Оптимизация игры от А до Я - Статьи и руководства по Aion - Статьи и описания мира Aion в этом разделе
26.11.2012, 09:43
#16
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Re: Оптимизация игры от А до Я
Очень полезная информация, для слабых компов)))
Спасибо!
13.01.2013, 12:41
#17
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Re: Оптимизация игры от А до Я
Что за D-Link ??
13.01.2013, 13:22
#18
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Re: Оптимизация игры от А до Я
Вместо system.ovr можно напрямую вносить команды консоли в файл конфига клиента system.cfg, утилитой AionSysEditor с [
Ссылки могут видеть только зарегистрированные пользователи. ] проги
Список команд для оптимизации + (
// - комментарии, обязательно удалить его при вставке )
Код:
g_showFps = "1" // 1 - вкл, 0 - выкл. фпс в углу экрана
d3d9_TripleBuffering = "1" // // 1 - вкл, 0 - выкл. тройная буферизация
r_Texture_Anisotropic_Level = "0" // анизотропная фильтррация
e_sun = "0" // // 1 - вкл, 0 - выкл. солнце
e_detail_texture = "0" // 1 - вкл, 0 - выкл. детальная текстура (при перезагрузке локации, принудительно устанавливается клиентом в "1")
e_decals = "0" // 1 - вкл, 0 - выкл. декалей (следы)
e_light_maps = "0" // 1 - вкл, 0 - выкл. шейдеры
e_vegetation = "1" // 1 - вкл, 0 - выкл. растения
e_weather_enable = "0" // 1 - вкл, 0 - выкл. погоду
e_water_ocean = "0" // 1 - вкл, 0 - выкл. океан (при загрузке новой локации принудительно изменяется в "1")
e_water_volumes = "0" // 1 - вкл, 0 - выкл. качество волн у воды
e_particles = "0" // 1 - вкл, 0 - выкл. частицы (анимация умений, квестовые указатели и другие анимированные частицы)
e_particles_max_count = "1000" // кол-во частиц (рабоатет если e_particles = "1")
r_SpecAntialias = "0" // 1 - вкл, 0 - выкл. спец. сглаживание
e_objects_fade_on_distance = "0" //
e_shadow_maps_self_shadowing = "0" // собственная тень
e_water_ocean_soft_particles = "0" // волны у воды
e_weather_fx_enable = "0" // расширенные настройки у погоды
e_disable_watercubemap = "1" // спрятать воду океана
e_fog = "0" // туман
r_VolumetricFog = "0" // 1+ - вкл, 0 - выкл. насыщенности тумана
con_disable_console = "0" // запретить консоль разработчика
r_DetailTextures = "0" // детальные текстуры (при загрузке новой локации устанавливается в "1")
r_SelfShadow = "0" // своя тень
r_Shininess = "0" // блеск
r_ShowLight = "0" // шейдеры
ca_NoDrawShadowVolumes = "1"
r_Character_Shadow_Volume = "0"
Прибавка к фпс значительная идет с команд:
e_light_maps ,
e_particles ,
e_vegetation , это шейдеры от света, анимации частиц и растения/деревья, все это отлючается (= "0"), в сумме дают около +10...40 фпс, замечу что
e_particles отчелючает анимацию ВСЕХ умений персонажа и его окружающих объектов(факелы, огонь) и НПС(их умения и квестовые значки над головой)
Некоторые команды такие как
e_water_ocean или
e_detail_texture , автоматически устанавливаются клиентом по умолчанию, и их вписывать в файл конфига не обязательно, т.к. они не будут нести никакого эффекта, эта команда рабоатет только непосредственно с консоли и только с текущей локацией, где она была введена, а файл конфига работает только 1 раз с запуском клиента.
isantel,
Цитата:
даже если поставить галочку только для чтения?
Нет, я не это имел в виду
, а то, что клиент считывает опции из файла конфига лишь 1 раз при запуске
А то, что нужно сделать его только для чтения, это очевидно ) , т.к. клиент пересоздает файл опций при закрытии или изменении опций.
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Последний раз редактировалось Tr0y; 13.01.2013 в 21:05 .
3 пользователя(ей) сказали cпасибо:
13.01.2013, 19:51
#19
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Re: Оптимизация игры от А до Я
________________
для благодарности существует кнопка ниже
14.10.2024, 15:07
#20
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Re: Оптимизация игры от А до Я
Спасибо
21.11.2024, 18:54
#21
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Re: Оптимизация игры от А до Я
Файл конфига с максимальной(будто графика CS1.6) оптимизацией для 1080 монитора с обновлением 60ГЦ, присутствует комментирование, можете изменять под себя(В начале стоят
-- знак комментирования и это значит, что клиент
игнорирует всю текущую строку):
Пример system-MAXoptimize
Код:
ТТЯ¤¬†Њ‹љ’Тјђ‘™–˜ЉЌћ‹–ђ‘Я©љЌОСПў
ТТЯѕ‹‹љ‘‹–ђ‘ЕЯ«—–ЊЯ™–“љЯ–ЊЯ˜љ‘љЌћ‹љ›Яќ†Я‹—љЯЊ†Њ‹љ’УЯ›ђЯ‘ђ‹Я’ђ›–™†ЮЯє›–‹–‘˜Я–ЊЯ‘ђ‹ЯЌљњђ’’љ‘›љ›ЮЯ
r_Width="1920"
r_Height="1080"
e_beach="0"
e_flocks="0"
e_maxdistance_ratio_entities="0.850000"
e_maxdistance_terrain="512"
e_particles_fullfx="1.000000"
e_shadow_maps="0"
e_use_backup_shader="0.000000"
e_water_render_distance="0"
e_weather_fx_enable="0"
g_cam_key_rot="21"
g_cam_rot_ratio="0.280000"
g_cfg_version="7"
g_cfg_video_BACKGROUND="0"
g_cfg_video_EFFECT="0"
g_cfg_video_ENTITY_DIST="4"
g_cfg_video_ENV_TEX="3"
g_cfg_video_FSAA="5"
g_cfg_video_GENERAL="-2"
g_cfg_video_GLARE="5"
g_cfg_video_GLOW="5"
g_cfg_video_MODEL_CACHE="3"
g_cfg_video_MRT_BACKGROUND="3"
g_cfg_video_MRT_BUMP="3"
g_cfg_video_MRT_CAMERA="3"
g_cfg_video_MRT_DOF="5"
g_cfg_video_MRT_EFFECT="4"
g_cfg_video_MRT_ENTITY_DIST="3"
g_cfg_video_MRT_ENV_TEX="2"
g_cfg_video_MRT_FSAA="2"
g_cfg_video_MRT_GENERAL="3"
g_cfg_video_MRT_GLARE="5"
g_cfg_video_MRT_GLOW="2"
g_cfg_video_MRT_LOWEST="1"
g_cfg_video_MRT_MODEL_CACHE="2"
g_cfg_video_MRT_SHADER="4"
g_cfg_video_MRT_SHADOW="0"
g_cfg_video_MRT_SKILLFX="5"
g_cfg_video_MRT_SUNSHAFT="5"
g_cfg_video_MRT_TERRAIN_DIST="3"
g_cfg_video_MRT_TEXTURE="4"
g_cfg_video_MRT_WATER="3"
g_cfg_video_MRT_WEATHERLAYER="5"
g_cfg_video_screen_res="1"
g_cfg_video_SHADER="0"
g_cfg_video_SHADOW="0"
g_cfg_video_SKILLFX="5"
g_cfg_video_TERRAIN_DIST="0"
g_cfg_video_TEXTURE="0"
g_cfg_video_WATER="0"
g_client_var="0"
g_enableSkillVoice="0"
g_fxLevel="1"
g_loadSlotState="3"
g_mutePet="1"
g_raidView="1"
g_ThirdPersonRange="14.886699"
r_Brightness="0.500000"
r_DetailDistance="1.000000"
r_EnvCMResolution="2"
r_EnvCMupdateInterval="0.500000"
r_EnvTexResolution="3"
r_EnvTexUpdateInterval="0.200000"
r_FSAA_samples="0"
r_fx_draw="0"
r_mrt_initdetect="1"
r_mrt_depthrender="0"
r_ShaderModel="0"
r_ShadowBlur="0"
r_TexBumpResolution="2"
r_TexLMResolution="2"
r_TexResolution="2"
r_WaterReflections="0"
r_WaterReflections_MaxViewDist="0.000000"
s_MasterVolume="1.000000"
s_MusicIgnoreGameStatus="1"
s_MusicMute="1"
s_MusicPlayOnce="1"
s_MusicVolume="0.000000"
s_SFXMute_COMMENT_SYSTEM="1"
s_SFXVolume_COMMENT_GOSSIP="1.000000"
s_SFXVolume_COMMENT_NPC="0.000000"
s_SFXVolume_COMMENT_QUEST="1.000000"
s_SFXVolume_COMMENT_SYSTEM="0.600000"
s_SFXVolume_ENV="0.000000"
s_SFXVolume_FX="0.100000"
s_SFXVolume_UI="0.150000"
s_SFXVolume_WEATHER="0.000000"
s_SampleRate="48000"
sys_AdaptiveCharLOD="1.000000"
sys_skiponlowspec="0.000000"
----------------------------------------------------------------------------------------
---- ============================= SYS_SPEC =============================
---- [0=custom, 1=low, 2=med, 3=high, 4=very high, 5=XBox360, 6=Playstation3, 7=XBoxOne, 8=PS4]
g_playerprofile="custom"
sys_spec="1"
sys_spec_Environment="1"
sys_spec_Full="1"
sys_spec_GameEffects="1"
sys_spec_light="1"
sys_spec_ObjectDetail="1"
sys_spec_Particles="1"
sys_spec_Physics="1"
sys_spec_PostProcessing="1"
sys_spec_Quality="1"
sys_spec_Shading="1"
sys_spec_Shadows="1"
sys_spec_Sound="1"
sys_spec_Texture="1"
sys_spec_TextureResolution="1"
sys_spec_VolumetricEffects="1"
r_SpecAntialias="0"
----------------------------------------------------------------------------------------
---- ============================= G_CFG_VIDEO =============================
g_cfg_video_BACKGROUND="0"
g_cfg_video_EFFECT="0"
g_cfg_video_ENTITY_DIST="0"
g_cfg_video_ENV_TEX="0"
g_cfg_video_FSAA="0"
g_cfg_video_GENERAL="-2"
g_cfg_video_GLARE="0"
g_cfg_video_GLOW="0"
g_cfg_video_MODEL_CACHE="1"
g_cfg_video_MRT_BACKGROUND="0"
g_cfg_video_MRT_BUMP="0"
g_cfg_video_MRT_CAMERA="0"
g_cfg_video_MRT_DOF="0"
g_cfg_video_MRT_EFFECT="0"
g_cfg_video_MRT_ENTITY_DIST="0"
g_cfg_video_MRT_ENV_TEX="0"
g_cfg_video_MRT_FSAA="0"
g_cfg_video_MRT_GENERAL="0"
g_cfg_video_MRT_GLARE="0"
g_cfg_video_MRT_GLOW="0"
g_cfg_video_MRT_LOWEST="0"
g_cfg_video_MRT_MODEL_CACHE="0"
g_cfg_video_MRT_SHADER="0"
g_cfg_video_MRT_SHADOW="0"
g_cfg_video_MRT_SKILLFX="0"
g_cfg_video_MRT_SUNSHAFT="0"
g_cfg_video_MRT_TERRAIN_DIST="0"
g_cfg_video_MRT_TEXTURE="0"
g_cfg_video_MRT_WATER="0"
g_cfg_video_MRT_WEATHERLAYER="0"
g_cfg_video_screen_res="1"
g_cfg_video_SHADER="0"
g_cfg_video_SHADOW="0"
g_cfg_video_SKILLFX="0"
g_cfg_video_TERRAIN_DIST="0"
g_cfg_video_TEXTURE="0"
g_cfg_video_WATER="0"
----------------------------------------------------------------------------------------
---- ====================================== SYS ======================================
sys_skiponlowspec="1.000000"
sys_SSInfo="0"
--sys_StreamCallbackTimeBudget="40000"
--sys_StreamCompressionMask="0"
sys_warnings="0"
---- [**** NOT FOR AION CLIENT ****]
---- [0: The Jobsystem is disabled, each job is executed in its invoking thread. 1: The JobSystem is enabled, each job is invoked in one of the worker threads.]
sys_job_system_enable="1"
sys_DeactivateConsole="0"
sys_flash_curve_tess_error="8"
sys_flash_edgeaa="0"
--sys_flash_newstencilclear="1"
--sys_LowSpecPak="1"
---- [Specifies the physical CPU index physics will run on]
--sys_physics_CPU="0"
--sys_streaming_CPU="1"
--sys_main_CPU="2"
sys_memory_debug="0"
--sys_WER="0"
----------------------------------------------------------------------------------------
---- ============================= FPS & FOV =============================
--g_MaxFPS="60"
--sys_fixedframe="60"
ca_SkipBoneAnim="1"
con_disable_console="0"
--r_SyncVBuf="0"
--r_VSync="0"
---- [0-default; 1-improved; 2-paradise; 3-cold; 4-cartoon; 5-Cinematic]
r_rendermode="0"
---- [ camera ]
--cl_fov="120"
--g_camMax="200"
--g_cammin="-10"
g_hitCamActive="0"
g_hitCamShake="0.0"
g_pathfinding="0"
g_toypet_cam="0"
---- [ Cache ]
--e_cbuffer="2"
--r_ShadersPrecache="0.000000"
---- [ UI ]
g_uiFX="0"
g_ui_stillview="1"
g_ui_shadow="0"
g_showDamageMsg="0"
g_showFps="1"
r_PostProcessHUD3DCache="8"
---- [Transparent UI. def=1]
--r_ui_shading="0.000000"
r_TootleSkip="1.000000"
---- [ LOG ]
g_chatlog="0"
log_FileVerbosity="0"
log_linefilter="0"
log_Verbosity="0"
r_AionLog="0"
r_Log="0"
---- [**** NOT FOR AION CLIENT ****]
--sys_maxfps="60"
--sys_preload="0"
--r_MeshPrecache="0"
--e_PrecacheLevel="0"
--e_ParticlesPreload="0"
--ca_UseAnimationsCache="0"
--ca_PrecacheAnimationSets="0"
-------------------------------------------------------------------------------------
-- ====================================== SOUNDS ====================================
s_MusicMute="1"
-------------------------------------------------------------------------------------
---- ==================== VISIBILITY & LOD'S ======================================
---ca_lod_force="1.000000"
---ca_UseLowestLOD="1.000000"
---e_CGF_Load_Lods="1.000000"
--e_ent_view_dist_ratio="0.850000"
--e_maxdistance_ratio_entities="0.850000"
---- [Objects fading out on distance. def=1]
---e_objects_fade_on_distance="0"
---e_obj_ignore_view_dist="0.000000"
---- [View distance for vegetation, brushes and entities. def=200]
---e_obj_view_dist_ratio="90.000000"
---- [Distance used for per-pixel detail layers blending. Usage: r_DetailDistance (1-20) Default is 6]
---r_DetailDistance="1"
---sys_AdaptiveCharLOD="1.000000"
---- [ LODs OBJECTS ]
---- [vegetation, brushes and entities. More - high. def=3.0]
e_obj_lod_ratio="1.000000"
---- [ LODs Shadows ]
---e_shadow_maps_view_dist_ratio="0.100000"
---- [ LODs Texture ]
---- [Multiplier value used to calculate the LOD for characters. Def=0.125f . Increase this to decreasethe LOD distances <<<<<<<<<<<<<<<<<<<<<<<<<<<<< main textures]
ca_LodBias="1.000000"
---- [ LODs Particles ]
---- [1 - full LOD, 0.5 - scale frequency and count down twice. def=1.0]
--e_particles_lod="0.200000"
---- [ LODs Terrain ]
---- [Set heightmap LOD. def=1.0 , more = low]
---e_terrain_lod_ratio="5.000000"
---e_terrain_bump_dist="0.000000"
---e_maxdistance_terrain="1.000000"
---- [ LODs GAME EFFECTs & Shaders & Lights ]
---e_envLighting_ratio="0.100000"
---e_sun_env_cloud_ratio="0.100000"
---e_sun_env_ratio="0.100000"
---e_sun_env_weather_ratio="0.100000"
---- [ LODs CHARACTER ]
---- [=0.500000]
---r_Character_LOD_Bias="3.000000"
---- [=-1.000000]
e_maxdistance_entities="900.000000"
---- [Min distance on what far objects will be culled out. def=4096]
e_obj_min_view_dist="900.000000"
---- [**** NOT FOR AION CLIENT ****]
---r_LodBias="3"
---ca_lod_ratio="0.000000"
---con_restricted="0"
--e_LodCompMaxSize="1.000000"
---e_LodMinTtris="1.000000"
---e_LodsForceUse="1"
---e_MaxDistanceTerrain="1.000000"
---- [Controls how close objects will stop rendering in the distance. Default Value: 25 (Low), 35 (Medium) 100 (High/Very High)]
--e_ViewDistRatio="25"
---e_ViewDistRatioCustom="0.000000"
---- [Controls how close certain objects marked as 'detail' by artists will stop rendering in the distance. Default Value: 19 (Low), 24 (Medium) 100 (High/Very High)]
---e_ViewDistRatioDetail="19"
---- [Controls how close vegetation will stop rendering in the distance. Default Value: 21 (Low), 31 (Medium) 100 (High/Very High)]
e_ViewDistRatioVegetation="10"
e_view_dist_ratio="0.100000"
e_view_dist_ratio_detail="0.100000"
e_view_dist_ratio_vegetation="0.100000"
e_view_dist_vegetation="0.100000"
---e_lod_min="2.000000"
---- [LOD distance ratio for objects. Default Value: 4 (Low), 6 (Medium) 20 (High), 40 (Very High)]
e_LodRatio="4"
---e_lod_ratio="1.000000"
---- [How fast to update terrain GSM lod. Optimal=4]
e_GsmLodsNum="4.000000"
e_Gsm_Lods_Num="4.000000"
---e_Shadows_cast_view_dist_ratio="0.25"
---e_Shadows_from_terrain_in_all_lods="0"
--e_lods="1.000000"
--e_ParticlesLod="0.100000"
---e_TerrainLodRatio="1"
---e_TerrainTextureLodRatio="0.000000"
---e_TerrainTextureLodRatioBias="3.000000"
---e_ViewDistRatioLights="0.000000"
---r_CharLodMin="1.000000"
---e_LodMin="1"
----------------------------------------------------------------------------------------
-- ============================= WATER QUALITY =============================
e_disable_watercubemap="1.000000"
e_hw_occlusion_culling_water="0.000000"
e_water_ocean="0"
e_water_ocean_sun_reflection="0.000000"
---- [need enable DirectX 11]
--e_water_ocean_tesselationadd="0.000000"
e_water_render_cull_terrain="0.000000"
e_water_render_distance="1"
e_water_volumes="0.000000"
r_WaterBeachRefractions="0.000000"
r_WaterReflections="0.000000"
r_WaterReflections_MaxViewDist="0.000000"
r_WaterRefractions="0"
r_WaterUpdateDistance="0.200000"
r_WaterUpdateFactor="1.000000"
r_Water_Distance_Far="1.000000"
r_WaveScale="0.000000"
r_OceanHeightScale="0.000000"
r_OceanLodDist="1.000000"
r_OceanMaxSplashes="0.000000"
r_OceanTexUpdate="0.000000"
---- [**** NOT FOR AION CLIENT ****]
e_water_ocean_soft_particles="0.000000"
r_WaterGodrays="0"
r_WaterCaustics="0.000000"
r_WaterReflectionsQuality="0.000000"
---- [need enable DirectX 11]
--r_WaterTessellationHW="0"
----------------------------------------------------------------------------------------
---- ============================= VEGETATION QUALITY =============================
--e_Vegetation="0"
e_vegetation_bending="0.000000"
r_VegetationSpritesAlphaBlend="0.000000"
e_vegetation_sprites_min_distance="1.000000"
e_vegetation_min_size="0.000000"
e_vegetation_plants1_distance="300"
e_vegetation_update_shadow_every_frame="0.000000"
r_Vegetation_IgnoreVertColors="1.000000"
--r_Vegetation_PerpixelLight="0"
---- [**** NOT FOR AION CLIENT ****]
e_CullVegActivation="20"
e_Cull_Veg_Activation="20"
e_MergedMeshesUseSpines="0"
e_ProcVegetation="0.000000"
e_ProcVegetationMaxSectorsInCache="64.000000"
e_proc_vegetation="0.000000"
e_VegetationSprites="1.000000"
e_VegetationSpritesDistanceatioMin="1.000000"
e_VegetationSpritesDistanceCustomRatioMin="1.000000"
e_VegetationSpritesDistanceRatio="0.000000"
e_VegetationUseTerrainColor="0"
e_vegetation_static_instancing="1.000000"
e_Vegetation_Use_Terrain_Color="0"
e_vegetation_wind="0.000000"
r_VegetationSpritesTexRes="3.000000"
---- [Distance fudge-factor where interactive grass instances will stop animating. Default Value: 4.0 (Low/Medium/High) 8.0 (Very High)]
e_MergedMeshesInstanceDist="1.0"
---- [Multiplier controlling where chunks of interactive grass instances will disappear in the distance.]
e_MergedMeshesViewDistRatio="1"
----------------------------------------------------------------------------------------
-- ============================= SHADOWS QUALITY =============================
e_simple_shadow_maps="1.000000"
---- [0=character's shadow volume isn't rendered (but the attached objects' volumes are rendered)]
ca_EnableCharacterShadowVolume="0.000000"
e_shadows="0"
e_shadow_maps="0.000000"
e_shadow_spots="0.000000"
r_aionshadow_adaptive="0.000000"
r_aionshadow_alpharef="0.000000"
r_aionshadow_blur="0.000000"
r_aionshadow_option="0.000000"
r_aionshadow_tex_height="1.000000"
r_aionshadow_tex_width="1.000000"
--r_Character_Shadow_Volume="0.000000"
r_ShadowBlur="0"
e_SupportLightmaps="0"
e_shadow_maps_self_shadowing="0"
ca_ShadowDoubleBuffer="0.000000"
g_max_shadow="1.000000"
---- [Set maximum resolution of shadow map 256(faster), 512(medium), 1024(better quality)]
e_ShadowsMaxTexRes="256"
---- [**** NOT FOR AION CLIENT ****]
---- [Cache sun shadows maps over several frames 0=medium/high, 1=low . if MultiGPU is deactivated. Saves GPU performance by updating distant shadows less often]
e_GsmCache="1"
---- [Size of LOD 0 GSM area (in meters)]
--e_GsmRange="3.000000"
--e_Gsm_Range="3.000000"
r_DeferredShadingTiled="0"
r_ShadowGen="0"
e_ShadowsOnAlphaBlend="0"
e_ShadowsClouds="0"
e_ShadowsCastViewDistRatio="0.0"
e_ShadowsOnWater="0"
e_ShadowsPerObject="0"
e_Shadows_max_texture_size="256.000000"
e_Shadows_on_alpha_blended="0"
---- [Activates drawing of shadow volumes]
e_stencil_shadows="0"
r_DrawNearShadows="0.000000"
r_FogShadows="0"
r_FogShadowsWater="0"
--r_ShadowJittering="0.000000"
---- [need enable DirectX 11]
--e_ShadowsTessellateDLights="0"
---- [Usage: 0=Disable/1=Enable]
r_ShadowsUseClipVolume="0"
r_ShadowsMaskResolution="0.000000"
r_ShadowsPCFiltering="0"
---- [Default Value: 2048 (Low/Medium/High), 4096 (Very High)]
e_ShadowsPoolSize="512"
---- [Controls the resolution of shadow maps used for individual shadow casting lights. Value is an arbitrary multiplier, so doubling this will double the resolution of each light. Default Value: 3.4 (Low), 40 (Very High)]
e_ShadowsResScale="3.4"
---- [Maximum cascade number to render tessellated shadows (0 = no tessellation for sun shadows). need enable DirectX 11 ]
--e_ShadowsTessellateCascades="0"
----------------------------------------------------------------------------------------
---- ============================= TERRAIN QUALITY =============================
e_terrain_bump="0.000000"
e_light_maps="0"
e_light_maps_quality="0.000000"
e_skip_terrain_culling="1.000000"
e_sun_terrain_animation="0.000000"
e_terrain_specular="0.000000"
---- [heightmap occlusion culling with time coherency 0=off, 1=on(distant occluders not processed. def=1.0]
e_terrain_occlusion_culling="0.000000"
---- [Density of rays. def=0.130000]
e_terrain_occlusion_culling_precision="0.000000"
---- [Allows to reduce terrain texture resolution by selecting more low mips from texture file. def=0.0]
e_terrain_texture_mip_offset="1.000000"
---- [**** NOT FOR AION CLIENT ****]
r_Sharpening="0.0"
r_SilhouettePOM="0"
---- [Activate deferred terrain ambient occlusion]
e_Terrain_AO="0"
e_TerrainAo="0"
e_Terrain_normal_map="0"
---- [Max length of ray]
e_TerrainOcclusionCullingMaxDist="1"
r_Detail="0"
----------------------------------------------------------------------------------------
---- ============================= OBJECTS QUALITY =============================
---- [OPTIMAL=1 If set to 1, will prevent models from unloading from memory. **NEED MORE RAM**]
--ca_KeepModels="0.000000"
---- [=1]
--e_optimized_render_object="0"
ca_ClothMode="0"
---- [specifies whether cloth will be physicalized (0 or 1)]
es_EnableCloth="0"
ca_DrawBones="0"
---- [**** NOT FOR AION CLIENT ****]
--ca_AttachmentCullingRation="100"
--ca_DrawFaceAttachments="0.000000"
--es_DebrisLifetimeScale="1.000000"
--e_cbuffer_resolution="128.000000"
e_dissolve="0.000000"
e_MaxViewDistSpecLerp="0.0000000"
e_max_view_dst_spec_lerp="0.000000"
e_StatObjMergeUseThread="1.000000"
e_ObjQuality="0"
e_obj_quality="1.000000"
---- [Toggles imposters drawing]
r_ImpostersDraw="0"
----------------------------------------------------------------------------------------
---- ============================= CHARACTER QUALITY =============================
--ca_HairAnim="0"
ca_UseFacialAnimation="0"
ca_UsePhysics="0"
es_UpdateInvisibleCharacter="0"
---- [If this is enabled, the character is reskinned every 2^6 frames even if it's doesn't seem to be required. Default=0]
--ca_SafeReskin="1.000000"
---- [**** NOT FOR AION CLIENT ****]
----------------------------------------------------------------------------------------
---- ============================= TEXTURE QUALITY =============================
d3d9_TexMipFilter="0.000000"
--d3d9_AllowSoftware="0"
d3d9_TripleBuffering="0"
d3d9_UseBumpmap="0.000000"
d3d9_Texture_Filter_Anisotropic="0.000000"
---- [TRILINEAR/BILINEAR/LINEAR/NEAREST]
d3d9_TextureFilter="NEAREST"
--d3d9_TextureBits="0.000000"
---- [if this is true, then the blending between layers is performed]
ca_EnableCubicBlending="0.000000"
---- [Sets resolution for target environment cubemap, in pixels. 0: 64; 1: 128; 2: 256; Default is 2]
r_EnvCMResolution="0"
-- Sets the interval between environmental cube map texture updates. Default is 0.1.
r_EnvCMupdateInterval="0.500000"
---- [Sets the interval between environmental cube map texture updates. def=2.000000]
--r_EnvLCMupdateInterval="4.000000"
---- [Sets resolution for 2d target environment texture, in pixels. 0: 64; 1: 128; 2: 256; 3: 512; Default is 3]
r_EnvTexResolution="0"
---- [Sets the interval between environmental 2d texture updates. Default is 0.001.]
r_EnvTexUpdateInterval="0.100000"
---- [Sets the depth precision, in bits per pixel. Default is 32. Usage: r_DepthBits [32/24/16/8]]
--r_DepthBits="8"
--r_ColorBits="16"
--r_StencilBits="8"
e_detail_texture="0"
e_deformable_terrain="0"
---- [If FOV is less - alternative version of terrain detail texturing will be used]
e_detail_texture_min_fov="0.100000"
---- [Sets the number of detail layers per surface. def=1.0]
--r_DetailNumLayers="0.000000"
r_DetailTextures="0"
---- [Use low-res. scanned env. cube-map for ambient lighting on characters. def=0]
r_EnvLighting="1.000000"
--r_Quality_BumpMapping="0"
--r_TexBumpResolution="3"
---- [Halves or doubles texture resolution. When 0 (default) texture resolution is halved]
--r_TexLMResolution="2.000000"
---- [Halves or doubles texture resolution. When 0 (default) texture resolution is halved]
--r_TexResolution="2.000000"
--r_TexSkyResolution="3.000000"
r_textureMode="GL_LINEAR_MIPMAP_NEAREST"
r_Texture_Anisotropic_Level="0"
---- [val = 2 is chosen automatically for PC]
--r_TexturesStreaming="2"
---- [**** NOT FOR AION CLIENT ****]
r_TexturesWarmup="0.000000"
---- [512/1024/2048/2048]
r_TexAtlasSize="512"
--r_TextureBits="8"
--r_DynTexAtlasCloudsMaxSize="24.000000"
--r_DynTexAtlasSpritesMaxSize="16.000000"
r_TexMaxAnisotropy="0.000000"
r_TexMinAnisotropy="0.000000"
r_TexNoAnisoAlphaTest="1.000000"
r_TextureStreaming="0.000000"
----------------------------------------------------------------------------------------
---- ============================= GAME EFFECTS & SHADERS & LIGHTS QUALITY =============================
---- [Activates drawing of decals (marks from bullets and explosions)]
--e_decals="0"
e_fx_option_nolighting="1.000000"
ca_ambient_light_range="1"
es_LightMaps="0"
--e_LightVolumes="0"
e_light_maps_occlusion="0.000000"
---- [Controls how object ambient level dependinds from surrounding lights]
e_dynamic_ambient_ratio="0.000000"
e_deferred_light="0.000000"
---- [def=4, optimal=0]
e_effect_quality="0.000000"
e_envLighting="0.000000"
e_max_entity_lights="0.000000"
e_sun="0"
e_sun_env_animation="0.000000"
r_CoronaSizeScale="0.000000"
--r_Glare="0.000000"
r_HDRBrightThreshold="0.000000"
r_ShaderModel="0"
e_SkyUpdateRate="0"
e_clouds="0"
r_CloudsUpdateAlways="0"
---- [if set to 1, the lights (heat and light sources, dynamic and bound during CGF load) will be updated upon each Draw() call]
ca_EnableLightUpdate="0.000000"
---- [**** NOT FOR AION CLIENT ****]
e_DynamicLights="0"
--e_decals_allow_game_decals="0"
e_LigthsSinglePass="1"
---- [if set to 0, effectively disables creation of decals on characters 2 - alternative method of calculating/building the decals]
--ca_useDecals="0"
q_Quality="0.000000"
r_DeferredShadingAmbientLights="0"
r_DeferredShadingAreaLights="0.000000"
r_DeferredShadingLights="0.000000"
r_FillLigths="0.000000"
i_iceeffects="0"
i_lighteffects="0"
i_particleeffects="0"
i_rejecteffects="0"
---- [Enable/disable global illumination. Default: 1 - enabled]
e_GI="0"
---- [Default Value: 7. More = lower]
--e_GICache="14"
---- [Default Value: 10. More = higher graphic]
e_GIIterations="1"
----------------------------------------------------------------------------------------
---- ============================= PARTICLES QUALITY =============================
---- DEBUG "-----" uncomment this
---- [Maximum number of particles. Def=12000]
--e_particles_max_count="1000"
e_particles_fullfx="0.000000"
ca_PerforatingDecals="0.000000"
---- [Enable this to draw decals only during light or fog pass - can be used to reduce decal flickering on characters]
ca_DecalAntiflickerHack="0"
---- [Toggles more advanced (but slower) lighting calculations for particles. def=1.0]
r_AccurateParticles="0.000000"
---- [**** NOT FOR AION CLIENT ****]
----------------------------------------------------------------------------------------
gpu_particle_gphysics="1"
---- [Particles detail quality low 1/2/3/4 high]
e_ParticlesQuality="1.000000"
e_ParticlesDiffCM="0.000000"
e_ParticlesForceSoftParticles="0"
e_ParticlesGI="0"
--r_UseParticlesHalfRes="1"
e_ParticlesMotionBlur="0"
---- [ Enable particle/object collisions for SimpleCollision: 0-off, 1[normal] = against static objects only, 2[high] = dynamic also]
e_ParticlesObjectCollisions="0"
---- [Enables (1) or forces (2) rendering of particles in a half-resolution buffer. Usage: r_ParticlesHalfRes [0/1/2]]
--r_ParticlesHalfRes="2"
---- [Sets particle half-res buffer to half (0) or quarter (1) screen size.]
--r_ParticlesHalfResAmount="1.000000"
--r_UseParticlesHalfResForce="1"
e_ParticlesShadows="0"
--r_ParticlesHalfResBlendMode="1"
r_ParticlesRefraction="0"
r_ParticlesMotionBlur="0"
r_UseParticlesMerging="0"
r_UseParticlesRefraction="0"
r_useEngeAA="0"
r_UseSoftParticles="0"
--r_DeferredDecals="0"
---- [32/64/128/160/128]
--e_ParticlesMaxScreenFill="32"
--e_ParticlesThread="1"
--e_particles_thread="1"
----------------------------------------------------------------------------------------
---- ============================= POST PROCESSING QUALITY ============================
e_hw_occlusion_culling_objects="0.000000"
e_hw_occlusion_culling_water="0.000000"
r_CoronaSizeScale="0.000000"
r_FSAA="0"
r_FSAA_quality="0"
r_FSAA_samples="0"
---- [OPTIMAL=1 Toggles HW geometry instancing. def=1]
r_GeomInstancing="0"
r_HDRLevel="0.00"
---- [Toggles HDR rendering. Usage: r_HDRRendering [0/1] Default is 1 (on), film curve tone mapping. Set to 0 to disable HDR rendering.]
r_HDRRendering="0"
---- [Enables heat haze effect]
r_HeatHaze="0.000000"
r_motion_blur="0.000000"
r_tod_ssao="0.000000"
---- [**** NOT FOR AION CLIENT ****]
e_HwOcclusionCullingObjects="0"
e_HwOcclusionCullingParticles="0"
e_HwOcclusionCullingVegetation="0"
e_HwOcclusionCullingWater="0"
r_AntialiasingMode="0"
r_ChromaticAberration="0"
r_ColorGrading="0"
---- [Enables color grading charts update caching. Usage: r_ColorGradingCharts [0/1/2/etc] Default is 4 (update every 4 frames), 0 - always update, 1- update every other frame]
--r_ColorGradingChartsCache="8"
r_DepthOfField="0"
r_GlowAnamorphicFlares="0"
r_fx_draw="0"
r_HDRBloomMul="0.4"
r_HDRBloomRatio="0.00"
r_HDRBlueShift="0"
r_HDRBrightLevel="0.0"
--r_HDREyeAdaptionCache="0"
r_HDRGrainAmount="0"
--r_HDROffset="10"
r_MotionBlur="0"
r_MotionBlurQuality="0"
r_MotionBlurMaxViewDist="0"
r_MSAA="0"
r_PostAA="0"
r_PostAAEdgeFilter="0"
r_PostProcessEffects="0"
r_PostProcessEffectsGameFx="0"
r_PostProcessFilters="0"
r_PostProcessGameFx="0"
r_PostProcessParamsBlending="0"
r_RainMaxViewDist_Deferred="0"
r_ssao="0"
---- [0=off 1=1024p 2=2k 3=4k 4=8k]
r_ssdo="0"
r_sunshafts="0"
r_UseEdgeAA="0"
----------------------------------------------------------------------------------------
---- ============================= MOUSE QUALITY =============================
i_direct_input="1"
i_mouse_accel="0"
i_mouse_inertia="0"
i_mouse_smooth="0"
----------------------------------------------------------------------------------------
---- ============================= TRIGGERS =============================
---- [the skinning is not performed during rendering if this is 1]
--ca_NoDeform="1"
---- [if set to 0, effectively disables creation of decals on characters]
--ca_EnableDecals="0"
ca_NoDrawShadowVolumes="1"
---- [the morph skinning step is skipped (it's part of overall skinning during rendering)]
--ca_NoMorph="1"
---- [If set to N != 0, then every Nth frame the normalization for the characters will be switched on and off]
ca_NormalizeBases="0"
e_Nodraw_Terrain_Shadow="1"
r_DisableSfx="1"
---- [Disables bump perpixel lighting in shaders. The shader should support the appropriate condition]
r_NoBumpmap="1"
---- [Disable drawing of a near objects]
--r_NoDrawNear="1"
---- [Toggles software real-time light calculations. Set to 1 to disable real-time light calculations]
r_NoLightCalc="1"
r_NoPreprocess="1"
--ca_NoMtlSorting="1"
----------------------------------------------------------------------------------------
---- ============================= OTHER SETTINGS =============================
---- [if this is 0, the original tangents will be used rather than the tangent skin to update the tangets during rendering]
--ca_EnableTangentSkinning="0.000000"
e_beach="0"
e_bflyes="0.000000"
---- [Enable Flocks (Birds/Fishes)]
e_flocks="0"
e_Fog="0"
e_layer_fog_enable="0"
e_use_global_fog_in_fog_volumes="1.000000"
---- [Activates drawing of skybox and moving cloud layers. def=1.0]
e_sky_box="0.000000"
e_weather_fx_enable="0"
g_auto_disconnect="0"
g_auto_quit_yes="0"
g_blade_fx="0"
g_blade_time="0.0"
g_gore="0"
g_NoWarFog="1"
g_open_aion_web="0"
g_show_breath="0"
---- [Skips the introduction movies that play before the main menu at game boot. Default Value: Off]
g_skipIntro="1"
r_Beams="0"
r_checkSunVis="0"
r_enableAltTab="1"
r_EnhanceImage="0"
r_Flares="0"
r_Glow="0"
r_mrt_fog="0"
r_ProcFlares="0"
r_rain="0"
r_VolumetricFog="0.000000"
--r_VPFog="0.000000"
s_NCPing_Enable="1"
---- [the period, in frames, when the tangents will be recalculated for the character. 1 means ever frame, 2 means every 2nd frame and so on. Defolt=1.000000 ]
--ca_TangentBasisCalcPeriod="5.0"
---- [**** NOT FOR AION CLIENT ****]
s_BatterySave_Enable="0"
--ac_clampTimeAnimation="0"
--ac_clampTimeEntity="0"
s_PriorityThreshold="0"
---- [need enable DirectX 11]
--e_Tesselation="0"
---- [need enable DirectX 11]
--r_TesselationPreTesselateOnGPU="1"
--ac_animErrorClamp="0"
--ac_disableFancyTransitions="1"
--e_OcclusionCullingViewDistRatio="0.000000"
e_OcclusionVolumes="0"
--e_OnDemandPhysics="0"
e_Recursion="0"
e_recursion_occlusion_culling="0"
--e_StatObjBufferRenderTasks="0"
--e_streamCgf="0"
--gpu_particle_physics="1"
g_radialBlur="0"
r_FlaresChromaShift="0"
---- [need enable DirectX 11]
--r_FlaresTessellationRatio="0.000000"
r_RainDropsEffect="0"
r_Reflections="0"
r_Refraction="0"
r_Snow="0"
r_SSReflections="0"
--ca_thread="1"
---- [0=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI), 2(default)=automatic detection (currently SLI only, means off for ATI)]
r_multigpu="0"
---- [0=disabled, 1=enabling rendering in separate thread, 2(default)=automatic detection. should be activated before rendering ]
r_multithreaded="0"
---- [0 - use GPU render. 1 - use CPU render. 2 - Automatic. ]
r_BatchType="0"
---- [Enable/disable render items batching. Usage: r_Batching [0/1]
r_Batching="1"
g_save_preset="1"
---- ============================= ERRORS COMMANDS LIST & DESCRIPTION =============================
---- [Oif = 0 , interface have "artefacts"]
--r_PostProcessHUD3D="0"
---- [if = 1, FPS drop]
--r_HWLights="0.000000"
---- [teleports, NPCs have small hitbox]
--ca_NoPhys="1"
---- [bug permanent closed with eyes]
--ca_NoTransScale="1"
---- [teleports players and NPCs]
--g_smooth_move="0"
---- [no load players and NPCs]
--e_detail_objects="0"
---- [disable UI client, no update, no render]
--e_disable_fx_preprocess="1.000000"
--e_disable_fx_process="1.000000"
---- [transparent all models and terrain]
--e_dynamic_light="0"
--e_brushes="0.000000"
---- [no load players and NPCs]
--e_minimalLoad="1"
---- [broken animation players move. Debug variable: doesn't take into account the external 'Plus' matrix supplied by the Game]
--ca_NoMatPlus2="1"
--ca_NoMatPlus="1"
---- [black screen]
--r_NoDrawShaders="1"
---- [transparent animations and effects]
--r_NoParticles="1"
---- [transparent textures]
--r_NoLoadTextures="1"
---- [if this is 1, will not draw the characters]
--ca_NoDraw="1"
---- [WARNING: black terrain
--e_detail_texture_quality="0.000000"
---- [WARNING! hide wings and weapons on char if this is 1, will not draw the bound objects]
--ca_NoDrawBound="1"
---- [WARNING! CRASH CLIENT]
--r_UseHWShaders="0"
--r_TexMaxSize="128.000000"
--r_TexMinSize="0.100000"
--r_DynTexMaxSize="64.000000"
Оптимизация клиента для фарм ботов
Код:
************************************************************************************************************************
Console=\ca_ambient_light_range 0;
Console=\ca_NoAnim 1;
Console=\ca_NoDeform 1;
Console=\ca_NoDraw 1;
Console=\ca_NoDrawBound 1;
Console=\ca_NoDrawShadowVolumes 1;
Console=\ca_NoMatPlus 1;
Console=\ca_NoMatPlus2 1;
Console=\ca_NoMorph 1;
Console=\ca_NoMtlSorting 1.000000;
Console=\ca_NoPhys 1;
Console=\ca_NormalizeBases 1;
Console=\ca_NoTransScale 1;
Console=\ca_UseLowestLOD 1;
Console=\e_detail_objects 0; (модельки не прогружаются)
Console=\e_detail_texture 0;
Console=\e_detail_texture_min_fov 0.100000;
Console=\e_detail_texture_quality 0;
Console=\e_disable_fx_preprocess 1;
Console=\e_disable_fx_process 1;
Console=\e_disable_watercubemap 1;
Console=\e_dynamic_light 0;
Console=\e_effect_quality 0;
Console=\e_ent_view_dist_ratio 0.1;
Console=\e_envLighting 0;
Console=\e_envLighting_ratio 0.1;
Console=\e_fog 0;
Console=\e_light_maps 0;
Console=\e_light_maps_quality 0;
Console=\e_materials 0;
Console=\e_max_entity_lights 0;
Console=\e_max_shadow_map_size 1;
Console=\e_maxdistance_ratio_entities 0.1;
Console=\e_maxdistance_terrain 1;
Console=\e_minimalLoad 1;
Console=\e_nodraw_terrain_shadow 1;
Console=\e_obj_load_dist_ratio 0.1;
Console=\e_obj_lod_ratio 0.1;
Console=\e_obj_min_view_dist 1;
Console=\e_obj_view_dist_ratio 1;
Console=\e_objects 0;
Console=\e_objects_draw_range 0.000000;
Console=\e_particles 0;
Console=\e_particles_fullfx 0;
Console=\e_shadow_maps 0;
Console=\e_shadow_maps_size_ratio 1;
Console=\e_shadow_maps_view_dist_ratio 0.1;
Console=\e_sun 0;
Console=\e_sun_env_animation 0.000000;
Console=\e_sun_env_cloud_ratio 0.1;
Console=\e_sun_env_ratio 0.1;
Console=\e_sun_env_weather_ratio 0.1;
Console=\e_terrain_bump 0;
Console=\e_terrain_bump_dist 0.1;
Console=\e_vegetation 0;
Console=\es_LightMaps 0;
Console=\g_max_shadow 1;
Console=\r_aionshadow_tex_height 1;
Console=\r_aionshadow_tex_width 1;
Console=\r_motion_blur 0.1;
Console=\r_NoBumpmap 1;
Console=\r_NoDrawNear 1;
Console=\r_NoDrawShaders 1;
Console=\r_NoLightCalc 1;
Console=\r_NoLoadTextures 1;
Console=\r_NoParticles 1;
Console=\r_NoPreprocess 1;
Console=\r_TexMaxSize 0.2;
Console=\r_TexMinSize 0.1;
************************************************************************************************************************
некоторые дефолтные значения консоли
Код:
// ***************************************************************************************
// *************** Дефолтные значения переменных в клиенте *******************************
// ***************************************************************************************
// g_ /game system
// es_ /entity system
// ca_ /cry animation system
// s_ //cry system
\CheckMem
\SProfile_run
\caClearDecals
\caDumpAnimInfos
\caDumpAnims
\caDumpDecals
\caDumpModels
\caDumpStates
\caTrashAnims
\clear
\clod
\dcheckpoint
\dstats
\dump_ents
\dumpcommandsvars
\dwinheap
\fov
\frame_profiling
\load_level
\load_level_listen
\map
\pet_command
\pet_group_down
\pet_group_up
\pet_order_heal
\pet_order_prvoke
\pf_add_nav_point
\pf_clear_all_trace
\pf_find
\pf_find_pet
\pf_trace
\pf_trace_player
\quit
\reload_ai_property
\reloadpi
\rstats
\scale_target_char
\scale_target_char_arm
\scale_target_char_bone
\scale_target_char_leg
\scale_target_char_shoulder
\a_draw_area 0
\a_log_area 0
\ca_ac_cos 0.5
\ca_ac_hcos 0.866
\ca_ac_hsin 0.5
\ca_ambient_light_intensity 0.2000000029802322f
\ca_ambient_light_range 100
\ca_AnimationDeferredLoad 1.000000
\ca_AnimationUnloadCheckPerFrame 200.000000
\ca_AnimationUnloadDelay 500.000000
\ca_AnimationUnloadMaxPerFrame 20.000000
\ca_AnimDisplacementThreshold 1.0f
\ca_AnimDistanceThreshold 10.0f
\ca_AnimIFrame 100.000000
\ca_AnimWarningLevel 2.000000
\ca_BoneAnimUFM -1.000000
\ca_BoundZOffset 0.0015f
\ca_cb_iteration 2.f
\ca_ClothMode 1.000000
\ca_CustomColorEquip1 0 0 0 0
\ca_CustomColorEquip2 0 0 0 0
\ca_CustomColorHair 0 0 0 0
\ca_CustomColorSkin 0 0 0 0
\ca_DeathBlendTime 0.3
\ca_Debug 0.000000
\ca_DebugHeatSources 0.000000
\ca_DebugInfo 0.000000
\ca_DebugShaders 0.000000
\ca_DecalAntiflickerHack 1.000000
\ca_DecalSizeMultiplier 1
\ca_defaultAnimLength 0.0
\ca_DefaultDecalTexture 0.000000
\ca_DisableAnimEvents 0.000000
\ca_DisablePlusRotationMask 0.000000
\ca_DisplayInfo 0.000000
\ca_drag 0.9
\ca_DrawAnims 0
\ca_DrawBBox 0.000000
\ca_DrawBBoxSub 0.000000
\ca_DrawBones 0.000000
\ca_DrawDecalOutline 0.000000
\ca_DrawLHelpers 0.000000
\ca_edge_max 2.f
\ca_edge_min 0.5
\ca_EnableAnimationLog 0.000000
\ca_EnableCCG 0.000000
\ca_EnableCharacterShadowVolume 1.000000
\ca_EnableCubicBlending 1.000000
\ca_EnableDecals 1.000000
\ca_EnableLightUpdate 1.000000
\ca_EnableTangentSkinning 1.000000
\ca_EnableVertexColors 0.000000
\ca_ExcludeFindAnimName
\ca_fixed_time 0.015
\ca_HairAnim 1.000000
\ca_HairAnimBackPlaneOffset 0.10f
\ca_HairAnimDamping1 0.2f
\ca_HairAnimDamping2 0.73f
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\r_SpecAntialias 1
\r_SSE 1.000000
\r_Stats 0.000000
\r_StencilBits 8
\r_StripMesh 1.000000
\r_StripMeshSkip 1.000000
\r_SubSurfaceType 1.000000
\r_SunStyleCoronas 0.000000
\r_SupportCompressedTextures 1.000000
\r_SupportPalettedTextures 1.000000
\r_SyncVBuf 1.000000
\r_target_highlight 1.000000
\r_TexBindMode 0.000000
\r_TexBumpQuality 0.000000
\r_TexBumpResolution 0
\r_TexForceSquare 0.000000
\r_TexGrayOverage 1.000000
\r_TexHWDXTCompression 1.000000
\r_TexHWMipsGeneration 1.000000
\r_TexLMResolution 0.000000
\r_TexLoadMipmapForce 0.000000
\r_TexMaxSize 0.000000
\r_TexMinSize 64.000000
\r_TexNormalMapCompressed 1.000000
\r_TexNormalMapType 1.000000
\r_TexProcedures 1.000000
\r_TexQuality 0.000000
\r_TexQuantizeDither 0.000000
\r_TexResolution 0.000000
\r_TexSimpleMips 1.000000
\r_TexSkyQuality 0.000000
\r_TexSkyResolution 1.000000
\r_TexThumbnailX 128.000000
\r_TexThumbnailY 128.000000
\r_Texture_Anisotropic_Level 16
\r_TexturesBaseMip 0.000000
\r_TexturesPixelSize 32.000000
\r_TexturesStreaming 0.000000
\r_TexturesStreamingOnlyVideo 0.000000
\r_TexturesStreamingSync 0.000000
\r_TexturesStreamPoolSize 0.000000
\r_texUnloadDelay 1.000000
\r_tod_ssao 2.000000
\r_TootleSkip 0.000000
\r_ui_shading 2.000000
\r_UnifyTangentNormals 1.000000
\r_UseClearType 2
\r_UseHWShaders 1
\r_Vegetation_Debug 0.000000
\r_Vegetation_IgnoreVertColors 0.000000
\r_Vegetation_PerpixelLight 0
\r_VegetationSpritesAlphaBlend 1.000000
\r_VegetationSpritesNoBend 2.000000
\r_VolumetricFog 1.000000
\r_VPFog 1.000000
\r_VSync 0
\r_Water_Distance_Far 0.000000
\r_WaterBeachRefractions 1.000000
\r_WaterReflections 1.000000
\r_WaterReflections_MaxViewDist 384.000000
\r_WaterReflectionsFake 0.000000
\r_WaterRefractions 1
\r_WaterUpdateDeltaAngle 45.000000
\r_WaterUpdateDistance 10.000000
\r_WaterUpdateFactor 0.001000
\r_WaterUpdateFactorLimit 30.000000
\r_WaveScale 1.000000
\r_Width 1920
\r_WindowHeight 959
\r_WindowWidth 1570
\r_ZoneMap_All_Terrain 0.000000
\r_ZoneMap_AttributeMap_Export -1.000000
\r_ZoneMap_AttributeMap_Export_merging 1.000000
\r_ZoneMap_BigSize_Export 0.000000
\r_ZoneMap_Enable 0.000000
\r_ZoneMap_Height 1000.000000
\r_ZoneMap_Indun_Enable -1.000000
\r_ZoneMap_Output 1024.000000
\r_ZoneMap_Preview 0.000000
\r_ZoneMap_RadarMap_Export 0.000000
\s_3DSpread 90
\s_CapsCheck 0
\s_CompatibleMode 0
\s_DebugMusic 0
\s_DebugSound 0
\s_DebugSoundBuffer 1
\s_DopplerEnable 0
\s_DopplerValue 15.0
\s_DummySound 0
\s_EnableSoundFX 0
\s_FixedSoundPriority -1
\s_FMODAttenuation 1
\s_InactiveSoundIterationTimeout 1
\s_KeepSound 128
\s_MasterVolume 0.125886
\s_MaxActiveSoundSpots 100
\s_MaxHWChannels 28
\s_MaxSoundDist 500
\s_MaxSWChannels 64
\s_MinHWChannels 16
\s_MinRepeatSoundTimeout 200
\s_MinSWChannels 32
\s_MusicDebugTime 0
\s_MusicDebugType -1
\s_MusicEnable 1
\s_MusicIgnoreGameStatus 1
\s_MusicInfo 0
\s_MusicMaxPatterns 12
\s_MusicMute 1
\s_MusicPlayOnce 0
\s_MusicStreamedData 1
\s_MusicVolume 0.200000
\s_SampleRate 44100
\s_SFXMute_COMMENT_GOSSIP 0
\s_SFXMute_COMMENT_NPC 0
\s_SFXMute_COMMENT_QUEST 0
\s_SFXMute_COMMENT_SYSTEM 0
\s_SFXMute_COMMENT_WEATHER 0
\s_SFXMute_ENV 0
\s_SFXMute_FX 0
\s_SFXMute_MASTER 0
\s_SFXMute_UI 0
\s_SFXVolume_COMMENT_GOSSIP 1.000000
\s_SFXVolume_COMMENT_NPC 0.800000
\s_SFXVolume_COMMENT_QUEST 1.000000
\s_SFXVolume_COMMENT_SYSTEM 0.600000
\s_SFXVolume_ENV 0.457765
\s_SFXVolume_FX 0.434877
\s_SFXVolume_UI 0.125885
\s_SFXVolume_WEATHER 1.000000
\s_SoundEnable 1
\s_SoundInfo 0
\s_SoundInfoEX 0
\s_SoundInfoEX_mem 0
\s_SoundReverbEnabled 0
\s_SpeakerConfig 5
\s_UpdateVolume 0
\s_VisAreasPropagation 60
\s_Voicechat_Echo_Off 0
\s_Voicechat_Input_Device 1
\s_Voicechat_Input_Mute 0
\s_Voicechat_Output_Device 0
\s_Voicechat_Output_Mute 0
\s_Voicechat_Output_Volume 50
\s_VolumeFactor_WEATHER 0.000000
\s_VolumeFactor_WEATHER_DEPTH 10.0
\setSkydome 0
\sys_64bitCache 0
\sys_64bitCacheScale 10
\sys_AdaptiveCharLOD 1.000000
\sys_AdaptiveCharLOD_FF 0
\sys_affinity 0
\sys_firstlaunch 0
\sys_fixedframe 0
\sys_fixedframe_target 15
\sys_noupdate 0
\sys_PakLogMissingFiles 0.000000
\sys_PakPriority 1.000000
\sys_PakReadSlice 0.000000
\sys_script_debugger 1
\sys_skiponlowspec 0.000000
\sys_spec 2
\sys_SSInfo 1
\sys_StreamCallbackTimeBudget 50000
\sys_StreamCompressionMask 8
\sys_warnings 0
\TimeEnvMerge 0
\zz0x067MD4 DEVMODE
************************************************************************************************************************
Незначительно повышают ФПС, немного влияют на картинку: \d3d9_TripleBuffering 0 --использовать тройную буфферизацию
\d3d9_TextureFilter NEAREST --фильтрация текстур, варианты от тяжелого к легкому: TRILINEAR / BILINEAR / LINEAR / NEAREST
\r_textureMode GL_LINEAR_MIPMAP_NEAREST
\e_decals 0 --отключение следов, т.н. "декалей"
\e_weather_enable 0 --доступность погоды
\e_water_ocean 0 --видимость океана
\e_disable_watercubemap 1 --видимость океана
\e_particles 0 --отключает частицы, такие как огонь и эффекты от умений, квестовые указатели и другие объекты, помеченные в игре как частицы, иногда это очень мешает,т.к. не видно некоторых важных частиц, эту опцию можно вкл\выкл через консоль прямо в игре
\ca_SkipBoneAnim 1 --упрощает анимацию всех объектов от 30 метров (!!! рекомендую ставить на любую конфигурацию ПК !!!)
\r_Beams 0 --отключает эффект "падающие лучи света"
\ca_HairAnim 0 --откл. анимацию волос и длинных причесок
\g_chatlog 0 --без логирования есть прирост производительности на осадах
\g_showDamageMsg 0/1 - to show/clean Damage in a chat
\e_vegetation_bending 0 --Количество растительности, колеблющейся от ветра Сильно повышают фпс и режут картинку: \e_detail_texture 0 --детальные текстуры, дело втом что при приближении текстура прогружается с "размыленной", до четкой, эта опция делает текстуры все размыленными, отчасти повышая фпс, эта опция сбрасывается при смене карты\локации в "1", нужно вводить по-новой при перемещении локаций, сильно повышает фпс
\e_light_maps 0 --тени\свечение\блеск, графика становится как в кс 1.6 !!!сильно повышает фпс!!!
\e_nodraw_terrain_shadow 0 --тени на текстурах местности
\e_maxdistance_entities 160 -- радиус появления объектов (по дефолту = "-1")
\e_obj_min_view_dist 500.000000 -- Минимальное расстояние, на котором будут пропадать объекты. Возможны визуальные баги пропадания с дорогами ветра, т.к. она является объектом в виде точки на середине пути, если точка за переделами отрисовки, то "рукава" дороги ветра не будут видны визуально, но будут работать как прежде (по дефолту = "4096")
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Последний раз редактировалось Tr0y; 21.11.2024 в 19:11 .
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