF))
GET_FRIEND_MATCH = (state) (((state) >> 32) & 0x00000000000000FF)
GET_FRIEND_STATE = (state) (((state) >> 28) & 0x0000000F)
GET_FRIEND_SERVER = (state) (((state) >> 20) & 0x000000FF)
GET_FRIEND_CHANNEL = (state) (((state) >> 12) & 0x000000FF)
GET_FRIEND_ROOMIDX = (state) ((state) & 0x00000FFF)
SET_FRIEND_MATCH = (state, match) (state | (((UINT64)match & 0x00000000000000FF ) << 32))
CLEAR_FRIEND_MATCH = (state) (state & 0xFFFFFF00FFFFFFFF)
--]]
-- enum FRIEND_STATE
FRIEND_STATE_REQUEST = 0
FRIEND_STATE_HOLD = 1
FRIEND_STATE_OFFLINE = 2 -- ÀÌÇÏ´ÜÀº Ä£±¸
FRIEND_STATE_ONLINE = 3
FRIEND_STATE_ROOM = 4
FRIEND_STATE_MAX = 5
-- end enum --
-- enum FRIEND_CHANGE_STATE
FRIEND_CHANGE_STATE_INSERT = 0
FRIEND_CHANGE_STATE_ACCEPT = 1
FRIEND_CHANGE_STATE_DELETE = 2
FRIEND_CHANGE_STATE_CHANGE = 3
-- end enum --
--[[
GET_ITEM_FLAG_CLASS = (Itemflag) (Itemflag / 100000000)
GET_ITEM_FLAG_USAGE = (Itemflag) ((Itemflag % 100000000) / 1000000)
GET_ITEM_FLAG_TYPE = (Itemflag) ((Itemflag % 1000000) / 1000)
GET_ITEM_FLAG_NUMBER = (Itemflag) (Itemflag % 1000)
MAKE_ITEM_FLAG = (class,usage,classtype,number) ((class*100000000)+(usage*1000000)+(classtype*1000)+(number))
DEFAULT_WEAPON_ASSAULT = MAKE_ITEM_FLAG(ITEM_CLASS_ASSERT, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_ASSAULT, WEAPON_NUM_ASSAULT_K2)
DEFAULT_WEAPON_SNIPER = MAKE_ITEM_FLAG(ITEM_CLASS_SNIPER, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SNIPER, WEAPON_NUM_SNIPER_SSG69)
DEFAULT_WEAPON_SMG = MAKE_ITEM_FLAG(ITEM_CLASS_SMG, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SMG, WEAPON_NUM_SMG_MP5K_SILENCER)
DEFAULT_WEAPON_SHOTGUN = MAKE_ITEM_FLAG(ITEM_CLASS_SHOTGUN, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SHOTGUN, WEAPON_NUM_SHOTGUN_870MCS)
DEFAULT_WEAPON_HANDGUN = MAKE_ITEM_FLAG(ITEM_CLASS_HANDGUN, WEAPON_USAGE_SECONDARY, WEAPON_CLASS_HANDGUN, WEAPON_NUM_HANDGUN_K5)
DEFAULT_WEAPON_KNIFE = MAKE_ITEM_FLAG(ITEM_CLASS_KNIFE, WEAPON_USAGE_MELEE, WEAPON_CLASS_KNIFE, WEAPON_NUM_KNIFE_M7)
DEFAULT_WEAPON_THROWING = MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_THROWING, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_K400)
DEFAULT_WEAPON_ITEM = MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_ITEM, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_SMOKE)
--]]
-- enum CASHITEM_GROUP_TYPE
CASHITEM_GROUP_UNKNOWN = 0
CASHITEM_GROUP_XP_PLUS_110 = 1
CASHITEM_GROUP_XP_PLUS_130 = 2
CASHITEM_GROUP_XP_PLUS_150 = 3
CASHITEM_GROUP_PT_PLUS_130 = 4
CASHITEM_GROUP_COLOR_CLAN = 5
CASHITEM_GROUP_COLOR_NICK = 6
CASHITEM_GROUP_SHORT_RESPAWN = 7
CASHITEM_GROUP_AMMO_UP = 8
CASHITEM_GROUP_DISGUISE_RANK = 9
CASHITEM_GROUP_DISGUISE_NICK = 10
CASHITEM_GROUP_FREE_MOVE = 11
CASHITEM_GROUP_CLAN_XP_PLUS_150 = 12
CASHITEM_GROUP_CUSTOM_CROSSHAIR = 13
CASHITEM_GROUP_COLOR_CROSSHAIR = 14
CASHITEM_GROUP_COLOR_CHATTING = 15
CASHITEM_GROUP_BATTLEFIELD_MOVE = 16
CASHITEM_GROUP_GET_DROPPED_WEAPON = 17
CASHITEM_GROUP_XP_PLUS_X2_12PM = 18
CASHITEM_GROUP_XP_PLUS_X2_3PM = 19
CASHITEM_GROUP_XP_PLUS_X2_6PM = 20
CASHITEM_GROUP_XP_PLUS_X2_9PM = 21
CASHITEM_GROUP_PT_PLUS_X2_12PM = 22
CASHITEM_GROUP_PT_PLUS_X2_3PM = 23
CASHITEM_GROUP_PT_PLUS_X2_6PM = 24
CASHITEM_GROUP_PT_PLUS_X2_9PM = 25
CASHITEM_GROUP_QUICK_CHANGE_WEAPON = 26
CASHITEM_GROUP_QUICK_CHANGE_MAGAZINE = 27
CASHITEM_GROUP_MEGA_HP10 = 28
CASHITEM_GROUP_INCREASE_INVINCIBLE_TIME = 29
CASHITEM_GROUP_BULLET_PROOF_VEST = 30
CASHITEM_GROUP_FULLMETALJACKETAMMO = 31
CASHITEM_GROUP_HOLLOW_POINT_AMMO = 32
CASHITEM_GROUP_ANTI_FLASHBANG_MASK = 33
CASHITEM_GROUP_C4_SPEED_KIT = 34
CASHITEM_GROUP_INCREASE_GRENADE_SLOT = 35
CASHITEM_GROUP_JACKETED_HELLOW_POINT_AMMO = 36
CASHITEM_GROUP_XP_PLUS_200 = 37
CASHITEM_GROUP_PT_PLUS_200 = 38
CASHITEM_GROUP_GIGA_BOMB = 39
CASHITEM_GROUP_MEGA_HP5 = 40
CASHITEM_GROUP_DEFCON_1 = 41
CASHITEM_GROUP_DEFCON_2 = 42
CASHITEM_GROUP_DEFCON_3 = 43
CASHITEM_GROUP_BULLET_PROOF_VEST_PLUS = 44
CASHITEM_GROUP_WEAPON_CRATE_2 = 45
CASHITEM_GROUP_MINIBOMB = 46
CASHITEM_GROUP_CHANGE_NICK = 47
CASHITEM_GROUP_CLR_HISTORY = 48
CASHITEM_GROUP_CLR_SCORE = 49
CASHITEM_GROUP_CLR_ESCAPE = 50
CASHITEM_GROUP_CHANGE_CLAN_NAME = 51
CASHITEM_GROUP_CHANGE_CLAN_MARK = 52
CASHITEM_GROUP_CLR_CLAN_HISTORY = 53
CASHITEM_GROUP_RECORDING_GAME = 54
CASHITEM_GROUP_CLAN_PERSON_PLUS_50 = 55
CASHITEM_GROUP_CLAN_POINT_RESET = 56
CASHITEM_GROUP_CUSTOM_CROSSHAIR_MAKE = 57
CASHITEM_GROUP_MEGA_BOMB = 58
CASHITEM_GROUP_WEAPON_CRATE = 59
CASHITEM_GROUP_SURVIVAL_KIT = 60
CASHITEM_GROUP_MEGABOMB_INDO = 61
CASHITEM_GROUP_XP_PLUS_200_0AM_6AM = 62
CASHITEM_GROUP_XP_PLUS_200_6AM_12PM = 63
CASHITEM_GROUP_SHORT_RESPAWN_50 = 64
CASHITEM_GROUP_BULLET_PROOF_VEST_GM = 65
CASHITEM_GROUP_POINT_GACHAPON_2500 = 66
CASHITEM_GROUP_POINT_GACHAPON_6000 = 67
CASHITEM_GROUP_GIGA_BOX = 68
CASHITEM_GROUP_SWAT_KIT_ASSULT_7DAY = 69
CASHITEM_GROUP_SWAT_KIT_ASSULT_30DAY = 70
CASHITEM_GROUP_SWAT_KIT_SUPPORT_7DAY = 71
CASHITEM_GROUP_SWAT_KIT_SUPPORT_30DAY = 72
CASHITEM_GROUP_SWAT_KIT_INFILTRATION_7DAY = 73
CASHITEM_GROUP_SWAT_KIT_INFILTRATION_30DAY = 74
CASHITEM_GROUP_SWAT_KIT_COMBO_7DAY = 75
CASHITEM_GROUP_SWAT_KIT_COMBO_30DAY = 76
CASHITEM_GROUP_SHORT_RESPAWN_20 = 77
CASHITEM_GROUP_HOLLOW_POINT_AMMO_PLUS = 78
CASHITEM_GROUP_BULLET_PROOF_VEST_METAL = 79
CASHITEM_GROUP_SHORT_RESPAWN_100 = 80
CASHITEM_GROUP_MEGABOMB_RUSSIA = 81
CASHITEM_GROUP_MASK_ITEM_BOX_1 = 82
CASHITEM_GROUP_MASK_ITEM_BOX_2 = 83
CASHITEM_GROUP_ANGPAO = 84
CASHITEM_GROUP_VIEW_OTHER_USER_ITEM_INFO = 85
CASHITEM_GROUP_NEW_M4_SUPPLY_KIT = 86
CASHITEM_GROUP_GIFT_BOX = 87
CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_1D = 88
CASHITEM_GROUP_RAGINGBULL_454_SUPPLY_KIT = 89
CASHITEM_GROUP_DUAL_UZI_SUPPLY_KIT = 90
CASHITEM_GROUP_KETUPAT = 91
CASHITEM_GROUP_RANDOM_MASK_BOX = 92
CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_3D = 93
CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_7D = 94
CASHITEM_GROUP_SPEEDUP_BOOTS = 95 -- CASHITEM_GROUP_SPEEDUP_BOOTS = xx, // ¼Óµµ Çâ»ó ½Å¹ß (¹ÌÀû¿ë)
CASHITEM_GROUP_SLIENT_FOOTSTEPS = 96 -- CASHITEM_GROUP_SLIENT_FOOTSTEPS = xx, // ¹ß¼Ò¸® ÁÙÀÌ´Â ½Å¹ß (¹ÌÀû¿ë)
CASHITEM_GROUP_MAX = 97
-- end enum --
CASHITEM_DAY_1 = 1
CASHITEM_DAY_3 = 3
CASHITEM_DAY_7 = 7
CASHITEM_DAY_10 = 10
CASHITEM_DAY_30 = 30
CASHITEM_DAY_90 = 90
CASHITEM_DAY_NO = 0
-- enum AUTH_TYPE
AUTH_UNKNWON = 0
AUTH_COUNT = 1 -- °³¼öÁ¦ ÀÎÁõ
AUTH_SEC = 2 -- ±â°£Á¦ ÀÎÁõ
-- end enum --
--[[
BOUNDCHK = ( a, b) I3ASSERT( ((a) >= 0) && ((a) < (b)))
CLAN_MENAGE_AUTHORITY = (wr,in,de,ac) ((wr & 0x0000000F) << 3) | ((in & 0x0000000F) << 2) | ((de & 0x0000000F) << 1) | ((ac & 0x0000000F))
GET_CLAN_MENAGE_WRITE = (state) ((state>>3) & 0x00000001)
GET_CLAN_MENAGE_INVITED = (state) ((state>>2) & 0x00000001)
GET_CLAN_MENAGE_DEPORTATION = (state) ((state>>1) & 0x00000001)
GET_CLAN_MENAGE_ACCEPT = (state) ((state) & 0x00000001)
--]]
-- enum CLAN_MENAGE_AUTHORITY_TYPE
CLAN_MENAGE_TYPE_WRITE = 0
CLAN_MENAGE_TYPE_INVITED = 1
CLAN_MENAGE_TYPE_DEPORTATION = 2
CLAN_MENAGE_TYPE_ACCEPT = 3
CLAN_MENAGE_TYPE_MAX = 4
-- end enum --
-- enum CLAN_MEMBER_LEVEL_TYPE
CLAN_MEMBER_LEVEL_UNKNOWN = 0
CLAN_MEMBER_LEVEL_MASTER = 1 -- Ŭ·£ ¸¶½ºÅÍ
CLAN_MEMBER_LEVEL_STAFF = 2 -- Ŭ·£ ½ºÅÇ
CLAN_MEMBER_LEVEL_REGULAR = 3 -- Ŭ·£ ÀϹÝȸ¿ø
CLAN_MEMBER_LEVEL_MAX = 4
-- end enum --
-- enum CLAN_RANK
CLAN_RANK_UNKNOWN = 0
CLAN_RANK_NEW = 1 -- ½Å»ý
CLAN_RANK_A1 = 2 -- ÈÆ·Ã 1´Ü°è
CLAN_RANK_A2 = 3 -- ÈÆ·Ã 2´Ü°è
CLAN_RANK_B1 = 4 -- °ß½À 1´Ü°è
CLAN_RANK_B2 = 5 -- °ß½À 2´Ü°è
CLAN_RANK_C1 = 6 -- Áö¿ø 1´Ü°è
CLAN_RANK_C2 = 7 -- Áö¿ø 2´Ü°è
CLAN_RANK_C3 = 8 -- Áö¿ø 3´Ü°è
CLAN_RANK_D1 = 9 -- ¿ì¼ö 1´Ü°è
CLAN_RANK_D2 = 10 -- ¿ì¼ö 2´Ü°è
CLAN_RANK_D3 = 11 -- ¿ì¼ö 3´Ü°è
CLAN_RANK_D4 = 12 -- ¿ì¼ö 4´Ü°è
CLAN_RANK_E1 = 13 -- ÀüÅõ 1´Ü°è
CLAN_RANK_E2 = 14 -- ÀüÅõ 2´Ü°è
CLAN_RANK_E3 = 15 -- ÀüÅõ 3´Ü°è
CLAN_RANK_E4 = 16 -- ÀüÅõ 4´Ü°è
CLAN_RANK_F1 = 17 -- ¼±ºÀ 1´Ü°è
CLAN_RANK_F2 = 18 -- ¼±ºÀ 2´Ü°è
CLAN_RANK_F3 = 19 -- ¼±ºÀ 3´Ü°è
CLAN_RANK_F4 = 20 -- ¼±ºÀ 4´Ü°è
CLAN_RANK_F5 = 21 -- ¼±ºÀ 5´Ü°è
CLAN_RANK_G1 = 22 -- ±âµ¿ 1´Ü°è
CLAN_RANK_G2 = 23 -- ±âµ¿ 2´Ü°è
CLAN_RANK_G3 = 24 -- ±âµ¿ 3´Ü°è
CLAN_RANK_G4 = 25 -- ±âµ¿ 4´Ü°è
CLAN_RANK_G5 = 26 -- ±âµ¿ 5´Ü°è
CLAN_RANK_H1 = 27 -- ¼ö»ö 1´Ü°è
CLAN_RANK_H2 = 28 -- ¼ö»ö 2´Ü°è
CLAN_RANK_H3 = 29 -- ¼ö»ö 3´Ü°è
CLAN_RANK_H4 = 30 -- ¼ö»ö 4´Ü°è
CLAN_RANK_H5 = 31 -- ¼ö»ö 5´Ü°è
CLAN_RANK_I1 = 32 -- ƯÀü 1´Ü°è
CLAN_RANK_I2 = 33 -- ƯÀü 2´Ü°è
CLAN_RANK_I3 = 34 -- ƯÀü 3´Ü°è
CLAN_RANK_I4 = 35 -- ƯÀü 4´Ü°è
CLAN_RANK_I5 = 36 -- ƯÀü 5´Ü°è
CLAN_RANK_J1 = 37 -- Ư°ø 1´Ü°è
CLAN_RANK_J2 = 38 -- Ư°ø 2´Ü°è
CLAN_RANK_J3 = 39 -- Ư°ø 3´Ü°è
CLAN_RANK_J4 = 40 -- Ư°ø 4´Ü°è
CLAN_RANK_J5 = 41 -- Ư°ø 5´Ü°è
CLAN_RANK_K1 = 42 -- Ư¼ö 1´Ü°è
CLAN_RANK_K2 = 43 -- Ư¼ö 2´Ü°è
CLAN_RANK_K3 = 44 -- Ư¼ö 3´Ü°è
CLAN_RANK_K4 = 45 -- Ư¼ö 4´Ü°è
CLAN_RANK_K5 = 46 -- Ư¼ö 5´Ü°è
CLAN_RANK_L1 = 47 -- Ư¹« 1´Ü°è
CLAN_RANK_L2 = 48 -- Ư¹« 2´Ü°è
CLAN_RANK_L3 = 49 -- Ư¹« 3´Ü°è
CLAN_RANK_L4 = 50 -- Ư¹« 4´Ü°è
CLAN_RANK_L5 = 51 -- Ư¹« 5´Ü°è
CLAN_RANK_TOP = 52
CLAN_RANK_MAX = 53
-- end enum --
4 пользователя(ей) сказали cпасибо:
18.09.2012, 10:33
#3
Разведчик
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Re: Переменные используемые в клиенте
прости что не по теме ,а что с NEW wh ,я просто давно с ним не играл а щас хочу скачать апдатер ,а на сайте какая-то хрень
18.09.2012, 10:34
#4
Фельдмаршал
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Re: Переменные используемые в клиенте
Зачем это?
________________
Для просмотра ссылок или изображений в подписях, у Вас должно быть не менее 10 сообщение(ий). Сейчас у Вас 0 сообщение(ий).
Для просмотра ссылок или изображений в подписях, у Вас должно быть не менее 10 сообщение(ий). Сейчас у Вас 0 сообщение(ий).
18.09.2012, 10:43
#5
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Re: Переменные используемые в клиенте
ну или дайте пожалйста сылку на апдатер
18.09.2012, 15:01
#6
Пехотинец
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Re: Переменные используемые в клиенте
Мазай спасибо, теперь в некоторых функциях больше понимаю, так как там есть как раз функция которая вытаскивает значение из какого-то места, можно подробней откуда ты их достал? ( если хочешь в лс)
18.09.2012, 22:05
#7
Сержант
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Re: Переменные используемые в клиенте
18.09.2012, 22:22
#8
Пехотинец
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Re: Переменные используемые в клиенте
Ну это как бы значения, которые игра использует в функциях, т.е. у тебя есть какая-то функция, а в переменной странное значение ( функция и один параметр, это имя значения, которое надо вытащить) ...
П.с. мазай не отсюда тащил? - [Ссылки могут видеть только зарегистрированные пользователи. ]
18.09.2012, 22:32
#9
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Re: Переменные используемые в клиенте
Цитата:
это не их тоже .. с др форума
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