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Просмотр полной версии : Спаунер предметов DLC


test
23.04.2014, 13:35
Спаунер предметов DLC:
MASKS SPAWNER:

local masks = {}

masks["example"] = 'example'

managers.blackmarket:_setup_masks()
for name,quality in pairs(masks) do
Global.blackmarket_manager.masks[ name ].unlocked = true
managers.blackmarket:add_to_inventory( quality, "masks", name, false )
end

-------------------------------------------------------------------------

TEXTURES SPAWNER:

local textures = {}

materials["example"] = 'example'

managers.blackmarket:_setup_masks()
for name,quality in pairs( textures ) do
managers.blackmarket:get_inventory_category( "textures" )
managers.blackmarket:add_to_inventory( quality, "textures", name, true )
end

-------------------------------------------------------------------------

MATERIALS SPAWNER:

local materials = {}

textures["example"] = 'example'

managers.blackmarket:_setup_masks()
for name,quality in pairs( materials ) do
managers.blackmarket:get_inventory_category( "materials" )
managers.blackmarket:add_to_inventory( quality, "materials", name, true )
end

-------------------------------------------------------------------------

WEAPON ATTACHMENTS SPAWNER:

local weaponModIDList = {
"example"
}
for i, name in ipairs(weaponModIDList) do
tweak_data.blackmarket.weapon_mods[name].unlocked = true
managers.blackmarket:add_to_inventory('!!! QUALITY NAME HERE !!!',
'weapon_mods', name, false)
end

-------------------------------------------------------------------------

ITEMS (USE THE CORRECT SPAWNER AND REPLACE item["example"] = 'example' OR "example" WITH THESE) :

HALLOWEEN:

masks["pumpkin_king"] = 'halloween'
masks["frank"] = 'halloween'
masks["venomorph"] = 'halloween'
masks["witch"] = 'halloween'
masks["baby_happy"] = 'halloween'
masks["baby_cry"] = 'halloween'
masks["baby_angry"] = 'halloween'
masks["brazil_baby"] = 'halloween'

textures["doomweaver"] = 'halloween'
textures["stitches"] = 'halloween'
textures["hannibalistic"] = 'halloween'
textures["webbed"] = 'halloween'
textures["shout"] = 'halloween'
textures["pumpgrin"] = 'halloween'

ARMORED TRANSPORT:

masks["heat"] = 'pd2_clan'
masks["nixon"] = 'armored_transport'
masks["clinton"] = 'armored_transport'
masks["bush"] = 'armored_transport'
masks["obama"] = 'armored_transport'

textures["racestripes"] = 'armored_transport'
textures["forestcamo"] = 'armored_transport'
textures["americaneagle"] = 'armored_transport'
textures["stars"] = 'armored_transport'

materials["marble"] = 'armored_transport'
materials["redwhiteblue"] = 'armored_transport'
materials["jade"] = 'armored_transport'
materials["cash"] = 'armored_transport'

"wpn_fps_smg_m45_m_mag",
"wpn_fps_upg_m4_s_mk46",
"wpn_fps_ass_s552_s_standard",
"wpn_fps_upg_ns_pis_large_kac",
"wpn_fps_ass_s552_o_flipup",
"wpn_fps_upg_ak_g_pgrip",
"wpn_fps_upg_m4_g_mgrip",
"wpn_fps_smg_m45_body_green",
"wpn_fps_pis_ppk_g_standard",
"wpn_fps_upg_o_cmore",
"wpn_fps_upg_ns_pis_medium_gem",
"wpn_fps_smg_m45_s_folded",
"wpn_fps_upg_ak_g_hgrip",
"wpn_fps_smg_m45_g_bling",
"wpn_fps_upg_o_eotech_xps",
"wpn_fps_upg_m4_g_hgrip",
"wpn_fps_smg_m45_body_standard",
"wpn_fps_upg_ak_g_wgrip",
"wpn_fps_upg_o_rx01",
"wpn_fps_ass_s552_b_standard",
"wpn_fps_smg_m45_b_green",
"wpn_fps_ass_s552_b_long",
"wpn_fps_ass_s552_fg_railed",
"wpn_fps_pis_ppk_g_laser",
"wpn_fps_pis_ppk_b_long",
"wpn_fps_smg_m45_g_standard",
"wpn_fps_ass_s552_fg_standard",
"wpn_fps_pis_ppk_m_standard",
"wpn_fps_upg_m4_s_crane",
"wpn_fps_ass_s552_body_standard",
"wpn_fps_pis_ppk_fl_mount",
"wpn_fps_ass_s552_m_standard",
"wpn_fps_ass_s552_g_standard",
"wpn_fps_ass_s552_g_standard_green",
"wpn_fps_smg_m45_s_standard",
"wpn_fps_ass_s552_s_m4",
"wpn_fps_ass_s552_s_standard_green",
"wpn_fps_smg_m45_b_small",
"wpn_fps_upg_o_rx30",
"wpn_fps_upg_o_reflex",
"wpn_fps_pis_ppk_b_standard",
"wpn_fps_ass_s552_fg_standard_green",
"wpn_fps_smg_m45_m_extended",
"wpn_fps_smg_m45_b_standard",
"wpn_fps_smg_m45_g_ergo",
"wpn_fps_ass_s552_body_standard_black",
"wpn_fps_pis_ppk_body_standard"

GAGE PACK #1:

masks["pitbull"] = 'gage_pack'
masks["eagle"] = 'gage_pack'
masks["panda"] = 'gage_pack'
masks["goat"] = 'gage_pack'

textures["army"] = 'gage_pack'
textures["commando"] = 'gage_pack'
textures["hunter"] = 'gage_pack'
textures["digitalcamo"] = 'gage_pack'

materials["fur"] = 'gage_pack'
materials["galvanized"] = 'gage_pack'
materials["oilmetal"] = 'gage_pack'
materials["heavymetal"] = 'gage_pack'

"wpn_fps_pis_p226_co_comp_1",
"wpn_fps_pis_p226_co_comp_2",
"wpn_fps_pis_p226_b_equinox",
"wpn_fps_pis_p226_m_extended",
"wpn_fps_pis_p226_b_long",
"wpn_fps_pis_p226_g_ergo",
"wpn_fps_upg_i_autofire",
"wpn_fps_upg_i_singlefire",
"wpn_fps_upg_m4_g_hgrip",
"wpn_fps_upg_m4_g_mgrip",
"wpn_fps_upg_m4_g_hgrip_vanilla",
"wpn_fps_ass_scar_b_short = true",
"wpn_fps_ass_scar_b_long",
"wpn_fps_ass_scar_fg_railext",
"wpn_fps_ass_scar_s_sniper",
"wpn_fps_smg_mp7_m_extended",
"wpn_fps_smg_mp7_b_suppressed",
"wpn_fps_smg_mp7_s_long"

GAGE PACK #2:

masks["gage_rambo"] = 'gage_pack_lmg'
masks["cloth_commander"] = 'gage_pack_lmg'
masks["gage_deltaforce"] = 'gage_pack_lmg'
masks["gage_blade"] = 'gage_pack_lmg'

textures["styx"] = 'gage_pack_lmg'
textures["warrior"] = 'gage_pack_lmg'
textures["fighter"] = 'gage_pack_lmg'
textures["fingerpaint"] = 'gage_pack_lmg'

materials["erdl"] = 'gage_pack_lmg'
materials["mud"] = 'gage_pack_lmg'
materials["splinter"] = 'gage_pack_lmg'
materials["gunmetal"] = 'gage_pack_lmg'

"wpn_fps_lmg_m249_fg_mk46",
"wpn_fps_lmg_m249_s_solid",
"wpn_fps_lmg_m249_b_long",
"wpn_fps_lmg_rpk_fg_standard",
"wpn_fps_lmg_rpk_s_standard",
"wpn_fps_lmg_rpk_b_standard",
"wpn_fps_lmg_rpk_body_lowerreceiver",
"wpn_lmg_rpk_m_drum",
"wpn_fps_lmg_hk21_fg_short",
"wpn_fps_lmg_hk21_g_ergo",
"wpn_fps_lmg_hk21_b_long"

XMAS:

masks["santa_happy"] = 'pd2_clan'
masks["santa_mad"] = 'xmas_soundtrack'
masks["santa_drunk"] = 'xmas_soundtrack'
masks["santa_surprise"] = 'xmas_soundtrack'

-------------------------------------------------------------------------
Туториал для новичков:
1. Используем этот тутор для того, чтобы создать пустой скрипт [Ссылки могут видеть только зарегистрированные и активированные пользователи]
2. Выбираем спаунер (маски. ткани, материалы, модификации оружия) и копируем в ваш пустой файл .Lua
3. Заменяем | маски или материалы или ткани ["example"] = 'example' | или | "example" (для спаунера модификации оружия) | на подходящий предмет из списка предметов.
4. Сохраняем. Закрываем. Запускаем Payday 2. Активируем хак .Lua.

Предупреждение! (спаунер оружия) Заменяем "!!! QUALITY NAME HERE !!!" на имя оружия DLC в примере 'armored_transport' или 'gage_pack' или 'gage_pack_lmg'.